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While providing a new world and game is important, respecting RO's legacy is essential to bring together what once made the game great and take a chance to work on what needed to be updated. | While providing a new world and game is important, respecting RO's legacy is essential to bring together what once made the game great and take a chance to work on what needed to be updated. | ||
Here we will cover | Here we will cover 2 types of changes: | ||
- Quality of Life and Preferences | - Quality of Life and Preferences | ||
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- What was removed and why | - What was removed and why | ||
= Quality of Life and Preferences = | = Quality of Life and Preferences = | ||
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Cards have a minimum drop rate of 1%, and bosses usually have even higher drop rates. With so many cool cards to use, its important to make them accessible. We even added brand new card types like regional sets and our special Arcana Cards. | Cards have a minimum drop rate of 1%, and bosses usually have even higher drop rates. With so many cool cards to use, its important to make them accessible. We even added brand new card types like regional sets and our special Arcana Cards. | ||
Not only that... you can remove them anytime, straight from the menu, and ensure you have all resources available to be used elsewhere! | |||
Details can be found on the [[Cards]] Page. | Details can be found on the [[Cards]] Page. | ||
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You are encouraged and expected to drop an item and checking out while thinking "Dang, check out this cool effect! I wanna build around it!" And still find something fun and viable to play with. | You are encouraged and expected to drop an item and checking out while thinking "Dang, check out this cool effect! I wanna build around it!" And still find something fun and viable to play with. | ||
Managing all that is made easier with a large storage and easy access to it straight from the inventory (usable only on safe areas), without searching around. | |||
More details can be seen at the [[Equipment]] Page. | More details can be seen at the [[Equipment]] Page. | ||
== Access and Challenge with Bosses == | |||
while fighting MVPs in RO was always fun, they had specific issues that made it a negative experience for many: | |||
-Requiring extensive parties to be doable (or later in the game's like, easily one shotted by a single person) | |||
-Competing with other players to find them, or using cash shop items to track their spawns and locations. | |||
-Completing repetitive instances to fight a boss at the end | |||
-Some being extremely overpowered while others were flat-out useless. | |||
We address these issues by making a massive overhaul to how bosses are handled: | |||
-Bosses will always match the power of the map they are in. | |||
-Bosses can be found roaming the area, or summoned directly using our [[Bosses | Relic System]], where you can farm for items to summon the boss on the map. | |||
- Instanced bosses are reserved only for the massive fights, specially with the [[Maidens]], and come in two versions: One for your appropriate level as a solo fight, and a high-level version for parties. | |||
- Boss rewards are unique versions of items in the area, with new enchantments and some extra, alternate details. Not to mention all boss cards now share the same item slot, making them a key piece of building, while being very accessible. | |||
Revision as of 15:37, 12 August 2025
Remove what was bad, Improve what is good
Luna Obscura is built on top of the idea that RO was always a great game but had issues, like any other.
While providing a new world and game is important, respecting RO's legacy is essential to bring together what once made the game great and take a chance to work on what needed to be updated.
Here we will cover 2 types of changes:
- Quality of Life and Preferences
- What was removed and why
Quality of Life and Preferences
RO had well-known, glaring issues with how it did some things. It's only fair to work on those and provide a better game.
Appropriate supporting NPCS
Gone are the days of "Healer", "Warper" or "Job Change" NPCs that are all gathering around the center of Prontera, while their functionality is kept and adapted into the flow of the game.
All NPCs in Luna Obscura that can be found at the Headquarters have their functionality while fitting the theme and lore of the world. They might even provide their own quests, systems and interactions!
Leonard can take you to multiple regions you visited before, a Healer is no longer necessary as you respawn with full HP/SP, and healing items can be setup to be refilled automatically on return, along with many other changes. Job quests have small, but engaging interactions that will help you understand your job before you can make a final decision too.
You can find more details about some of them on the NPCs Page.
Resources were created to be used, easily
Cards were ever a key part of RO, but they came with crazy low drop rates that made them premium items to spend on. Being impacting as they are, our intent is that not only you can build around any card you consider, they are easily accessible.
Cards have a minimum drop rate of 1%, and bosses usually have even higher drop rates. With so many cool cards to use, its important to make them accessible. We even added brand new card types like regional sets and our special Arcana Cards.
Not only that... you can remove them anytime, straight from the menu, and ensure you have all resources available to be used elsewhere!
Details can be found on the Cards Page.
Gear progression that is customizable
Gone are the days where you could make your mage Lv99 with a simple knife/rod and a cotton shirt! Orchestria has unique challenges that will require constant and appropriate gearing.
With this, essential changes are required so keeping your equipment isn't annoying, detrimental in the long term and interesting.
You are encouraged and expected to drop an item and checking out while thinking "Dang, check out this cool effect! I wanna build around it!" And still find something fun and viable to play with.
Managing all that is made easier with a large storage and easy access to it straight from the inventory (usable only on safe areas), without searching around.
More details can be seen at the Equipment Page.
Access and Challenge with Bosses
while fighting MVPs in RO was always fun, they had specific issues that made it a negative experience for many:
-Requiring extensive parties to be doable (or later in the game's like, easily one shotted by a single person)
-Competing with other players to find them, or using cash shop items to track their spawns and locations.
-Completing repetitive instances to fight a boss at the end
-Some being extremely overpowered while others were flat-out useless.
We address these issues by making a massive overhaul to how bosses are handled:
-Bosses will always match the power of the map they are in.
-Bosses can be found roaming the area, or summoned directly using our Relic System, where you can farm for items to summon the boss on the map.
- Instanced bosses are reserved only for the massive fights, specially with the Maidens, and come in two versions: One for your appropriate level as a solo fight, and a high-level version for parties.
- Boss rewards are unique versions of items in the area, with new enchantments and some extra, alternate details. Not to mention all boss cards now share the same item slot, making them a key piece of building, while being very accessible.