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<div class="job-info"> | <div class="job-info"> | ||
<div class="job-headline"> | <div class="job-headline">Dullahan[[File:Dullahan.png|60px|link=Dullahan]]</div> | ||
<div><b>Weapon:</b> Sword</div> | <div><b>Weapon:</b> Sword</div> | ||
<div><b>Mechanic:</b> Spectroblades</div> | <div><b>Mechanic:</b> Spectroblades</div> | ||
Revision as of 15:59, 10 July 2025
Weapon: Sword
Mechanic: Spectroblades
Difficulty: ★★☆☆☆
Offense: ★★★☆☆
Defense: ★★★☆☆
Support: ★☆☆☆☆
Element: Water
Simple 1-2-3 combos with Spectroblade generations. Straightforward job with good results and a unique flow.
Weapon: Claw
Mechanic: Combo Hits
Difficulty: ★★★★☆
Offense: ★★★★★
Defense: ★☆☆☆☆
Support: ☆☆☆☆☆
Element: Wind
Single target focused job that generates 15-hit combos by quickly chaining skills. Can deal exceptional single target damage and has a unique very aggressive style. A fighting powerhouse with kicking prowess.
Weapon: Staff & Orb
Mechanic: Large Spells
Difficulty: ★★★☆☆
Offense: ★★★★☆
Defense: ★☆☆☆☆
Support: ★★☆☆☆
Element: All 4 Natural
Heavy magic user with large spells and area control through AoE damage. Can slow-down casts to push power further and deal extreme damage. Can activate a unique stance to triple cast spells.
Soon
Weapon: Floating Staff
Mechanic: Enemy Control
Difficulty: ★★★★☆
Offense: ★★☆☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Fire / Dark
Necromancer-like with a pet Phoenix that devours enemies and enslaves defeated ones. Can use risky skills to come back to life dealing heavy damage, managing hordes and chain smaller spells.
Weapon: Long Spear
Mechanic: Gap Closers and Jumps
Difficulty: ★★★☆☆
Offense: ★★★☆☆
Defense: ★★★★☆
Support: ★★☆☆☆
Element: Fire / Wind
Agile Bruiser that can tank enemies and take them with him away from allies. Can deal heavy damage by preparing strong dives and dragonic powers. Gets stronger the more risks it takes.
Soon
Weapon: Long Sword and Shield
Mechanic: Weight and Trampling
Difficulty: ★★☆☆☆
Offense: ★★☆☆☆
Defense: ★★★★★
Support: ★★☆☆☆
Element: Holy / Earth
The ultimate answer in defensive capabilities, has stronger access to combat the higher its HP is, unique interactions to keep allies safe and a strong focus on running over and pushing enemies to walls.
Soon
Weapon: Gatling and Shotgun
Mechanic: Ranged Control
Difficulty: ★★★★☆
Offense: ★★☆☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Earth
Focused on negating enemy aggression and safety, repositioning allies and enemies for killing and survival. Has direct rotations to knock enemies away with the Shotgun to rain down damage with the gatling.
Soon
Weapon: Soul Revolvers
Mechanic: SP Scales and Autospell
Difficulty: ★★★★★
Offense: ★★★★★
Defense: ★☆☆☆☆
Support: ★☆☆☆☆
Element: Fire / Water
Has multiple buffs that provide unique autospell bonuses, while bringing exponential power growth and SP consumption. Managing SP is the key component in causing the most damage.
Weapon: Burning Flail
Mechanic: Traps and Bombs
Difficulty: ★★★☆☆
Offense: ★★★☆☆
Defense: ★☆☆☆☆
Support: ★★★★☆
Element: Fire / Holy
Can use a large variety of bombs, Area control skills to punish enemies based on positioning, bombs have unique ways to be chained one into the next, enabling special effects and dynamic combat changes.
Soon
Weapon: Electro Axe
Mechanic: Pets and Turrets
Difficulty: ★★★★★
Offense: ★★★☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Wind / Ghost
Has access to the Baron and the Baroness, a pair of Constructs that can be controlled individually with their own skills and systems. Also have access to turrets and gadgets to setup the area against enemies.
Soon
Weapon: Dual Dagger
Mechanic: Dreadwolf Speed
Difficulty: ★☆☆☆☆
Offense: ★★★★☆
Defense: ★☆☆☆☆
Support: ★☆☆☆☆
Element: Neutral
Focused on basic attacks and speed, can break the action speed limit and gets stacking bonuses that speed up as you attack longer, can also auto-chain skills in between basic attacks.
Weapon: Cane & Dagger
Mechanic: Twist Counters
Difficulty: ★★★★★
Offense: ★★★★☆
Defense: ★★☆☆☆
Support: ★★☆☆☆
Element: Fire
Can Quickly chain attacks in between stabs to twist and deal a secondary strike, can activate fire and burning effects to skills when stacked, the cane is a powerful tool to improve on guaranteed critical hits.
Weapon: Katana and Shuriken
Mechanic: Void Slashes
Difficulty: ★★☆☆☆
Offense: ★★★☆☆
Defense: ★★☆☆☆
Support: ★★★☆☆
Element: Wind / Dark
Can quickly dash through enemies forth and back while activating quick skills to strike the enemy. Extensive mobility while using skills seamlessly during movement to hit enemies.
Soon
Weapon: Katana
Mechanic: Iaijutsu
Difficulty: ★★★☆☆
Offense: ★★★☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Holy / Dark
The ultimate art of precision, has extremely powerful critical hits and can deal massive damage by properly preparing the sword for the perfect attack. A proper balance of light and dark arts can make the difference.
Soon
Weapon: Codex
Mechanic: Hex Curses
Difficulty: ★★☆☆☆
Offense: ★☆☆☆☆
Defense: ★★★☆☆
Support: ★★★★☆
Element: Earth / Dark
Cursing and debuffing enemies in a huge variety of ways, while providing positives to the party members. Setup enemies for being taken down, or of course, being petrified easily.
Soon
Weapon: Violin
Mechanic: Musical Notes
Difficulty: ★★★★☆
Offense: ☆☆☆☆☆
Defense: ★★★☆☆
Support: ★★★★★
Element: Neutral
Can play 4 out of 16 notes to build its own buffs, debuffs, healing or even damage, all in screenwide ways. Needs to be played in a reasonable rythm and rewards adaptability and consistency.
Weapon: Long Bow
Mechanic: Sweetspot Range
Difficulty: ★★★☆☆
Offense: ★★★☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Wind / Water
Shooting an enemy from a specific range allows skills secondary effects to activate, rewarding proper positioning. With a variety of ranges, positioning and ways to break the rules, they have unmatched reach.
Soon
Weapon: Bladed Bow
Mechanic: Dash in and out Alternation
Difficulty: ★★★★☆
Offense: ★★★★☆
Defense: ★☆☆☆☆
Support: ★★☆☆☆
Element: Ghost / Fire
Quickly change between the ranged and melee combat variations, by properly setting up the enemy from one type, to then jump in/out and use the other type of attacks to properly finish the enemy.
Soon
Weapon: Scythe
Mechanic: Leeching and Draining
Difficulty: ★★★☆☆
Offense: ★★★☆☆
Defense: ★☆☆☆☆
Support: ★★★★☆
Element: Neutral / Dark
The ultimate sustain in combat. With extensive ways to leech from enemies and keep its resources full. Can commit to high risk by lowering its own health for damage.
Soon
Weapon: Twinblades
Mechanic: Ganking and Weaving
Difficulty: ★★★★★
Offense: ★★★☆☆
Defense: ★★★★☆
Support: ★★☆☆☆
Element: Ghost and Water
Going in an out of combat constantly, using a mix of evasion and misdirection with extra invisibility tools, ensures the enemy has no chance to fight back against what they cannot hit.
Soon


























