Remove what was bad, Improve what is good
Luna Obscura is built on top of the idea that RO was always a great game but had issues, like any other.
While providing a new world and game is important, respecting RO's legacy is essential to bring together what once made the game great and take a chance to work on what needed to be updated.
Here we will cover 3 types of changes:
- Quality of Life and Preferences - What was removed and should not be considered - What was kept and how it was changed
== Quality of Life and Preferences
RO had well-known, glaring issues with how it did some things.
World-Fitting supporting NPCS
Gone are the days of "Healer", "Warper" or "Job Change" NPCs that are all gathering around the center of Prontera, while their functionality is kept and adapted into the flow of the game.