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Stigmatas

From Orchestria Wiki
Revision as of 14:15, 1 September 2025 by Admornstein (talk | contribs)

Feelings and Sensations as Power


Stigmatas are unique equipment pieces that provide thematic bonuses for players.

They can come in sets of 1, 2, 3 or 4 pieces, and provide an extra effect when worn as a full set.

The potential of the hunters to fight takes the shape of a small cross, in a reference to the old saying that "everyone has their own cross to bear", but turning this burden into more power.

Stigmatas can be found on every dungeon, and each of them have 2 different sets to be found. Totalling 66 Stigmata sets.


Types of Stigmatas


They come in four unique versions:

Red Stigmata: Associated with offensiveness and power. They usually directly improve damage potential. Blue Stigmata: Associated with resources and secondary effects. They usually improve resource management and regeneration. Green Stigmata: Associated with defenses and life. They usually improve defenses and resistances. Yellow Stigmata: Associated with transformation and riches. They usually improve growth, special effects or unexpected things.

They also come in 4 different Pieces, one for each slot: North, West, South and East, relating to the cardinal point of the cross that they will attach.


Stigmatas
Name (Translation) Dungeon Effect Required Level
Virtus (Courage) Garden of Blades Boosts DEF and HP regen during combat 0
Novatus (Renewal) Garden of Blades Increases EXP gain and basic stat growth 0
Ebrietas (Drunkenness) Mad Drinker Boosts potion effects and grants random buffs 0
Ira (Wrath) Mad Drinker Increases ATK when damaged; lowers DEF 0
Umbrae (Shadows) Abandoned Hotel Boosts movement, reduces aggro at low HP 10
Pietas (Piety) Abandoned Hotel Auto-heals near ghosts and undead 10
Litus (Cliffside) Red Village Restores HP over time near water 10
Hospitium (Sanctuary) Red Village Boosts healing and campfire bonuses 10
Naufragium (Shipwreck) Broken Shores Boosts evasion in chaotic environments 20
Furor (Madness) Broken Shores Increases damage as sanity drops 20
Susurrus (Whisper) Whispering Forest Enhances stealth in forests 20
Silvanus (Forest Spirit) Whispering Forest Reduces enemy detection in foliage 20
Sanguis (Blood) Forest Manor Boosts lifesteal and dark resistance 30
Tenebrae (Darkness) Forest Manor Enhances shadow element attacks 30
Hematus (Bloody) Red Crypt Restores HP on attack 30
Vita (Life) Red Crypt Improves healing and regeneration 30
Infantia (Childhood) The Orphanage Increases resistance to fear and confusion 40
Desiderium (Longing) The Orphanage Boosts recovery when below 30% HP 40
Thesaurus (Treasure) Royal House of Coin Boosts zeny drops and item find 40
Avaritia (Greed) Royal House of Coin Increases ATK for each coin held 40
Unda (Wave) Coral Coast Boosts water attacks and swimming speed 40
Abductio (Abduction) Coral Coast Chance to dodge fatal damage underwater 40
Poenitentia (Repentance) St. Noblac's Gaol Converts damage taken into SP 50
Damnatio (Condemnation) St. Noblac's Gaol Boosts damage versus cursed enemies 50
Cantus (Song) The Opera House Boosts buffs when music is active 50
Festum (Feast) The Opera House Increases buff duration from food 50
Cruciatus (Torment) House of Suffering Restores HP when under debuffs 60
Flagellum (Scourge) House of Suffering Deals damage to nearby enemies when hit 60
Transitus (Transit) Grand Central Station Movement speed up, reduced map transition delay 60
Iterum (Return) Grand Central Station Chance to revive at 10% HP 60
Gladius (Sword) Sepulcher of Bones Boosts ATK per defeated enemy 60
Oblivio (Oblivion) Sepulcher of Bones Grants temporary invincibility after kill 60
Trinitas (Trinity) Fort Wilmore Gain buffs from life, death, and spirit 70
Animae (Souls) Fort Wilmore Converts SP into bonus stats 70
Astrum (Star) Observatorium Astrologika Boosts magic under moonlight 70
Infinita (Infinity) Observatorium Astrologika Reduces cooldown of spells at night 70
Furtum (Theft) Thieves' Path Boosts steal success and movement speed 70
Insania (Madness) Thieves' Path Increases damage taken and dealt 70
Memoria (Memory) Memory Graveyard Auto-revive with ghost effect 70
Putredo (Rot) Memory Graveyard Applies poison to melee hits 70
Machina (Machine) Dr. Clockwise's Shop Boosts mechanical unit damage 70
Curiositas (Curiosity) Dr. Clockwise's Shop Adds chance-based random effects 70
Fructus (Harvest) National Storehouse Doubles food item duration 70
Carentia (Lack) National Storehouse Reduces stat loss from hunger 70
Gelum (Frost) Ice Palace Boosts ice resistance and freeze chance 80
Dominium (Domination) Ice Palace Increases damage on frozen enemies 80
Monstrum (Monster) Black Museum Boosts damage vs. boss monsters 80
Recordatio (Remembrance) Black Museum Temporarily copies last damage taken 80
Speculum (Mirror) Tower of Mirrors Reflects small portion of magic 80
Duplicitas (Duality) Tower of Mirrors Grants shadow clone chance 80
Larva (Mask) Carnival of Smiles Changes element at random when hit 80
Gaudium (Joy) Carnival of Smiles Boosts CRIT while under buffs 80
Ignis (Fire) Quiet Serenade Increases fire damage, lowers rain debuffs 80
Silentium (Silence) Quiet Serenade Boosts magic when not moving 80
Fides (Faith) Mute Chapel Boosts holy damage and resistance 90
Oratio (Prayer) Mute Chapel Grants shield while casting 90
Exspectatio (Longing) Blackrock Sanatorium HP regen increases when alone 90
Vindicta (Vengeance) Blackrock Sanatorium Boosts damage after death of ally 90
Regis (Of the King) Lost Tomb of the King Boosts party stats if user is leader 90
Custos (Guardian) Lost Tomb of the King Increases DEF when near allies 90
Ministerium (Ministry) Grand Ministry of Orchestria Boosts all stats, decreases EXP gain 90
Ambitio (Ambition) Grand Ministry of Orchestria Increases power based on zeny held 90
Circulus (Circle) The Circle Boosts ritual skills and dark affinity 90
Cultus (Cult) The Circle Reduces SP cost of chants 90
Experimentum (Experiment) Royal Laboratory Gain random stat every 10 seconds 90
Lux Obscura (Dark Light) Royal Laboratory Boosts damage vs. Luna-afflicted enemies 90