A true expansion on the original
The Combat is the heart of Luna Obscura, it is designed from the start to be a strong system where players interact with the world in a much more active way.
Not only the tools players have are much more expanded vs vanilla RO, the monsters will also fight back and give you a hard time if you are not prepared for it.
Fight mechanics, monster patterns, racial variations and special situations will test everything you think you know about RO.
Not only that, but jobs have multiple tools, with their own combo counters, mechanics, stacks and so much more.
Players are expected to engage with the combat for most of their experience, and as such, its the area where the game is at its best. gone are the days of one shotting huge waves of monsters for ultra low drop rates.
Essentials: Parry and Quickstep
Every job in the game has access to Parry and Quickstep. These two skills form the bread and butter of combat.
Since Luna Obscura has no Hit/Flee, every hit will always connect, but you have tools to negate every single hit taken. Both skills also have a considerable lag tolerance to make it usable by any player.
There are enemies in the Garden of Blades called Parry Trainer and Quickstep Trainer specifically prepared to teach you how to properly use these skills, their cards also are nice rewards for it.
Quickstep

Quickstep will dash your character a few cells towards the cursor direction, no matter the distance of the cell you target.
- The hunter becomes invincible for a short window, negating any damage taken while its active.
- If the player mistimes the quickstep, it will receive glancing damage (halved damage).
- Most skills can be avoided with Quickstep, this includes physical or magic, ground targeted or directly targeted skills.
- The invincibility and glancing evasion window can be increased with higher stats.
Luna Obscura was designed in a way where players are REQUIRED to properly use quickstep. This skill is considered essential and is learned very early on.
Astral jobs have access to Lv2 Quickstep, which grants a slightly longer range and evasion window.
Finally, equipping Quickstep Signets or other items can grant unique effects, including generating resources, improving movement speed or straight up teleporting.
Parry

Parry is the higher risk defensive tool available to all hunters, it allows you to counter a single normal-attack from enemies.
- The hunter will take a countering stance when used, a cast bar will show the parry window.
- While the cast bar is displayed, taking any normal attacks will negate the hit and counter attack with a guaranteed critical hit.
- When parry is successful, it heals partial HP.
- Parry does not negate skills, instead only halving their damage.
- Parry has no range restrictions and can be used against ranged enemies without issues.
Parry also comes with 2 mechanics:
- Parrying an enemy before they start the attack will activate a regular parry.
- Parrying after an enemy begins an attack, but before the attack lands will activate a perfect parry. Perfect parries refund the SP cost.
Like Quickstep, parry is a core skill that needs to be learned to be used effectively to negate strong hits or extend your permanence in fights.
Umbral jobs have access to Lv2 Parry, which grants a slightly longer window and higher damage and HP regain.
Finally, equipping Parry Signets or other items can grant unique effects, including AoE effects, multiple hits, or negating multiple attacks at once.
Other Core Skills
The arsenal of skills for hunters also includes other notable skills, not only counting the job exclusive ones, we have skills for all hunters.
Healing
Healing is part of every hunter's kit, you have access to the free to refill Consumables: The Vials. Which can be customized and refilled for free.
- Astral Hunters have access to Solar Heal, which will heal a considerable amount of HP of a target ally.
- Umbral Hunters have access to Lunar Heal, which will heal a targeted ally over time, but with a higher amount.
- Correctly using the heal skills will also be essential in properly surviving. Signets can also change the behavior of those skills.
Other Skills
- Area Loot will manually pick-up every item on the ground, you can also just click an item and it automatically picks up everything around you.
- Sense will give you the full information on monster stats and its loot. Note that it shows extra information compared to the in-game Monster Guide.
- Dash will increase your move speed considerably when out of combat, for easier map traversal.
- Backslide is another evasive tool to quickly move out of danger or reposition, with its own glancing evasion window.
While the skills above cover the majority of it, you can also check out the visual guide at the top of the page.
Job Mechanics

Jobs in Luna Obscura have unique mechanics to them. Here we will cover some of the basics and provide some advanced examples.
While there are many variations, they will not overwhelm players in most cases, as jobs may have some mechanics here and there, but never all of them at once.
Ready Status and Combos

Combo Ready, Stab Ready, Cast Ready and so many more... all indicate that a follow-up of skills can be used for greater effect.
- Usually a starter skill grants a given Ready state.
- Other skills consume those states, or are just boosted by it considerably, creating a 1-2-3 skill flow.
- In specific cases, using a given finisher or condition will cause guaranteed critical hits or special effects to happen.
Ready states have their own signets, with extra damage effects, durations and such. Ready states are usually consumed when their conditions are satisfied (Stab Ready being an exception).
Gauges and Stacks
While the Ready status is the most common one, others may also appear sometimes:
- Orbits are counters that surround the player and indicate a given resource.
- Stacks are gained and quickly lost or spent for boosting other skills.
- Counters are anything that counts hits or indicates a flowing action.
- Gauges are direct indicators of fighting and building up a resource to be spent.
Details for all of the above and some more can be seen on the gifs below. You can hover the gifs to check the mechanic being presented in detail on the tipbox.