Accessible Supplies
Consumables in Luna Obscura work vastly differently vs vanilla RO.
While in the original RO experience, consumables are an ever present thing, down to the detriment of the game design, where carrying 500 potions, 30 different consumables and other ultra-management things are very common, and sometimes even required to properly play the game....
... in Luna Obscura they are meant for specific use cases and scenarios, ensuring less time is spent messing with the inventory during grinding, and more on the action itself.
There is no point in having healing items, or capacities if there is no way in properly handling it. Allowing players to have an infinite amount of supplies leads to cheap one shots eventually, with no room for recover or learning.
For this reason, Luna Obscura focuses on 2 types of Consumables:
- Vials - healing items you can refill and customize to use as you wish. With a carrying capacity that varies with gears and skills.
- Drinks - specific buffs you can pick one and make use, which do not stack among themselves.
Other consumable items that affect gameplay include Relics and Enchantment stones, but those are a different type of consumable.
Healing Vials

Vials come in a wide variety of types and effects. By default, every player will use the Vial of Blood, which heals 60% of Max HP and has a 5 second cooldown.
- Equipping any Pouch will provide a given amount of Vial Capacity. This is how many vials will be refilled by coming close to any Alchemy Table in the game.
- Players can talk to Lucy in the Cathedral of Blades to prepare a loadout of Vials. This will allow them to manually setup their vials for alternative effects, with a varied amount of costs and effects.
- Changing Pouches or Vial capacity at any moment will always break every Vial currently held. Trying to refill a specific memorized loadout without proper capacity also automatically grants you a stack of the default Vials of Blood.
Given that all vials are refilled anytime you can visit a safe zone, and have absolutely no cost, they are part of the regular game rotation and management of resources, they can also fix mistakes that may be taxing to your health (or your allies in the case of the customized loadout choices).
The highest capacity for vials possible is 20 Vials, and requires a mix of Pouch Capacity and other specific equipment and Signets.
Drinks

Drinks can be purchased directly from Marcus on any of the safe zones in the game, or his father in the Cathedral of Blades. These unique consumables provide a temporary buff.
- Players can carry as many drinks as they want, but when a drink takes effect, it overwrites any drink that was previously active.
- Duration of Drinks can be increased by having higher Attunement(ATN) status. By default, every drink lasts 10 minutes.
- There is a large variety of effects, ranging from increased regenerations to secondary unique effects. Prices also vary.
- The Drinks are named after the classes from Return to Morroc, Ornstein's previous project as a small nod and easter egg.