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Classes: Difference between revisions

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   </div>
   </div>
[[File:Sleipnir.png]]
[[File:Sleipnir.png]]
</div>
<div class="job-hover">
  <div class="job-info-wrapper">
    <div class="job-info">
      <div class="job-headline">Gargoyle[[File:Gargoyle.png|60px|link=Gargoyle]]</div>
      <div><b>Weapon:</b> Gatling and Shotgun</div>
      <div><b>Mechanic:</b> Ranged Control</div>
      <div><b>Difficulty:</b> <span class="stars">★★★★☆</span></div>
      <div><b>Offense:</b> <span class="stars">★★☆☆☆</span></div>
      <div><b>Defense:</b> <span class="stars">★★★☆☆</span></div>
      <div><b>Support:</b> <span class="stars">★★★☆☆</span></div>
      <div><b>Element:</b> Earth</div>
      <div style="margin-top:6px;"><i>Focused on negating enemy aggression and safety, repositioning allies and enemies for killing and survival. Has direct rotations to knock enemies away with the Shotgun to rain down damage with the gatling.</i></div>
      <div class="demo-container">
  <div class="demo-trigger">Demo</div>
  <div class="demo-preview">
    [[File:Dullahandemo.gif|250px]]
  </div>
</div>
    </div>
  </div>
[[File:Gargoyle.png]]
</div>
<div class="job-hover">
  <div class="job-info-wrapper">
    <div class="job-info">
            <div class="job-headline">Anubis[[File:Anubis.png|60px|link=Anubis]]</div>
      <div><b>Weapon:</b> Soul Revolvers</div>
      <div><b>Mechanic:</b> SP Scales and Autospell</div>
      <div><b>Difficulty:</b> <span class="stars">★★★★★</span></div>
      <div><b>Offense:</b> <span class="stars">★★★★★</span></div>
      <div><b>Defense:</b> <span class="stars">★☆☆☆☆</span></div>
      <div><b>Support:</b> <span class="stars">★☆☆☆☆</span></div>
      <div><b>Element:</b> Fire / Water</div>
      <div style="margin-top:6px;"><i>Has multiple buffs that provide unique autospell bonuses, toggling them will increase SP consumption while providing exponential growth. The key is to properly balance SP consumption and Output to never run out of resources.</i></div>
      <div class="demo-container">
  <div class="demo-trigger">Demo</div>
  <div class="demo-preview">
    [[File:Dullahandemo.gif|250px]]
  </div>
</div>
    </div>
  </div>
[[File:Anubis.png]]
</div>
<div class="job-hover">
  <div class="job-info-wrapper">
    <div class="job-info">
                <div class="job-headline">Djinn[[File:Djinn.png|60px|link=Djinn]]</div>
      <div><b>Weapon:</b> Burning Flail</div>
      <div><b>Mechanic:</b> Traps and Bombs</div>
      <div><b>Difficulty:</b> <span class="stars">★★★☆☆</span></div>
      <div><b>Offense:</b> <span class="stars">★★★☆☆</span></div>
      <div><b>Defense:</b> <span class="stars">★☆☆☆☆</span></div>
      <div><b>Support:</b> <span class="stars">★★★★☆</span></div>
      <div><b>Element:</b> Fire / Holy</div>
      <div style="margin-top:6px;"><i>Can use a large variety of bombs, Area control skills to punish enemies based on positioning, bombs have unique ways to be chained one into the next, enabling special effects and dynamic combat changes.</i></div>
      <div class="demo-container">
  <div class="demo-trigger">Demo</div>
  <div class="demo-preview">
    [[File:Dullahandemo.gif|250px]]
  </div>
</div>
    </div>
  </div>
[[File:Djinn.png]]
</div>
<div class="job-hover">
  <div class="job-info-wrapper">
    <div class="job-info">
      <div class="job-headline">Raiju[[File:Raiju.png|60px|link=Raiju]]</div>
      <div><b>Weapon:</b> Electro Axe</div>
      <div><b>Mechanic:</b> Pets and Turrets</div>
      <div><b>Difficulty:</b> <span class="stars">★★★★★</span></div>
      <div><b>Offense:</b> <span class="stars">★★★☆☆</span></div>
      <div><b>Defense:</b> <span class="stars">★★★☆☆</span></div>
      <div><b>Support:</b> <span class="stars">★★★☆☆</span></div>
      <div><b>Element:</b> Wind / Ghost</div>
      <div style="margin-top:6px;"><i>Has access to the Baron and the Baroness, a pair of Constructs that can be controlled individually with their own skills and systems. Also have access to turrets and gadgets to setup the area against enemies.</i></div>
      <div class="demo-container">
  <div class="demo-trigger">Demo</div>
  <div class="demo-preview">
    [[File:Dullahandemo.gif|250px]]
  </div>
</div>
    </div>
  </div>
[[File:Raiju.png]]
</div>
</div>

Revision as of 14:08, 10 July 2025

Dullahan
Weapon: Sword
Mechanic: Spectroblades
Difficulty: ★★☆☆☆
Offense: ★★★☆☆
Defense: ★★★☆☆
Support: ★☆☆☆☆
Element: Water
Simple 1-2-3 combos with Spectroblade generations. Straightforward job with good results and a unique flow.
Demo
   


Leviathan
Weapon: Claw
Mechanic: Combo Hits
Difficulty: ★★★★☆
Offense: ★★★★★
Defense: ★☆☆☆☆
Support: ☆☆☆☆☆
Element: Wind
Single target focused job that generates 15-hit combos by quickly chaining skills. Can deal exceptional single target damage and has a unique very aggressive style. A fighting powerhouse with kicking prowess.
Demo
   


Cerberus
Weapon: Staff & Orb
Mechanic: Large Spells
Difficulty: ★★★☆☆
Offense: ★★★★☆
Defense: ★☆☆☆☆
Support: ★★☆☆☆
Element: All 4 Natural
Heavy magic user with large spells and area control through AoE damage. Can slow-down casts to push power further and deal extreme damage. Can activate a unique stance to triple cast spells.
Demo
   

Phoenix
Weapon: Floating Staff
Mechanic: Enemy Control
Difficulty: ★★★★☆
Offense: ★★☆☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Fire / Dark
Necromancer-like with a pet Phoenix that devours enemies and enslaves defeated ones. Can use risky skills to come back to life dealing heavy damage, managing hordes and chain smaller spells.
Demo
   


Wyvern
Weapon: Long Spear
Mechanic: Gap Closers and Jumps
Difficulty: ★★★☆☆
Offense: ★★★☆☆
Defense: ★★★★☆
Support: ★★☆☆☆
Element: Fire / Wind
Agile Bruiser that can tank enemies and take them with him away from allies. Can deal heavy damage by preparing strong dives and dragonic powers. Gets stronger the more risks it takes.
Demo
   

Sleipnir
Weapon: Long Sword and Shield
Mechanic: Weight and Trampling
Difficulty: ★★☆☆☆
Offense: ★★☆☆☆
Defense: ★★★★★
Support: ★★☆☆☆
Element: Holy / Earth
The ultimate answer in defensive capabilities, has stronger access to combat the higher its HP is, unique interactions to keep allies safe and a strong focus on running over and pushing enemies to walls.
Demo
   


Gargoyle
Weapon: Gatling and Shotgun
Mechanic: Ranged Control
Difficulty: ★★★★☆
Offense: ★★☆☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Earth
Focused on negating enemy aggression and safety, repositioning allies and enemies for killing and survival. Has direct rotations to knock enemies away with the Shotgun to rain down damage with the gatling.
Demo
   

Anubis
Weapon: Soul Revolvers
Mechanic: SP Scales and Autospell
Difficulty: ★★★★★
Offense: ★★★★★
Defense: ★☆☆☆☆
Support: ★☆☆☆☆
Element: Fire / Water
Has multiple buffs that provide unique autospell bonuses, toggling them will increase SP consumption while providing exponential growth. The key is to properly balance SP consumption and Output to never run out of resources.


Demo
   

Djinn
Weapon: Burning Flail
Mechanic: Traps and Bombs
Difficulty: ★★★☆☆
Offense: ★★★☆☆
Defense: ★☆☆☆☆
Support: ★★★★☆
Element: Fire / Holy
Can use a large variety of bombs, Area control skills to punish enemies based on positioning, bombs have unique ways to be chained one into the next, enabling special effects and dynamic combat changes.
Demo
   


Raiju
Weapon: Electro Axe
Mechanic: Pets and Turrets
Difficulty: ★★★★★
Offense: ★★★☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Wind / Ghost
Has access to the Baron and the Baroness, a pair of Constructs that can be controlled individually with their own skills and systems. Also have access to turrets and gadgets to setup the area against enemies.
Demo