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<div class="job-headline">Dullahan[[File:Dullahan.png|60px|link=Dullahan]]</div> | |||
<div><b>Weapon:</b> Sword</div> | |||
<div><b>Mechanic:</b> Spectroblades</div> | |||
<div><b>Difficulty:</b> <span class="stars">★★☆☆☆</span></div> | |||
<div><b>Offense:</b> <span class="stars">★★★☆☆</span></div> | |||
<div><b>Defense:</b> <span class="stars">★★★☆☆</span></div> | |||
<div><b>Support:</b> <span class="stars">★☆☆☆☆</span></div> | |||
<div><b>Element:</b> Water</div> | |||
<div style="margin-top:6px;"><i>Simple 1-2-3 Combos with Spectroblades Generations, the finisher is boosted by the spectroblade and other skills require them as costs for strong hits. Straightforward job with good results and unique flow.</i></div> | |||
</div> | |||
</div> | |||
[[File:Dullahansprite.jpg]] | |||
</div> | |||
<div class="job-hover"> | |||
<div class="job-info-wrapper"> | |||
<div class="job-info"> | |||
<div class="job-headline">Leviathan[[File:Leviathan.png|60px|link=Leviathan]]</div> | |||
<div><b>Weapon:</b> Claw</div> | |||
<div><b>Mechanic:</b> Combo Hits</div> | |||
<div><b>Difficulty:</b> <span class="stars">★★★★☆</span></div> | |||
<div><b>Offense:</b> <span class="stars">★★★★★</span></div> | |||
<div><b>Defense:</b> <span class="stars">★☆☆☆☆</span></div> | |||
<div><b>Support:</b> <span class="stars">☆☆☆☆☆</span></div> | |||
<div><b>Element:</b> Wind</div> | |||
<div style="margin-top:6px;"><i>Single target focused job that generates 15-hit combos by quickly chaining skills. Can deal exceptional single target damage and has a unique very aggressive style. A fighting powerhouse with kicking prowess.</i></div> | |||
</div> | |||
</div> | |||
[[File:Leviathansprite.jpg]] | |||
</div> | |||
<div class="job-hover"> | |||
<div class="job-info-wrapper"> | |||
<div class="job-info"> | |||
<div class="job-headline">Cerberus[[File:Cerberus.png|60px|link=Cerberus]]</div> | |||
<div><b>Weapon:</b> Staff & Orb</div> | |||
<div><b>Mechanic:</b> Large Spells</div> | |||
<div><b>Difficulty:</b> <span class="stars">★★★☆☆</span></div> | |||
<div><b>Offense:</b> <span class="stars">★★★★☆</span></div> | |||
<div><b>Defense:</b> <span class="stars">★☆☆☆☆</span></div> | |||
<div><b>Support:</b> <span class="stars">★★☆☆☆</span></div> | |||
<div><b>Element:</b> All 4 Natural</div> | |||
<div style="margin-top:6px;"><i>Heavy magic user with large spells and area control through AoE damage. Can slow-down casts to push power further and deal extreme damage. Can activate a unique stance to triple cast spells.</i></div> | |||
</div> | |||
</div> | |||
[[File:Cerberussprite.jpg]] | |||
</div> | |||
<div class="job-hover"> | |||
<div class="job-info-wrapper"> | |||
<div class="job-info"> | |||
<div class="job-headline">Phoenix[[File:Phoenix.png|60px|link=Phoenix]]</div> | |||
<div><b>Weapon:</b> Floating Staff</div> | |||
<div><b>Mechanic:</b> Enemy Control</div> | |||
<div><b>Difficulty:</b> <span class="stars">★★★★☆</span></div> | |||
<div><b>Offense:</b> <span class="stars">★★☆☆☆</span></div> | |||
<div><b>Defense:</b> <span class="stars">★★★☆☆</span></div> | |||
<div><b>Support:</b> <span class="stars">★★★☆☆</span></div> | |||
<div><b>Element:</b> Fire / Dark</div> | |||
<div style="margin-top:6px;"><i>Necromancer-like with a pet Phoenix that devours enemies and enslaves defeated ones. Can use risky skills to come back to life dealing heavy damage, managing hordes and chain smaller spells.</i></div> | |||
</div> | |||
</div> | |||
[[File:Phoenixsprite.jpg]] | |||
</div> | |||
<div class="job-hover"> | |||
<div class="job-info-wrapper"> | |||
<div class="job-info"> | |||
<div class="job-headline">Wyvern[[File:Wyvern.png|60px|link=Wyvern]]</div> | |||
<div><b>Weapon:</b> Long Spear</div> | |||
<div><b>Mechanic:</b> Gap Closers and Jumps</div> | |||
<div><b>Difficulty:</b> <span class="stars">★★★☆☆</span></div> | |||
<div><b>Offense:</b> <span class="stars">★★★☆☆</span></div> | |||
<div><b>Defense:</b> <span class="stars">★★★★☆</span></div> | |||
<div><b>Support:</b> <span class="stars">★★☆☆☆</span></div> | |||
<div><b>Element:</b> Fire / Wind</div> | |||
<div style="margin-top:6px;"><i>Agile Bruiser that can tank enemies and take them with him away from allies. Can deal heavy damage by preparing strong dives and dragonic powers. Gets stronger the more risks it takes.</i></div> | |||
</div> | |||
</div> | |||
[[File:Wyvernsprite.jpg]] | |||
</div> | |||
<div class="job-hover"> | |||
<div class="job-info-wrapper"> | |||
<div class="job-info"> | |||
<div class="job-headline">Sleipnir[[File:Sleipnir.png|60px|link=Sleipnir]]</div> | |||
<div><b>Weapon:</b> Long Sword and Shield</div> | |||
<div><b>Mechanic:</b> Weight and Trampling</div> | |||
<div><b>Difficulty:</b> <span class="stars">★★☆☆☆</span></div> | |||
<div><b>Offense:</b> <span class="stars">★★☆☆☆</span></div> | |||
<div><b>Defense:</b> <span class="stars">★★★★★</span></div> | |||
<div><b>Support:</b> <span class="stars">★★☆☆☆</span></div> | |||
<div><b>Element:</b> Holy / Earth</div> | |||
<div style="margin-top:6px;"><i>The ultimate answer in defensive capabilities, has stronger access to combat the higher its HP is, unique interactions to keep allies safe and a strong focus on running over and pushing enemies against walls.</i></div> | |||
</div> | |||
</div> | |||
[[File:Sleipnirsprite.jpg]] | |||
</div> | |||
<div class="job-hover"> | |||
<div class="job-info-wrapper"> | |||
<div class="job-info"> | |||
<div class="job-headline">Gargoyle[[File:Gargoyle.png|60px|link=Gargoyle]]</div> | |||
<div><b>Weapon:</b> Gatling and Shotgun</div> | |||
<div><b>Mechanic:</b> Ranged Control</div> | |||
<div><b>Difficulty:</b> <span class="stars">★★★★☆</span></div> | |||
<div><b>Offense:</b> <span class="stars">★★☆☆☆</span></div> | |||
<div><b>Defense:</b> <span class="stars">★★★☆☆</span></div> | |||
<div><b>Support:</b> <span class="stars">★★★☆☆</span></div> | |||
<div><b>Element:</b> Earth</div> | |||
<div style="margin-top:6px;"><i>Focused on negating enemy aggression and keeping safe, repositioning allies and enemies to ensure safety and survival. Has direct rotations to knock enemies away with the Shotgun to rain down damage with the gatling.</i></div> | |||
</div> | |||
</div> | |||
[[File:Gargoylesprite.jpg]] | |||
</div> | |||
<div class="job-hover"> | |||
<div class="job-info-wrapper"> | |||
<div class="job-info"> | |||
<div class="job-headline">Anubis[[File:Anubis.png|60px|link=Anubis]]</div> | |||
<div><b>Weapon:</b> Soul Revolvers</div> | |||
<div><b>Mechanic:</b> SP Scales and Autospell</div> | |||
<div><b>Difficulty:</b> <span class="stars">★★★★★</span></div> | |||
<div><b>Offense:</b> <span class="stars">★★★★★</span></div> | |||
<div><b>Defense:</b> <span class="stars">★☆☆☆☆</span></div> | |||
<div><b>Support:</b> <span class="stars">★☆☆☆☆</span></div> | |||
<div><b>Element:</b> Fire / Water</div> | |||
<div style="margin-top:6px;"><i>Has multiple buffs that provide unique autospell bonuses, toggling them will increase SP consumption while providing exponential growth. The key is to properly balance SP consumption and Output to never run out of resources.</i></div> | |||
</div> | |||
</div> | |||
[[File:Anubissprite.jpg]] | |||
</div> | |||
<div class="job-hover"> | |||
<div class="job-info-wrapper"> | |||
<div class="job-info"> | |||
<div class="job-headline">Djinn[[File:Djinn.png|60px|link=Djinn]]</div> | |||
<div><b>Weapon:</b> Burning Flail</div> | |||
<div><b>Mechanic:</b> Traps and Bombs</div> | |||
<div><b>Difficulty:</b> <span class="stars">★★★☆☆</span></div> | |||
<div><b>Offense:</b> <span class="stars">★★★☆☆</span></div> | |||
<div><b>Defense:</b> <span class="stars">★☆☆☆☆</span></div> | |||
<div><b>Support:</b> <span class="stars">★★★★☆</span></div> | |||
<div><b>Element:</b> Fire / Holy</div> | |||
<div style="margin-top:6px;"><i>Can use a large variety of bombs, Area control skills to punish enemies based on positioning, bombs have unique ways to be chained one into the next, enabling special effects and dynamic combat changes.</i></div> | |||
</div> | |||
</div> | |||
[[File:Djinnsprite.jpg]] | |||
</div> | |||
<div class="job-hover"> | |||
<div class="job-info-wrapper"> | |||
<div class="job-info"> | |||
<div class="job-headline">Raiju[[File:Raiju.png|60px|link=Raiju]]</div> | |||
<div><b>Weapon:</b> Electro Axe</div> | |||
<div><b>Mechanic:</b> Pets and Turrets</div> | |||
<div><b>Difficulty:</b> <span class="stars">★★★★★</span></div> | |||
<div><b>Offense:</b> <span class="stars">★★★☆☆</span></div> | |||
<div><b>Defense:</b> <span class="stars">★★★☆☆</span></div> | |||
<div><b>Support:</b> <span class="stars">★★★☆☆</span></div> | |||
<div><b>Element:</b> Wind / Ghost</div> | |||
<div style="margin-top:6px;"><i>Has access to the Baron and the Baroness, a duo of Constructs that can be controlled individually with their own skills and progression. Also have access to turrets and gadgets to properly setup the area against enemies.</i></div> | |||
</div> | |||
</div> | |||
[[File:Raijusprite.jpg]] | |||
</div> | |||
<div class="job-hover"> | |||
<div class="job-info-wrapper"> | |||
<div class="job-info"> | |||
<div class="job-headline">Fenrir[[File:Fenrir.png|60px|link=Fenrir]]</div> | |||
<div><b>Weapon:</b> Dual Dagger</div> | |||
<div><b>Mechanic:</b> Dreadwolf Speed</div> | |||
<div><b>Difficulty:</b> <span class="stars">★☆☆☆☆</span></div> | |||
<div><b>Offense:</b> <span class="stars">★★★★☆</span></div> | |||
<div><b>Defense:</b> <span class="stars">★☆☆☆☆</span></div> | |||
<div><b>Support:</b> <span class="stars">★☆☆☆☆</span></div> | |||
<div><b>Element:</b> Neutral</div> | |||
<div style="margin-top:6px;"><i>Focused on basic attacks and speed, can break the action speed limit and gets stacking bonuses that speed up as you attack longer, can also auto-chain skills in between basic attacks.</i></div> | |||
</div> | |||
</div> | |||
[[File:Fenrirsprite.jpg]] | |||
</div> | |||
<div class="job-hover"> | |||
<div class="job-info-wrapper"> | |||
<div class="job-info"> | |||
<div class="job-headline">Valravn[[File:Valravn.png|60px|link=Valravn]]</div> | |||
<div><b>Weapon:</b> Cane & Dagger</div> | |||
<div><b>Mechanic:</b> Twist Counters</div> | |||
<div><b>Difficulty:</b> <span class="stars">★★★★★</span></div> | |||
<div><b>Offense:</b> <span class="stars">★★★★☆</span></div> | |||
<div><b>Defense:</b> <span class="stars">★★☆☆☆</span></div> | |||
<div><b>Support:</b> <span class="stars">★★☆☆☆</span></div> | |||
<div><b>Element:</b> Fire</div> | |||
<div style="margin-top:6px;"><i>Can Quickly chain attacks with a dagger in between stab activations to twist and deal a secondary strike, can turn on a fire-focused stance after stacked to improve damage of other skills, the cane is a powerful tool to boost and use guaranteed critical hits</i></div> | |||
</div> | |||
</div> | |||
[[File:Valravnsprite.jpg]] | |||
</div> | |||
<div class="job-hover"> | |||
<div class="job-info-wrapper"> | |||
<div class="job-info"> | |||
<div class="job-headline">Kitsune[[File:Kitsune.png|60px|link=Kitsune]]</div> | |||
<div><b>Weapon:</b> Katana and Shuriken</div> | |||
<div><b>Mechanic:</b> Void Slashes</div> | |||
<div><b>Difficulty:</b> <span class="stars">★★☆☆☆</span></div> | |||
<div><b>Offense:</b> <span class="stars">★★★☆☆</span></div> | |||
<div><b>Defense:</b> <span class="stars">★★☆☆☆</span></div> | |||
<div><b>Support:</b> <span class="stars">★★★☆☆</span></div> | |||
<div><b>Element:</b> Wind / Dark</div> | |||
<div style="margin-top:6px;"><i>Can quickly dash through enemies forth and back while activating quick skills to strike the enemy. Extensive mobility while using skills seamlessly during movement to hit enemies.</i></div> | |||
</div> | |||
</div> | |||
[[File:Kitsunesprite.jpg]] | |||
</div> | |||
<div class="job-hover"> | |||
<div class="job-info-wrapper"> | |||
<div class="job-info"> | |||
<div class="job-headline">Tsukuyomi[[File:Tsukuyomi.png|60px|link=Tsukuyomi]]</div> | |||
<div><b>Weapon:</b> Katana</div> | |||
<div><b>Mechanic:</b> Iaijutsu</div> | |||
<div><b>Difficulty:</b> <span class="stars">★★★★★</span></div> | |||
<div><b>Offense:</b> <span class="stars">★★★☆☆</span></div> | |||
<div><b>Defense:</b> <span class="stars">★★☆☆☆</span></div> | |||
<div><b>Support:</b> <span class="stars">★★★★☆</span></div> | |||
<div><b>Element:</b> Holy / Dark</div> | |||
<div style="margin-top:6px;"><i>The ultimate art of precision, has extremely powerful critical hits and can deal massive damage by properly preparing the sword for the perfect attack. A proper balance of light and dark arts can make the difference.</i></div> | |||
</div> | |||
</div> | |||
[[File:Tsukuyomisprite.jpg]] | |||
</div> | |||
<div class="job-hover"> | |||
<div class="job-info-wrapper"> | |||
<div class="job-info"> | |||
<div class="job-headline">Medusa[[File:Medusa.png|60px|link=Medusa]]</div> | |||
<div><b>Weapon:</b> Codex</div> | |||
<div><b>Mechanic:</b> Hex Curses</div> | |||
<div><b>Difficulty:</b> <span class="stars">★★☆☆☆</span></div> | |||
<div><b>Offense:</b> <span class="stars">★☆☆☆☆</span></div> | |||
<div><b>Defense:</b> <span class="stars">★★★☆☆</span></div> | |||
<div><b>Support:</b> <span class="stars">★★★★☆</span></div> | |||
<div><b>Element:</b> Earth / Dark</div> | |||
<div style="margin-top:6px;"><i>Cursing and debuffing enemies in a huge variety of ways, while providing positives to the party members. Setup enemies for being taken down, or of course, being petrified easily.</i></div> | |||
</div> | |||
</div> | |||
[[File:Medusasprite.jpg]] | |||
</div> | |||
Revision as of 13:32, 10 July 2025
Weapon: Sword
Mechanic: Spectroblades
Difficulty: ★★☆☆☆
Offense: ★★★☆☆
Defense: ★★★☆☆
Support: ★☆☆☆☆
Element: Water
Simple 1-2-3 Combos with Spectroblades Generations, the finisher is boosted by the spectroblade and other skills require them as costs for strong hits. Straightforward job with good results and unique flow.
Weapon: Claw
Mechanic: Combo Hits
Difficulty: ★★★★☆
Offense: ★★★★★
Defense: ★☆☆☆☆
Support: ☆☆☆☆☆
Element: Wind
Single target focused job that generates 15-hit combos by quickly chaining skills. Can deal exceptional single target damage and has a unique very aggressive style. A fighting powerhouse with kicking prowess.
Weapon: Staff & Orb
Mechanic: Large Spells
Difficulty: ★★★☆☆
Offense: ★★★★☆
Defense: ★☆☆☆☆
Support: ★★☆☆☆
Element: All 4 Natural
Heavy magic user with large spells and area control through AoE damage. Can slow-down casts to push power further and deal extreme damage. Can activate a unique stance to triple cast spells.
Weapon: Floating Staff
Mechanic: Enemy Control
Difficulty: ★★★★☆
Offense: ★★☆☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Fire / Dark
Necromancer-like with a pet Phoenix that devours enemies and enslaves defeated ones. Can use risky skills to come back to life dealing heavy damage, managing hordes and chain smaller spells.
Weapon: Long Spear
Mechanic: Gap Closers and Jumps
Difficulty: ★★★☆☆
Offense: ★★★☆☆
Defense: ★★★★☆
Support: ★★☆☆☆
Element: Fire / Wind
Agile Bruiser that can tank enemies and take them with him away from allies. Can deal heavy damage by preparing strong dives and dragonic powers. Gets stronger the more risks it takes.
Weapon: Long Sword and Shield
Mechanic: Weight and Trampling
Difficulty: ★★☆☆☆
Offense: ★★☆☆☆
Defense: ★★★★★
Support: ★★☆☆☆
Element: Holy / Earth
The ultimate answer in defensive capabilities, has stronger access to combat the higher its HP is, unique interactions to keep allies safe and a strong focus on running over and pushing enemies against walls.
Weapon: Gatling and Shotgun
Mechanic: Ranged Control
Difficulty: ★★★★☆
Offense: ★★☆☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Earth
Focused on negating enemy aggression and keeping safe, repositioning allies and enemies to ensure safety and survival. Has direct rotations to knock enemies away with the Shotgun to rain down damage with the gatling.
Weapon: Soul Revolvers
Mechanic: SP Scales and Autospell
Difficulty: ★★★★★
Offense: ★★★★★
Defense: ★☆☆☆☆
Support: ★☆☆☆☆
Element: Fire / Water
Has multiple buffs that provide unique autospell bonuses, toggling them will increase SP consumption while providing exponential growth. The key is to properly balance SP consumption and Output to never run out of resources.
Weapon: Burning Flail
Mechanic: Traps and Bombs
Difficulty: ★★★☆☆
Offense: ★★★☆☆
Defense: ★☆☆☆☆
Support: ★★★★☆
Element: Fire / Holy
Can use a large variety of bombs, Area control skills to punish enemies based on positioning, bombs have unique ways to be chained one into the next, enabling special effects and dynamic combat changes.
Weapon: Electro Axe
Mechanic: Pets and Turrets
Difficulty: ★★★★★
Offense: ★★★☆☆
Defense: ★★★☆☆
Support: ★★★☆☆
Element: Wind / Ghost
Has access to the Baron and the Baroness, a duo of Constructs that can be controlled individually with their own skills and progression. Also have access to turrets and gadgets to properly setup the area against enemies.
Weapon: Dual Dagger
Mechanic: Dreadwolf Speed
Difficulty: ★☆☆☆☆
Offense: ★★★★☆
Defense: ★☆☆☆☆
Support: ★☆☆☆☆
Element: Neutral
Focused on basic attacks and speed, can break the action speed limit and gets stacking bonuses that speed up as you attack longer, can also auto-chain skills in between basic attacks.
Weapon: Cane & Dagger
Mechanic: Twist Counters
Difficulty: ★★★★★
Offense: ★★★★☆
Defense: ★★☆☆☆
Support: ★★☆☆☆
Element: Fire
Can Quickly chain attacks with a dagger in between stab activations to twist and deal a secondary strike, can turn on a fire-focused stance after stacked to improve damage of other skills, the cane is a powerful tool to boost and use guaranteed critical hits
Weapon: Katana and Shuriken
Mechanic: Void Slashes
Difficulty: ★★☆☆☆
Offense: ★★★☆☆
Defense: ★★☆☆☆
Support: ★★★☆☆
Element: Wind / Dark
Can quickly dash through enemies forth and back while activating quick skills to strike the enemy. Extensive mobility while using skills seamlessly during movement to hit enemies.
Weapon: Katana
Mechanic: Iaijutsu
Difficulty: ★★★★★
Offense: ★★★☆☆
Defense: ★★☆☆☆
Support: ★★★★☆
Element: Holy / Dark
The ultimate art of precision, has extremely powerful critical hits and can deal massive damage by properly preparing the sword for the perfect attack. A proper balance of light and dark arts can make the difference.
Weapon: Codex
Mechanic: Hex Curses
Difficulty: ★★☆☆☆
Offense: ★☆☆☆☆
Defense: ★★★☆☆
Support: ★★★★☆
Element: Earth / Dark
Cursing and debuffing enemies in a huge variety of ways, while providing positives to the party members. Setup enemies for being taken down, or of course, being petrified easily.
