| Icon
|
Job Name
|
Prev. Job
|
Weapon Type
|
Main Mechanic
|
Difficulty
|
Offensive Potential
|
Defensive Potential
|
Supportive Potential
|
Element Focus
|
Gameplay Details
|
|
Fenrir
|
Spy
|
Dual Dagger
|
Dreadwolf Speed
|
?????
|
?????
|
?????
|
?????
|
Water
|
Simple 1-2-3 Combos with Spectroblades Generations, the finisher is boosted by the spectroblade and other skills require them as costs for strong hits. Straightforward job with good results and unique flow.
|
|
Valravn
|
Spy
|
Cane & Dagger
|
Twist Counters
|
?????
|
?????
|
?????
|
?????
|
Wind
|
Single target focused job that generates 15-hit combos by quickly chaining skills. Can deal exceptional single target damage and has a unique very aggressive style. A fighting powerhouse with kicking prowess.
|
|
Kitsune
|
Farlander
|
Katana and Shuriken
|
Void Slashes
|
?????
|
?????
|
?????
|
?????
|
All 4 Natural
|
Heavy magic user with large spells and area control through AoE damage. Can slow-down casts to push power further and deal extreme damage. Can activate a unique stance to triple cast spells.
|
|
Tsukuyomi
|
Farlander
|
Katana
|
Iaijutsu
|
?????
|
?????
|
?????
|
?????
|
Fire and Dark
|
Necromancer-like with a pet Phoenix that devours enemies and enslaves defeated ones. Can use risky skills to come back to life dealing heavy damage, managing hordes and chain smaller spells.
|
|
Medusa
|
Arcanist
|
Codex
|
Hex Curses
|
?????
|
?????
|
?????
|
?????
|
Fire and Wind
|
Agile Bruiser that can tank enemies and take them with him away from allies. Can deal heavy damage by preparing strong dives and dragonic powers. Gets stronger the more risks it takes.
|
|
Siren
|
Arcanist
|
Violin
|
Musical Notes
|
?????
|
?????
|
?????
|
?????
|
Holy
|
The ultimate answer in defensive capabilities, has stronger access to combat the higher its HP is, unique interactions to keep allies safe and a strong focus on running over and pushing enemies against walls.
|
|
Centaur
|
Tracker
|
Long Bow
|
Sweetspot Range
|
?????
|
?????
|
?????
|
?????
|
Wind
|
Focused on negating enemy aggression and keeping safe, repositioning allies and enemies to ensure safety and survival. Has direct rotations to knock enemies away with the Shotgun to rain down damage with the gatling.
|
|
Chimera
|
Tracker
|
Bladed Bow
|
Dash in and out Alternation
|
?????
|
?????
|
?????
|
?????
|
Fire and Water
|
Has multiple buffs that provide unique autospell bonuses, toggling them will increase SP consumption while providing exponential growth. The key is to properly balance SP consumption and Output to never run out of resources.
|
|
Charon
|
Spectre
|
Scythe
|
Leeching and Draining
|
?????
|
?????
|
?????
|
?????
|
Fire and Holy
|
Can use a large variety of bombs, Area control skills to punish enemies based on positioning, bombs have unique ways to be chained one into the next, enabling special effects and dynamic combat changes.
|
|
Wight
|
Spectre
|
Twinblades
|
Ganking and Weaving
|
?????
|
?????
|
?????
|
?????
|
Wind and Ghost
|
Has access to the Baron and the Baroness, a duo of Constructs that can be controlled individually with their own skills and progression. Also have access to turrets and gadgets to properly setup the area against enemies.
|
| Astral job classes have increased HP and access to Lv2 Quickstep
|