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Status Points: Difference between revisions

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* No stat can get past 100 total under any circunstance.
* No stat can get past 100 total under any circunstance.
* Body and Mind points can only be spent on their respective sections.
* Body and Mind points can only be spent on their respective sections.
=== <span style="color:#f2c37d;">Resetting</span> ===
* Resetting status points can be done anytime by speaking with Lucy in the Cathedral.
* There is a fixed price of 1000z per Base Level.
* Resetting up to Lv10 has no cost.
* The price is reduced as the Cathedral Level goes up by 1% per level.


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Revision as of 16:04, 22 July 2025

A Different Approach

Status in Luna Obscura have a very different system compared to traditional RO. Instead of the usual 6 stats (or 6 stats +6 traits for current renewal), It uses a new Body and Mind System.

This system ensures you always have flexibility to build your character based on its strongest points, no matter what you prefer.


Key aspects of the Stats

Availability

When starting at Lv1, players have 2 Body and 2 Mind points available.

  • Receive +2 points of each per level up, up to a maximum of 200 Body and 200 Mind Points at Lv 100
  • Allocating stats cost 1 point up to 20.
  • It costs 2 points from 21 to 40.
  • It costs 3 points from 41 to 50.

A spread of 50/50/21/2/1/1 is the highest, most specialized amount possible with the points received at max level.

Job Levels do not grant any stat points.

Restrictions

  • There is a hard cap of 50 to a given stat from points gained on level up.
  • There is a hard cap of 50 on bonuses granted from equipments, skills and other sources.
  • No stat can get past 100 total under any circunstance.
  • Body and Mind points can only be spent on their respective sections.

Resetting

  • Resetting status points can be done anytime by speaking with Lucy in the Cathedral.
  • There is a fixed price of 1000z per Base Level.
  • Resetting up to Lv10 has no cost.
  • The price is reduced as the Cathedral Level goes up by 1% per level.

Stat Calculator

A basic calculator to check status spread and its bonuses is available below. Note that it cannot save preferences and is just for quick testing.

[Currently not available]


Body and Mind Stats

Body Stats
Secondary bonuses (like move speed, soft defense and such) will be detailed in the next section.
The % bonus modifier varies according to skill and conditions such as combo ready state, stances and target.

Code Name Bonuses
BRV Bravery
  • +1 Physical ATK per point
  • Affects OPENER skills
SFT Swiftness
  • +1 Move Speed per point
  • +1 Action Speed per point
  • +1% Cast Speed per point
  • Affects MOVEMENT skills
END Endurance
  • +5 Max HP per point
  • +1 Soft DEF per point
  • +1 Healing Received per point
  • Affects PROTECTION skills
REF Reflex
  • +2% Parry Damage per point
  • +0.01s Quickstep Immunity Window
  • +1 Dodge every 2 points
  • Affects REACTION skills
GRI Grit
  • +2% HP Regen per point
  • +1% Debuff Efficiency per point
  • +1% Posture per point
  • Affects DEBUFF skills
PRE Precision
  • +1 Critical Strike per point
  • +1% Proc Chance per point
  • Affects CRITICAL skills

Mind Stats
Secondary bonuses (like healing power, buff efficiency and such) will be detailed in the next section.
The % bonus modifier varies according to skill and conditions such as cast ready state, stances and target.

Code Name Bonuses
FAI Faith
  • +1 MATK per point
  • Affects SIMPLE skills
RST Restoration
  • +1 Healing Power per point
  • +1% Status Resistance per point
  • Improve Consumable Items effects
  • Affects DEFENSIVE skills
WIS Wisdom
  • +1 Max SP per point
  • +1 Soft MDEF per point
  • +1 SP Gain per 10 points
  • Affects RESOURCEFUL skills
AFN Affinity
  • Boosts Masteries and Signets
  • Masteries are passive skill tree bonuses
  • Signets are stackable equipment passives
  • Affects MASTERED skills
INS Insight
  • +1% SP Regen per point
  • +1% Buff Duration per point
  • -1% SP Upkeep per point
  • Affects CONTINUOUS skills
ATN Attunement
  • -0.5% Action Delay per point
  • -0.5% Skill Cooldown per point
  • Affects SPECIAL skills

Detailed Status Information

Key Information

  • Damage dealt is calculated based on ATK and MATK regardless of other scalings a given skill may have (unless its a special damage type skill).
  • If a given magic skill has "+ 2% per WIS" for example, the bonus will scale based on your attack, so your damage will be lower with 20 FAI + 50 WIS (20 MATK + 100% = 40 Base Damage) compared to having 30 FAI and 25 WIS (30 MATK + 50% = 45 Base Damage), even with less stats.
  • The key aspect to using % scaling effects is to have a solid flat value to be boosted by it. There is no point in adding multiple % effects if the basis isn't high enough.