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Classes

From Orchestria Wiki
Revision as of 13:34, 10 July 2025 by Admornstein (talk | contribs)
Dullahan
Weapon: Sword
Mechanic: Spectroblades
Difficulty: ★★☆☆☆
Offense: ★★★☆☆
Defense: ★★★☆☆
Support: ★☆☆☆☆
Element: Water
Simple 1-2-3 combos with Spectroblade generations. Straightforward job with good results and a unique flow.
Demo
   

Dullahan
Weapon: Sword
Mechanic: Spectroblades
Difficulty: ★★☆☆☆
Offense: ★★★☆☆
Defense: ★★★☆☆
Support: ★☆☆☆☆
Element: Water
Simple 1-2-3 Combos with Spectroblades Generations, the finisher is boosted by the spectroblade and other skills require them as costs for strong hits. Straightforward job with good results and unique flow.

Leviathan
Weapon: Claw
Mechanic: Combo Hits
Difficulty: ★★★★☆
Offense: ★★★★★
Defense: ★☆☆☆☆
Support: ☆☆☆☆☆
Element: Wind
Single target focused job that generates 15-hit combos by quickly chaining skills. Can deal exceptional single target damage and has a unique very aggressive style. A fighting powerhouse with kicking prowess.

File:Leviathansprite.jpg

Cerberus
Weapon: Staff & Orb
Mechanic: Large Spells
Difficulty: ★★★☆☆
Offense: ★★★★☆
Defense: ★☆☆☆☆
Support: ★★☆☆☆
Element: All 4 Natural
Heavy magic user with large spells and area control through AoE damage. Can slow-down casts to push power further and deal extreme damage. Can activate a unique stance to triple cast spells.

File:Cerberussprite.jpg

Phoenix
Weapon: Floating Staff
Mechanic: Enemy Control
Difficulty: ★★★★☆
Offense: ★★☆☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Fire / Dark
Necromancer-like with a pet Phoenix that devours enemies and enslaves defeated ones. Can use risky skills to come back to life dealing heavy damage, managing hordes and chain smaller spells.

File:Phoenixsprite.jpg

Wyvern
Weapon: Long Spear
Mechanic: Gap Closers and Jumps
Difficulty: ★★★☆☆
Offense: ★★★☆☆
Defense: ★★★★☆
Support: ★★☆☆☆
Element: Fire / Wind
Agile Bruiser that can tank enemies and take them with him away from allies. Can deal heavy damage by preparing strong dives and dragonic powers. Gets stronger the more risks it takes.

File:Wyvernsprite.jpg

Sleipnir
Weapon: Long Sword and Shield
Mechanic: Weight and Trampling
Difficulty: ★★☆☆☆
Offense: ★★☆☆☆
Defense: ★★★★★
Support: ★★☆☆☆
Element: Holy / Earth
The ultimate answer in defensive capabilities, has stronger access to combat the higher its HP is, unique interactions to keep allies safe and a strong focus on running over and pushing enemies against walls.

File:Sleipnirsprite.jpg

Gargoyle
Weapon: Gatling and Shotgun
Mechanic: Ranged Control
Difficulty: ★★★★☆
Offense: ★★☆☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Earth
Focused on negating enemy aggression and keeping safe, repositioning allies and enemies to ensure safety and survival. Has direct rotations to knock enemies away with the Shotgun to rain down damage with the gatling.

File:Gargoylesprite.jpg

Anubis
Weapon: Soul Revolvers
Mechanic: SP Scales and Autospell
Difficulty: ★★★★★
Offense: ★★★★★
Defense: ★☆☆☆☆
Support: ★☆☆☆☆
Element: Fire / Water
Has multiple buffs that provide unique autospell bonuses, toggling them will increase SP consumption while providing exponential growth. The key is to properly balance SP consumption and Output to never run out of resources.

File:Anubissprite.jpg

Djinn
Weapon: Burning Flail
Mechanic: Traps and Bombs
Difficulty: ★★★☆☆
Offense: ★★★☆☆
Defense: ★☆☆☆☆
Support: ★★★★☆
Element: Fire / Holy
Can use a large variety of bombs, Area control skills to punish enemies based on positioning, bombs have unique ways to be chained one into the next, enabling special effects and dynamic combat changes.

File:Djinnsprite.jpg

Raiju
Weapon: Electro Axe
Mechanic: Pets and Turrets
Difficulty: ★★★★★
Offense: ★★★☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Wind / Ghost
Has access to the Baron and the Baroness, a duo of Constructs that can be controlled individually with their own skills and progression. Also have access to turrets and gadgets to properly setup the area against enemies.

File:Raijusprite.jpg

Fenrir
Weapon: Dual Dagger
Mechanic: Dreadwolf Speed
Difficulty: ★☆☆☆☆
Offense: ★★★★☆
Defense: ★☆☆☆☆
Support: ★☆☆☆☆
Element: Neutral
Focused on basic attacks and speed, can break the action speed limit and gets stacking bonuses that speed up as you attack longer, can also auto-chain skills in between basic attacks.

File:Fenrirsprite.jpg

Valravn
Weapon: Cane & Dagger
Mechanic: Twist Counters
Difficulty: ★★★★★
Offense: ★★★★☆
Defense: ★★☆☆☆
Support: ★★☆☆☆
Element: Fire
Can Quickly chain attacks with a dagger in between stab activations to twist and deal a secondary strike, can turn on a fire-focused stance after stacked to improve damage of other skills, the cane is a powerful tool to boost and use guaranteed critical hits

File:Valravnsprite.jpg

Kitsune
Weapon: Katana and Shuriken
Mechanic: Void Slashes
Difficulty: ★★☆☆☆
Offense: ★★★☆☆
Defense: ★★☆☆☆
Support: ★★★☆☆
Element: Wind / Dark
Can quickly dash through enemies forth and back while activating quick skills to strike the enemy. Extensive mobility while using skills seamlessly during movement to hit enemies.

File:Kitsunesprite.jpg

Tsukuyomi
Weapon: Katana
Mechanic: Iaijutsu
Difficulty: ★★★★★
Offense: ★★★☆☆
Defense: ★★☆☆☆
Support: ★★★★☆
Element: Holy / Dark
The ultimate art of precision, has extremely powerful critical hits and can deal massive damage by properly preparing the sword for the perfect attack. A proper balance of light and dark arts can make the difference.

File:Tsukuyomisprite.jpg

Medusa
Weapon: Codex
Mechanic: Hex Curses
Difficulty: ★★☆☆☆
Offense: ★☆☆☆☆
Defense: ★★★☆☆
Support: ★★★★☆
Element: Earth / Dark
Cursing and debuffing enemies in a huge variety of ways, while providing positives to the party members. Setup enemies for being taken down, or of course, being petrified easily.

File:Medusasprite.jpg

Siren
Weapon: Violin
Mechanic: Musical Notes
Difficulty: ★★★★☆
Offense: ☆☆☆☆☆
Defense: ★★★☆☆
Support: ★★★★★
Element: Neutral
Can play 4 out of 16 notes to build its own buffs, debuffs, healing or even damage, all in screenwide ways. Needs to be played in a reasonable rythm and rewards adaptability and consistency.

File:Sirensprite.jpg

Centaur
Weapon: Long Bow
Mechanic: Sweetspot Range
Difficulty: ★★★☆☆
Offense: ★★★☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Wind / Water
Shooting an enemy from a specific range allows skills secondary effects to activate, rewarding proper positioning. Different skills have different requirements and finding the proper order, position and flow to use is essential.

File:Centaursprite.jpg

Chimera
Weapon: Bladed Bow
Mechanic: Dash in and out Alternation
Difficulty: ★★★★☆
Offense: ★★★★☆
Defense: ★☆☆☆☆
Support: ★★☆☆☆
Element: Ghost / Fire
Quickly change between the ranged and melee combat variations, by properly setting up the enemy from up close, to then jump back and use precise arrows to deal damage and apply effects. Finishing in melee is also possible if you are looking for high risk, high rewards.

File:Chimerasprite.jpg

Charon
Weapon: Scythe
Mechanic: Leeching and Draining
Difficulty: ★★★☆☆
Offense: ★★★☆☆
Defense: ★☆☆☆☆
Support: ★★★★☆
Element: Neutral / Dark
Fight between the line of life and death by managing consumption and gains of HP, with special finishers that get stronger the lower your HP is... to then leech health from the enemy and get you ready for a new fight.

File:Charonsprite.jpg

Wight
Weapon: Twinblades
Mechanic: Ganking and Weaving
Difficulty: ★★★★★
Offense: ★★★☆☆
Defense: ★★★★☆
Support: ★★☆☆☆
Element: Ghost
Going in an out of combat constantly, using a mix of evasion and misdirection with extra invisibility tools, ensures the enemy has no chance to fight back against what they cannot hit. The most evasive job in the game.

File:Wightsprite.jpg