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| <span style="color:yellow;">★</span>☆☆☆☆ | | <span style="color:yellow;">★</span>☆☆☆☆ | ||
| Neutral | | Neutral | ||
| | | Focused on basic attacks and speed, can break the action speed limit and gets stacking bonuses that speed up as you attack longer, can also auto-chain skills in between basic attacks. | ||
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| [[File:Valravn.png|60px]] | | [[File:Valravn.png|60px]] | ||
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| <span style="color:yellow;">★★</span>☆☆☆ | | <span style="color:yellow;">★★</span>☆☆☆ | ||
| Fire | | Fire | ||
| | | Can Quickly chain attacks with a dagger in between stab activations to twist and deal a secondary strike, can turn on a fire-focused stance after stacked to improve damage of other skills, the cane is a powerful tool to boost and use guaranteed critical hits | ||
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| [[File:Kitsune.png|60px]] | | [[File:Kitsune.png|60px]] | ||
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| <span style="color:yellow;">★★★</span>☆☆ | | <span style="color:yellow;">★★★</span>☆☆ | ||
| Wind / Dark | | Wind / Dark | ||
| | | Can quickly dash through enemies forth and back while activating quick skills to strike the enemy. Extensive mobility and elusiveness in combat. | ||
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| [[File:Tsukuyomi.png|60px]] | | [[File:Tsukuyomi.png|60px]] | ||
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| <span style="color:yellow;">★★★★</span>☆ | | <span style="color:yellow;">★★★★</span>☆ | ||
| Holy / Dark | | Holy / Dark | ||
| | | The ultimate art of precision, has extremely powerful critical hits and can deal massive damage by properly preparing the sword for the perfect attack. A proper balance of light and dark arts can make the difference. | ||
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| [[File:Medusa.png|60px]] | | [[File:Medusa.png|60px]] | ||
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| <span style="color:yellow;">★★★★</span>☆ | | <span style="color:yellow;">★★★★</span>☆ | ||
| Earth / Dark | | Earth / Dark | ||
| | | Cursing and debuffing enemies in a huge variety of ways, while providing positives to the party members. Setup enemies for being taken down, or of course, being petrified easily. | ||
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| [[File:Siren.png|60px]] | | [[File:Siren.png|60px]] | ||
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| <span style="color:yellow;">★★★★★</span> | | <span style="color:yellow;">★★★★★</span> | ||
| Neutral | | Neutral | ||
| | | Can play 4 out of 16 notes to build its own buffs, debuffs, healing or even damage, all in screenwide ways. Needs to be played in a reasonable rythm and rewards adaptability and consistency. | ||
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| [[File:Centaur.png|60px]] | | [[File:Centaur.png|60px]] | ||
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| <span style="color:yellow;">★★★</span>☆☆ | | <span style="color:yellow;">★★★</span>☆☆ | ||
| Wind / Water | | Wind / Water | ||
| | | Shooting an enemy from a specific range allows skills secondary effects to activate, rewarding proper positioning. Different skills have different requirements and finding the proper order, position and flow to use is essential. | ||
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| [[File:Chimera.png|60px]] | | [[File:Chimera.png|60px]] | ||
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| <span style="color:yellow;">★★</span>☆☆☆ | | <span style="color:yellow;">★★</span>☆☆☆ | ||
| Ghost / Fire | | Ghost / Fire | ||
| | | Quickly change between the ranged and melee combat variations, by properly setting up the enemy from up close, to then jump back and use precise arrows to deal damage and apply effects. Finishing in melee is also possible if you are looking for high risk, high rewards. | ||
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| [[File:Charon.png|60px]] | | [[File:Charon.png|60px]] | ||
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| <span style="color:yellow;">★★★★</span>☆ | | <span style="color:yellow;">★★★★</span>☆ | ||
| Neutral / Dark | | Neutral / Dark | ||
| | | Fight between the line of life and death by managing consumption and gains of HP, with special finishers that get stronger the lower your HP is... to then leech health from the enemy and get you ready for a new fight. | ||
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| [[File:Wight.png|60px]] | | [[File:Wight.png|60px]] | ||
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| <span style="color:yellow;">★★</span>☆☆☆ | | <span style="color:yellow;">★★</span>☆☆☆ | ||
| Ghost | | Ghost | ||
| | | Going in an out of combat constantly, using a mix of evasion and misdirection with extra invisibility tools, ensures the enemy has no chance to fight back against what they cannot hit. The most evasive job in the game. | ||
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| colspan="11" style="background:#333333; color:#cccccc; padding:8px; text-align:center;" | <span style="color:#ff5555;">Umbral job classes have increased SP and access to Lv2 Parry | | colspan="11" style="background:#333333; color:#cccccc; padding:8px; text-align:center;" | <span style="color:#ff5555;">Umbral job classes have increased SP and access to Lv2 Parry | ||
|} | |} | ||
Revision as of 20:33, 8 July 2025