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Luna Obscura is currently composed of 36 Jobs, split between the Astral and Umbral branches. | Luna Obscura is currently composed of 36 Jobs, split between the Astral and Umbral branches. | ||
Revision as of 08:28, 24 September 2025
Mobile Navigation: You can zoom in or out and navigate the trees. Tap each job icon to show their full details and link to their respective page.

NOTE: THE JOB PAGES ARE STILL NOT IMPLEMENTED! OVERALL INFORMATION CAN BE SEEN IN THE TREE BELOW!
You can see the full job tree and job sprites + base design on the Image on the right. A more detailed view with a star rating for each job capabilities is avaliable below.
Information is subject to change when needed.
Luna Obscura is currently composed of 36 Jobs, split between the Astral and Umbral branches.
| 1st Job | 2nd Jobs | Basics |
|---|---|---|
Squire |
Uses spectral swords to strike multiple times | |
| Uses combos and hit counters on quick kicks to build the combo meter | ||
Spellcaster |
Multiple large spells and triplecasting | |
| Control and necromancy to fight using enemies while using the bird Emberwing for priority targets | ||
Watcher |
Heavyweight ranged fighter with setup and payoff | |
| Ranged autospell with procs and damage rains, management of multiple buff priorities | ||
Guardian |
Hard engagement and Jumps from offscreen to hit enemies with higher risks and rewards | |
| Trampling and damage negation with heavy focus on brute force and making enemies useless | ||
| Bombs and Traps setup of explosions and area control | ||
| Controlling Constructs, turrets and management of pets/indirect combat with with mixed styles |
| 1st Job | 2nd Jobs | Basics |
|---|---|---|
Spy |
Cane and blade for lightning fast skill chains and stacking conditions for bursting | |
| Extreme speed for hundreds of basic attacks | ||
Farlander |
Master of weaponry and speed like the wind | |
| Soul of the blade and control of the elements | ||
Arcanist |
Control and support through debilitation and negation | |
| Flexible support with rhythm and building up songs with customizable effects and sequences | ||
Tracker |
Range management for burst sequences of raw damage | |
| Balance from weaving ranged and melee power | ||
Spectre |
Leeching and strong skills with draining capabilities | |
| Unseen ghost that may attack from any direction, anytime |
Interactive Job Tree
Astral Apprentice
Weapon: Trainee Sword
Mechanic: Basics
Difficulty: ★☆☆☆☆
Offense: ★☆☆☆☆
Defense: ★★☆☆☆
Support: ★☆☆☆☆
Element: None
First step in the path to Astral jobs. Has access to Solar Heal for a strong, direct heal and a higher level of Quickstep, with longer invincibility window.
Demo
Squire
Weapon: Astral Sword
Mechanic: 3-Sequence
Difficulty: ★☆☆☆☆
Offense: ★★★☆☆
Defense: ★☆☆☆☆
Support: ☆☆☆☆☆
Element: Neutral
Accessible job with a simple focus on 3 hit combos. Has access to Lunge for an alternate opener with a gap closer, can specialize with select passives.
Demo
Spellcaster
Weapon: Astral Staff
Mechanic: Flare Stacks
Difficulty: ★★☆☆☆
Offense: ★★☆☆☆
Defense: ★☆☆☆☆
Support: ★☆☆☆☆
Element: 4 Natural Elements
Can use 4 elements to build basic stacks, which can be consumed to cast a larger spell with multiple hits. Spells have unique mechanics.
Demo
Watcher
Weapon: Astral Gatling
Mechanic: Gauss System
Difficulty: ★★★☆☆
Offense: ★★★★☆
Defense: ☆☆☆☆☆
Support: ☆☆☆☆☆
Element: Wind(Magnetic)
Gun-wielder with a gatling to setup and quickly chain repetitive skills, can generate Magnetic Charges to use the powerful Gauss Rifle for strong AoE.
Demo
Guardian
Weapon: Astral Spear
Mechanic: Cover
Difficulty: ★★☆☆☆
Offense: ★☆☆☆☆
Defense: ★★☆☆☆
Support: ★☆☆☆☆
Element: Earth
Protective job with defensive skills and enemy pushing capabilities, can take take hits for allies or strongly mitigate and counter damage taken when needed.
Demo
Artisan
Weapon: Astral Axe
Mechanic: Gadget Setup
Difficulty: ★★★★☆
Offense: ★★☆☆☆
Defense: ★☆☆☆☆
Support: ★☆☆☆☆
Element: Fire
Can setup traps and pre-emptively set skills to go out at the right time, or create expanding burning areas for continuous damage.
Demo
Dullahan
Weapon: Sword
Mechanic: Spectroblades
Difficulty: ★★☆☆☆
Offense: ★★★☆☆
Defense: ★★★☆☆
Support: ★☆☆☆☆
Element: Water
Simple 1-2-3 combos with Spectroblade generations. Straightforward job with good results and a unique flow.
Leviathan
Weapon: Claw
Mechanic: Combo Hits
Difficulty: ★★★★☆
Offense: ★★★★★
Defense: ★☆☆☆☆
Support: ☆☆☆☆☆
Element: Wind
Single target focused job that generates 15-hit combos by quickly chaining skills. Can deal exceptional single target damage and has a unique very aggressive style. A fighting powerhouse with kicking prowess.
Demo
Cerberus
Weapon: Staff & Orb
Mechanic: Large Spells
Difficulty: ★★★☆☆
Offense: ★★★★☆
Defense: ★☆☆☆☆
Support: ★★☆☆☆
Element: All 4 Natural
Heavy magic user with large spells and area control through AoE damage. Can slow-down casts to push power further and deal extreme damage. Can activate a unique stance to triple cast spells.
Soon
Phoenix
Weapon: Floating Staff
Mechanic: Control and Necromancy
Difficulty: ★★★★☆
Offense: ★★☆☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Fire / Dark
Necromancer-like with a pet Phoenix that devours enemies and enslaves defeated ones. Can use risky skills to come back to life dealing heavy damage, managing hordes and chain smaller spells.
Demo
Gargoyle
Weapon: Gatling and Shotgun
Mechanic: Reload and Burst
Difficulty: ★★★★☆
Offense: ★★☆☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Earth
Focused on negating enemy aggression and safety, repositioning allies and enemies for killing and survival. Has direct rotations to knock enemies away with the Shotgun to rain down damage with the gatling.
Soon
Anubis
Weapon: Soul Revolvers
Mechanic: SP Scales and Autospell
Difficulty: ★★★★★
Offense: ★★★★★
Defense: ★☆☆☆☆
Support: ★☆☆☆☆
Element: Fire / Water
Has multiple buffs that provide unique autospell bonuses, while bringing exponential power growth and SP consumption. Managing SP is the key component in causing the most damage.
Demo
Wyvern
Weapon: Long Spear
Mechanic: Gap Closers and Jumps
Difficulty: ★★★☆☆
Offense: ★★★☆☆
Defense: ★★★★☆
Support: ★★☆☆☆
Element: Fire / Wind
Agile Bruiser that can tank enemies and take them with him away from allies. Can deal heavy damage by preparing strong dives and dragonic powers. Gets stronger the more risks it takes.
Soon
Sleipnir
Weapon: Long Sword and Shield
Mechanic: Weight and Trampling
Difficulty: ★★☆☆☆
Offense: ★★☆☆☆
Defense: ★★★★★
Support: ★★☆☆☆
Element: Holy / Earth
The ultimate answer in defensive capabilities, has stronger access to combat the higher its HP is, unique interactions to keep allies safe and a strong focus on running over and pushing enemies to walls.
Soon
Djinn
Weapon: Burning Flail
Mechanic: Traps and Bombs
Difficulty: ★★★★☆
Offense: ★★★☆☆
Defense: ★☆☆☆☆
Support: ★★★★☆
Element: Fire / Holy
Can use a large variety of bombs, Area control skills to punish enemies based on positioning, bombs have unique ways to be chained one into the next, enabling special effects and dynamic combat changes.
Soon
Raiju
Weapon: Electro Axe
Mechanic: Pets and Turrets
Difficulty: ★★★★★
Offense: ★★★☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Wind / Ghost
Has access to the Baron and the Baroness, a pair of Constructs that can be controlled individually with their own skills and systems. Also have access to turrets and gadgets to setup the area against enemies.
Soon
Umbral Apprentice
Weapon: Trainee Dagger
Mechanic: Basics
Difficulty: ★☆☆☆☆
Offense: ★☆☆☆☆
Defense: ★☆☆☆☆
Support: ★★☆☆☆
Element: None
First step in the path to Umbral jobs. Has access to Lunar Heal for a longer, over time heal and a higher level of Parry, with longer trigger window.
Demo
Spy
Weapon: Umbral Dagger
Mechanic: Stab Chaining
Difficulty: ★☆☆☆☆
Offense: ★★★☆☆
Defense: ★☆☆☆☆
Support: ☆☆☆☆☆
Element: Neutral
Flashy job with quick movements and actions, consumes high amounts of SP for quick strikes over a small window of Stab Ready actions.
Demo
Farlander
Weapon: Umbral Katana
Mechanic: Ki Pulse
Difficulty: ★★☆☆☆
Offense: ★★☆☆☆
Defense: ★☆☆☆☆
Support: ★☆☆☆☆
Element: Wind
A precise fighter that prepares the weapon for the perfect hit, guarantees crits on correct order of attacks, always cleaning the weapon to prepare the next rotation.
Demo
Arcanist
Weapon: Umbral Codex
Mechanic: Moon and Mist
Difficulty: ★★★☆☆
Offense: ★★★★☆
Defense: ☆☆☆☆☆
Support: ☆☆☆☆☆
Element: Dark
Supportive job with screen-wide mist effects for all allies and applying curses to enemies to improve attacking allies. Can burst all of it by themselves dealing damage and decreasing enemy danger.
Demo
Tracker
Weapon: Umbral Bow
Mechanic: Quick Stack
Difficulty: ★★☆☆☆
Offense: ★☆☆☆☆
Defense: ★★☆☆☆
Support: ★☆☆☆☆
Element: Neutral
A quick attacker that builds stacks as they prepare and hit combos, can deal heavy damage in burst windows or control small areas.
Demo
Spectre
Weapon: Umbral Scythe
Mechanic: Strong Finish
Difficulty: ★★★★☆
Offense: ★★☆☆☆
Defense: ★☆☆☆☆
Support: ★☆☆☆☆
Element: Neutral
Can consume health to strike enemies as its combo is evolved, once finished, will regain what was lost depending on risks taken.
Demo
Fenrir
Weapon: Dual Dagger
Mechanic: Dreadwolf Speed
Difficulty: ★☆☆☆☆
Offense: ★★★★☆
Defense: ★☆☆☆☆
Support: ★☆☆☆☆
Element: Neutral
Focused on basic attacks and speed, can break the action speed limit and gets stacking bonuses that speed up as you attack longer, can also auto-chain skills in between basic attacks.
Demo
Valravn
Weapon: Cane & Dagger
Mechanic: Twist Counters
Difficulty: ★★★★★
Offense: ★★★★☆
Defense: ★★☆☆☆
Support: ★★☆☆☆
Element: Fire
Can Quickly chain attacks in between stabs to twist and deal a secondary strike, can activate fire and burning effects to skills when stacked, the cane is a powerful tool to improve on guaranteed critical hits.
Demo
Kitsune
Weapon: Katana and Shuriken
Mechanic: Void Slashes
Difficulty: ★★☆☆☆
Offense: ★★★☆☆
Defense: ★★☆☆☆
Support: ★★★☆☆
Element: Wind / Dark
Can quickly dash through enemies forth and back while activating quick skills to strike the enemy. Extensive mobility while using skills seamlessly during movement to hit enemies.
Soon
Tsukuyomi
Weapon:Spirit Katana
Mechanic: Iaijutsu
Difficulty: ★★★☆☆
Offense: ★★★☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Holy / Dark
The ultimate art of precision, has extremely powerful critical hits and can deal massive damage by properly preparing the sword for the perfect attack. A proper balance of light and dark arts can make the difference.
Soon
Medusa
Weapon: Codex
Mechanic: Hex Curses
Difficulty: ★★☆☆☆
Offense: ★☆☆☆☆
Defense: ★★★☆☆
Support: ★★★★☆
Element: Earth / Dark
Cursing and debuffing enemies in a huge variety of ways, while providing positives to the party members. Setup enemies for being taken down, or of course, being petrified easily.
Soon
Siren
Weapon: Violin
Mechanic: Musical Notes
Difficulty: ★★★★☆
Offense: ☆☆☆☆☆
Defense: ★★★☆☆
Support: ★★★★★
Element: Neutral
Can play 4 out of 16 notes to build its own buffs, debuffs, healing or even damage, all in screenwide ways. Needs to be played in a reasonable rythm and rewards adaptability and consistency.
Demo
Centaur
Weapon: Long Bow
Mechanic: Sweetspot Range
Difficulty: ★★★☆☆
Offense: ★★★☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Wind / Water
Shooting an enemy from a specific range allows skills secondary effects to activate, rewarding proper positioning. With a variety of ranges, positioning and ways to break the rules, they have unmatched reach.
Soon
Chimera
Weapon: Bladed Bow
Mechanic: Dash in and out Alternation
Difficulty: ★★★★☆
Offense: ★★★★☆
Defense: ★☆☆☆☆
Support: ★★☆☆☆
Element: Ghost / Fire
Quickly change between the ranged and melee combat variations, by properly setting up the enemy from one type, to then jump in/out and use the other type of attacks to properly finish the enemy.
Soon
Charon
Weapon: Scythe
Mechanic: Leeching and Draining
Difficulty: ★★★☆☆
Offense: ★★★☆☆
Defense: ★☆☆☆☆
Support: ★★★★☆
Element: Neutral / Dark
The ultimate sustain in combat. With extensive ways to leech from enemies and keep its resources full. Can commit to high risk by lowering its own health for damage.
Soon
Wight
Weapon: Twinblades
Mechanic: Ganking and Weaving
Difficulty: ★★★★★
Offense: ★★★☆☆
Defense: ★★★★☆
Support: ★★☆☆☆
Element: Ghost and Water
Going in an out of combat constantly, using a mix of evasion and misdirection with extra invisibility tools, ensures the enemy has no chance to fight back against what they cannot hit.
Soon































