Remove what was bad, Improve what is good
Luna Obscura is built on top of the idea that RO was always a great game but had issues, like any other.
While providing a new world and game is important, respecting RO's legacy is essential to bring together what once made the game great and take a chance to work on what needed to be updated.
Here we will cover 3 types of changes:
- Quality of Life and Preferences
- What was removed and why
- Brand new systems to give players more power
Quality of Life and Preferences
RO had well-known, glaring issues with how it did some things. It's only fair to work on those and provide a better game.
Appropriate supporting NPCS
Gone are the days of "Healer", "Warper" or "Job Change" NPCs that are all gathering around the center of Prontera, while their functionality is kept and adapted into the flow of the game.
All NPCs in Luna Obscura that can be found at the Headquarters have their functionality while fitting the theme and lore of the world. They might even provide their own quests, systems and interactions!
Leonard can take you to multiple regions you visited before, a Healer is no longer necessary as you respawn with full HP/SP, and healing items can be setup to be refilled automatically on return, along with many other changes. Job quests have small, but engaging interactions that will help you understand your job before you can make a final decision too.
You can find more details about some of them on the NPCs Page.
Resources were created to be used, easily
Cards were ever a key part of RO, but they came with crazy low drop rates that made them premium items to spend on. Being impacting as they are, our intent is that not only you can build around any card you consider, they are easily accessible.
Cards have a minimum drop rate of 1%, and bosses usually have even higher drop rates. With so many cool cards to use, its important to make them accessible. We even added brand new card types like regional sets and our special Arcana Cards.
Details can be found on the Cards Page.
Gear progression that is customizable
Gone are the days where you could make your mage Lv99 with a simple knife/rod and a cotton shirt! Orchestria has unique challenges that will require constant and appropriate gearing.
With this, essential changes are required so keeping your equipment isn't annoying, detrimental in the long term and interesting.
You are encouraged and expected to drop an item and checking out while thinking "Dang, check out this cool effect! I wanna build around it!" And still find something fun and viable to play with.
More details can be seen at the Equipment Page.