Map of Orchestria
Field Areas Grand Dungeons Dungeons Obscura Dungeons
Lv 1–10 Lv 11–20 Lv 21–30 Lv 31–40 Lv 41–50 Lv 51–60 Lv 61–70 Lv 71–80 Lv 81–90 Lv 91–100

Obscura Island
The Luna Obscura floats above this small island with a temple under it.
Nocturne
Blooming City of Nocturne
Cathedral of Blades
Cathedral of Blades
3–6
Aria Road
7–10
The Crossroads
11–14
The Ruined Path
15–18
Aria Village
Small village that used to be a resting point for those traveling from Crescendo to other regions, now completely devastated by the madness.
19–23
Priest's Rest
An open field near the Lighthouse, some people would setup camp there while on a pilgrimage to the Requiem Mausoleum or to watch the imposing ships traveling the straits.
31–35
The Great Bridge
A large bridge over a shallow body of water that connects the two major regions of Crescendo, now in total disuse.
36–39
Merchant Road
A long road where merchants used to setup shop to avoid taxes from Sonata, well known for its gipsies and vagabond artists.
40–43
New Beginnings Peninsula
A peninsula near the Orphanage, kids would play around the area while dreaming of new families who would come and take them to a new home.
44–47
Gate of Orchestria
The main road of access for travelers who arrive in Sonata, known for its unique architecture and open roads, along with multiple transportation systems.
49–52
City Outskirts
Open fields near Sonata, where people would camp or enjoy some leasure, these days are long behind as these are now used for throwing out undesirable items...and people.
28–31
The Crescendo Ascent
A dangerous road that decayed due to high maintenance required, with broken bridges and a crumbling path, once the main road to the Northeast.
62–65
Abandoned Farms
Once a well guarded road for its strategic value and food production value, was completely destroyed by the madness and no longer bears any food safe for consumption.
66–68
Northern Harbor
Located beside the famous Fort Wilmore, the harbor was essential in properly providing direction towards the other regions and to the Fortress City of Intermezzo.
71–73
Road of Tears
A small road west of Serenade, the burning city. Known for its constant rain and large bodies of water, as well as the poor state of the few houses found around it.
74–76
Streams of Memories
Field where the people would remember their lost loved ones and bring the younger generation to learn about mortality with its small temples to pay respects.
77–79
First Snow
Fields covered in frost and white snow, known for its beautiful frost flowers and vibrant visuals.
80–82
Diamond Mountains
Large mountains with endless roads of snow and cold, abandoned since old ages and a mysterious place where few would dare visit.
83–85
Queen's Gate
Gates to the Capital of Orchestria, an imposing sight with a large access path through a hill. Has a large checkpoint for travelers and merchants coming and going.
Crescendo
30-45
30-45
Business City of Crescendo
Sonata
55-65
55-65
Great City of Sonata
A large city once the main gateway to other countries through its train tracks and stations, fell in ruins as the large amount of visitors were afflicted by the madness and slowly eroded away at the city structures and its citizens until it Orchestria lost its connections.
Requiem Mausoleum
65-75
65-75
Requiem Mausoleum
Intermezzo
75-85
75-85
Fortress City of Intermezzo
A fortified city built over the sea, with imposing towers and structures and a massive naval fleet to provide supplies, troops and order to Orchestria. Once the safest location in the country is now only a shadow of its former glory filled with memories of a better time of order and culture.
Rhapsody
85-95
85-95
Royal Capital of Rhapsody
Capital of Orchestria, a large city full of people of all sorts, perfect for a sudden madness to take them down while the king and its advisors keep repeating that there is no reason to panic, down to the last day before they saw their end at the hands of a raging mob.
Garden of Blades 1–5
Garden of Blades
Mad Drinker 9–14
Mad Drinker
A large pub known for its huge brawls with the workers always getting pissed at the way people get out of their way to make a mess. Something strange may be messing a bit with the visitors, making them a bit more angry than usual.
Abandoned Hotel 15–20
Abandoned Hotel
An old hotel that once belonged to a powerful family. Left in disrepair due to the constant problems with hauntings and ghosts in general. A reward is known to be provided for those who solve the situation.
Broken Shores 21–26
Broken Shores
Located south of Nocturne, a hellish maze of broken ships where the madness took complete control. Blocks access to the open seas of the south of Orchestria and isolates the region even further.
Whispering Forest 24–28
Whispering Forest
A strange forest known for the muffled whispers people hear when moving around and its forest spirits who don't like those exploring around it much.
Red Crypt 35-40
Red Crypt
Royal House of Coin 43-47
Royal House of Coin
The bank where most of the riches of Orchestria were safely kept, as well as any heirlooms that the families would deem important... or dangerous to keep around.
House of Suffering 62-66
House of Suffering
The largest church in the region, people would come to this place to take part in multiple rituals to cleanse their soul of sins and anything they might have done wrong. Sometimes the rituals could go too far...
Sepulcher of Bones 69-73
Sepulcher of Bones
A large tomb where the bodies of knights and warriors from wars would be buried. Most leaders would be acknowledged and have a proper burial, but for those low ranking soldiers with no coin to their name, being dumped in this hole would be more than enough.
Thieves Path 75-76
Thieves Path
A small locked-off section dug by thieves long ago to flee from the Royal City of Rhapsody to the southern region. While not many know of this path, those who do know it are not ready to share anything they found and hoarded over years, on their small, madness-filled community.
Lost Tomb of the King 94-97
Lost Tomb of the King
An old tomb from a late king from Orchestria. While its identity was lost to history hundreds of years ago, his knights patron the halls to this day and keep any intruder away... or locked inside with them, usually dead.
Grand Ministry of Orchestria 96-99
Grand Ministry of Orchestria
While Orchestria was managed by 6 ministries along with the King, the reach of power can go deep and corrupt the heart of anyone eventually, for those lusting for greed, power or both can't be stopped and know no bounds. Once the place where the most powerful men would gather, now a symbol that no matter how high you are, you can always fall.
The Archives 84-88
The Archives
Conquering does not matter if there is nobody to admire your actions. The Archives are the perfect location for people to learn about what was done in the past, even if at the risk of the past coming back to fight back due to the Madness.
National Storehouse 79-83
National Storehouse
While Orchestria has limited access to farmlands, the extensive access to water and a large variety of biomes allow food to be grown in multiple smaller locations. This food still needs to be properly stored and managed to reach whoever needs it... or so it used to be.
The Opera House 59-63
The Opera House
A central part of the culture of Sonata, not only for its concerts but its food and parties. A place where people would come from outside the land to visit and have a good time...or so it used to be like this.
Grand Central Station 66-71
Grand Central Station
Dr.Clockwise's Shop 78-82
Dr.Clockwise's Shop
A well-known genius and responsible for many inventions in Orchestria, including the prototypes for the Constructs used by the Raiju from the Cathedral, this shop has a wide assortment of toys... and weird abominations of mechanisms that were never fully understood, just like the doctor himself.
Carnival of Smiles 87-90
Carnival of Smiles
A happy region of the city, where people would spend their nights enjoying good food and entertainment while wearing their customized masks, showing their emotions and dreams.
Mute Chapel 91-93
Mute Chapel
A strange church in the city for those who were never heard by their gods. Built as a monument of irony, bringing all sorts of religions together in a major attempt for those lacking in faith to listen to the voice of their beliefs.
Royal Laboratory 99-100
Royal Laboratory
Nobody knows what sort of experiments the ministry authorized here, but what is known is that they visited the Luna Obscura plenty of times...
Forest Manor 31–36
Forest Manor
An old mansion which used to be owned by a vampire and populated by its allies and servants. Not a welcome place to visit after the madness brought old stories back to life...
Tower of Mirrors 86–91
Tower of Mirrors
An old legend talks about how staring for too long towards a mirror can make a person lose itself inside it, or see strange reflections. A strange tower full of those, that nobody is really what happens inside it is more reason for concerns.
Blackrock Sanatorium 92–94
Blackrock Sanatorium
Described as "A hospital for people who can't be healed.", the sanatorium is known for its strange stories and sounds, and most people do well to avoid coming close to it... while the unlucky souls inside wait endlessly for a loved one to visit... so they can feel a semblance of love, or enact their vengeance for being abandoned there for so long.
Fort Wilmore 70–74
Fort Wilmore
A large fort used as the main military base of Orchestria, closely supported by Intermezzo, the Fortress City. When the madness struck, a strange light was seen over the fort and ever since, the line between life, death and afterlife was cut, bringing all stages of existence together.
Red Village 18–23
Red Village
A small fishing village known for its unique cliffside, a known spot for resting and resupplying for those traveling around the Orchestria Straits.
The Orphanage 42–46
The Orphanage
A large mansion where abandoned children would live under care of and old man. Strange sightings of entities were reported as the children had suddenly vanished after the madness.
Coral Coast 48–52
Coral Coast
A gorgeous beach with a long coastline with colorful coral, and a well known cave that goes deep underwater with strange creatures not found on land... stories tell of how some of them would sneak up and kidnap tourists and travelers and take them deep inside.
St.Noblac's Gaol 51–55
St.Noblac's Gaol
A large prison where the worst scum of Orchestria would be kept. No matter what was done, most would give in to despair and go crazy within its endless walls and corridors, awaiting for forgiveness that would never come.
Observatorium Astrologika 73–79
Observatorium Astrologika
A very small building with a gorgeous interior and unique magic used to observe the cosmos. Developed as a way to bring a small piece of the universe directly to Orchestria, its unknown how much of it is real, or how deep its crystal walkways go.
Quiet Serenade 89–92
Quiet Serenade
A city consumed by the irony of eternal rain and endless fires afflicted by the Madness, completely lost and off limits to most people as no plans to restore it are even being considered. The few people who dare remain there can no longer be considered part of society.
Memory Graveyard 77–80
Memory Graveyard
A large graveyard known for its unique properties of bringing the presence of those long gone that are missed. While remembering moments of life from those who already died is easier, the same is true from those who were cursed with living forever, even as they rot and decay over the years.
The Circle 99–100
The Circle
The main location where one of the major cults of the Luna Obscura gathers for their meetings and discussions. A small village around a large reunion site so people can spend extended time focusing on what matters to them.
Ice Palace 82–85
Ice Palace
A long-since abandoned palace in the mountains, from back when the region of Cappricio was not part of Orchestria. There are rumours that a strange creature took this place as its home, while controlling the ice unlike any other before it.
21-25
Knowledge of the Old Ones
Not everything should be learned...
40-45
Nightmare at the Docks
Not all knowledge should be known...
50-100
The Forgotten Railways
A Long road to the afterlife... Detailed Page
80-85
Abandoned Alleyway
Secrets hide in plain view...
90-95
Eternal Frost
Capriccio City lost to ice...
100
Rhapsody Castle
One throne for the true king... Detailed Page
100
Abyss of Sinners
9 Circles of madness... Detailed Page