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| rowspan="2" style="text-align:center;" | [[File:Farlander.png|50px|link=]]<br>[[Farlander]] | | rowspan="2" style="text-align:center;" | [[File:Farlander.png|50px|link=]]<br>[[Farlander]] | ||
| [[File:Kitsune.png|35px|link=]][[Kitsune]] || Master of weaponry and speed like the wind | | [[File:Kitsune.png|35px|link=]][[Kitsune]] || Master of weaponry and speed like the wind, focused on quick movement and wielding of the katana and huuma at once. | ||
|- | |- | ||
| [[File:Tsukuyomi.png|35px|link=]][[Tsukuyomi]] || Soul of the blade and control of the elements | | [[File:Tsukuyomi.png|35px|link=]][[Tsukuyomi]] || Soul of the blade and control of the elements | ||
Revision as of 15:30, 1 April 2026
Mobile Navigation: You can zoom in or out and navigate the trees. Tap each job icon to show their full details and link to their respective page.

NOTE: THE JOB PAGES ARE STILL NOT IMPLEMENTED! OVERALL INFORMATION CAN BE SEEN IN THE TREE BELOW!
You can see the full job tree and job sprites + base design on the Image on the right. A more detailed view with a star rating for each job capabilities is avaliable below.
Information is subject to change when needed.
Luna Obscura is currently composed of 32 Regular Jobs, split between the Astral and Umbral branches. It also features the special Mortal branch, which only includes Rosewarden currently.
- 1 Apprentice per branch, with essential skills and identity. Max Job Level of 10.
- 5 First Jobs per branch, with key gameplay styles and core skills. Max Job Level of 25.
- 10 Final Jobs per branch, with a complete skill and gameplay style. Max Job Level of 50.
Astral and Umbral jobs have access to the same game and play together. There is no faction war or anything similar, they are brother-in-arms.
Mortal jobs have unique mechanics and unique job progression. Rosewarden is based on castlevania's belmont clan as inspiration.
| 1st Job | 2nd Jobs | Basics |
|---|---|---|
Squire |
Uses spectral swords to strike multiple times | |
| Uses combos and hit counters on quick kicks to build the combo meter | ||
Spellcaster |
Multiple large spells and triplecasting | |
| Control and necromancy to fight using enemies while using the bird Emberwing for priority targets | ||
Watcher |
Heavyweight ranged fighter with setup and payoff | |
| Ranged autospell with procs and damage rains, management of multiple buff priorities | ||
Guardian |
Hard engagement and Jumps from offscreen to hit enemies with higher risks and rewards | |
| Trampling and damage negation with heavy focus on brute force and making enemies useless | ||
| Bombs and Traps setup of explosions and area control | ||
| Controlling Constructs, turrets and management of pets/indirect combat with with mixed styles |
| 1st Job | 2nd Jobs | Basics |
|---|---|---|
Spy |
Cane and blade for lightning fast skill chains and stacking conditions for bursting | |
| Extreme speed for hundreds of basic attacks | ||
Farlander |
Master of weaponry and speed like the wind, focused on quick movement and wielding of the katana and huuma at once. | |
| Soul of the blade and control of the elements | ||
Arcanist |
Control and support through debilitation and negation | |
| Flexible support with rhythm and building up songs with customizable effects and sequences | ||
Tracker |
Range management for burst sequences of raw damage | |
| Balance from weaving ranged and melee power | ||
Spectre |
Leeching and strong skills with draining capabilities | |
| Unseen ghost that may attack from any direction, anytime |
| Mortal Jobs | Basics |
|---|---|
| File:Rosewarden.png Rosewarden |
Wielding Whips, Trinkets and Roses, the job fights using BP instead of SP, generating and consuming it in ways that change how combat flows. Heavily inspired by castlevania's belmont clan. |
Interactive Job Tree































