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Signets

From Orchestria Wiki
Revision as of 14:57, 9 September 2025 by Admornstein (talk | contribs)

The Perfect setup of your style


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The Signets are unique passives granted by equipment. They cannot be learned with skill points.

While equipment provide the usual bonuses in Luna Obscura, some of them may also provide a higher level of a given signet, which is a unique effect you can build-up by stacking multiple effects. Equipping multiple pieces of equipment that grant the same signet will stack their level bonuses, providing increasingly higher effects the more of that effect is stacked.

With a wide array of signets available, each with their own gameplay changing characteristics, Signets are a unique way to change how a character works. With freedom to gather a wide variety of lower level effects or double/triple-down on a few choices, enabling special effects on builds and a unique, completely new playstyle.

By design, signets are easy to understand and use, work automatically and require no micro-management, being all passive effects that automatically work as they are granted.

Finally, some signets are rarer than others, with stronger effects where getting even Lv2 can be a huge game changer.

Note: Signets are similar to "Set Skills" from Monster Hunter games, where you wear multiple pieces with the same traits to level them up.


List of all Signets


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There is a total of 52 Signets in Luna Obscura, each of them improving a unique part of the gameplay style.

There are 3 key points to keep in mind in regards to signet levels:

  • Signets are capped to Lv20.
  • Each Level bonuses, granted for each level the player has of a given signet.
  • Key Level that grant unique effects and change how a given skill behaves.

They still grant a smaller, constant bonus per level increased. But getting key levels is the most important part of any Signet build.

In-depth details about each can be found ingame.

Signets
Icon Name Rarity Effects
Heal ★★☆☆☆ Increase effectiveness of healing skills and effects. Including effects like extended Antibody state (immunity to Crowd Control repeating) or better scalings.
Alchemy ★★★★ Increase effectiveness of consumables and healing vials. Including effects like longer duration or chance to receive a basic refill.
Quickstep ★★★☆☆ Increase the effectiveness of the Quickstep skill. Including granting unique effects like increased reach, longer immunity and others.
Parry ★★★☆☆ Increase effectiveness of consumables and healing vials. Including granting unique effects like AoE parrying, multi-hit blocking and others.
Attack ★★★★★ Improves effects of auto-attacks and basic mechanics. Including granting better SP gain, better control or damage increases.
Ready ★★☆☆☆ Increase effectiveness of Ready states like Combo Ready and Cast Ready. Including granting improved damage from those states or longer durations.
Stack ★★☆☆☆ Increase effectiveness of stacking states that increment in numbers or marks. Including granting improved damage from those states or longer durations.
Orbit ★★☆☆☆ Increase effectiveness of states that orbit around the player like Flare Charges or Magnetic Charges. Including granting improved damage from those states or longer durations.
Extending ★★★★ Increase range of melee attacks and skills, as well as action speed.
Radius ★★★★ Increase range of spells and other magical skills, as well as magic defense piercing.
Sniping ★★★★ Increase range of ranged attacks and skills even further, as well as physical defense piercing.
Setup ★★★★ Increase range of setup skills like traps, pets and turrets, as well as action delays.
Critical ★★★★ Increases effectiveness of critical hits from all sources. Also enables auto-attacks to be critical based on critical strike chance.
Leech ★★★★ Increase HP and SP gains from damage dealt in a variety of ways.
Debuff ★★★☆☆ Increases effects of debuffs applied to enemies.
Magic Evasion ★★★★★ Enables partial effectiveness of Dodge status for magical damage, granting a chance to negate it entirely.
Pathfinder ★★★☆☆ Increases zoom out range slightly per level.
Limit Break ★★★★★ Increases Action Speed cap slightly per level.
Spellflow ★★★★★ Increases Chance SP is not consumed when a skill is used.
Efficiency ★★★★ Increases SP management and benefits of constant status effects and stances.
Friendly Hand ★★★★ Increases power of pets, slaves, constructs, turrets and other indirect means of combat.
Toxic Burst ★★☆☆☆ Improves power of the special trigger of Toxic Burst from items and skills, which triggers out of poison, as well as the Poison status itself.
Exsanguinate ★★☆☆☆ Improves power of the special trigger of Exsanguinate from items and skills, which triggers out of bleeding, as well as the Bleeding status itself.
Flashfire ★★☆☆☆ Improves power of the special trigger of Flashfire from items and skills, which triggers out of burning, as well as the Burning status itself.
Overslash ★★☆☆☆ Improves power of the special trigger of Overslash from items and skills, specially its damage scalings.
Conflagration ★★☆☆☆ Improves power of the special trigger of Conflagration from items and skills, which deals delayed bursts of damage.
Blizzard ★★☆☆☆ Improves power of the special trigger of Blizzard from items and skills, which creates an area of cold and damage.
Whirlwind ★★☆☆☆ Improves power of the special trigger of Whirlwind from items and skills, which deals burst damage on a straight line.
Earthquake ★★☆☆☆ Improves power of the special trigger of Earthquake from items and skills, which deals damage around the caster.
Divine Judgment ★★★☆☆ Improves power of the special trigger of Divine Judgment from items and skills, which deals damage to current target and area around it.
Black Hole ★★★☆☆ Improves power of the special trigger of Black Hole from items and skills, which pulls enemies and deals damage over an area.
Uncanny Mask ★★★★ Improves power of the special trigger of Uncanny Mask from items and skills, which improve the damage dealt and received of caster and target.
Black Shroud ★★★★ Improves power of the special trigger of Black Shroud from items and skills, which makes caster invisible and improves next damage dealt.
Fire Domination ☆☆☆☆ Improves effectiveness of fire element, both damage dealt or resistance to damage received.
Water Domination ☆☆☆☆ Improves effectiveness of water element, both damage dealt or resistance to damage received.
Earth Domination ☆☆☆☆ Improves effectiveness of earth element, both damage dealt or resistance to damage received.
Wind Domination ☆☆☆☆ Improves effectiveness of wind element, both damage dealt or resistance to damage received.
Holy Domination ☆☆☆☆ Improves effectiveness of holy element, both damage dealt or resistance to damage received.
Dark Domination ☆☆☆☆ Improves effectiveness of dark element, both damage dealt or resistance to damage received.
Ghost Domination ☆☆☆☆ Improves effectiveness of ghost element, both damage dealt or resistance to damage received.
Red Stigmata ☆☆☆☆ Granted for each Red Stigmata piece equipped. Increases Basic Attacks damage.
Blue Stigmata ☆☆☆☆ Granted for each Blue Stigmata piece equipped. Increases SP Regen.
Green Stigmata ☆☆☆☆ Granted for each Red Stigmata piece equipped. Increases HP Regen.
Yellow Stigmata ☆☆☆☆ Granted for each Red Stigmata piece equipped. Decreases Action Delay.
Reverse Stigmata ★★★★ Enables effects of Reverse Arcana Cards.
Occult Stigmata ★★★★★ Enables extra effects of Occult Arcana Cards.