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| <span style="color:yellow;">★★★</span>☆☆ | | <span style="color:yellow;">★★★</span>☆☆ | ||
| <span style="color:yellow;">★★★</span>☆☆ | | <span style="color:yellow;">★★★</span>☆☆ | ||
| Fire | | Fire / Dark | ||
| Necromancer-like with a pet Phoenix that devours enemies and enslaves defeated ones. Can use risky skills to come back to life dealing heavy damage, managing hordes and chain smaller spells. | | Necromancer-like with a pet Phoenix that devours enemies and enslaves defeated ones. Can use risky skills to come back to life dealing heavy damage, managing hordes and chain smaller spells. | ||
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| <span style="color:yellow;">★★★★</span>☆ | | <span style="color:yellow;">★★★★</span>☆ | ||
| <span style="color:yellow;">★</span>☆☆☆☆ | | <span style="color:yellow;">★</span>☆☆☆☆ | ||
| Fire | | Fire / Wind | ||
| Agile Bruiser that can tank enemies and take them with him away from allies. Can deal heavy damage by preparing strong dives and dragonic powers. Gets stronger the more risks it takes. | | Agile Bruiser that can tank enemies and take them with him away from allies. Can deal heavy damage by preparing strong dives and dragonic powers. Gets stronger the more risks it takes. | ||
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| <span style="color:yellow;">★★★★★</span> | | <span style="color:yellow;">★★★★★</span> | ||
| <span style="color:yellow;">★★</span>☆☆☆ | | <span style="color:yellow;">★★</span>☆☆☆ | ||
| Holy | | Holy / Earth | ||
| The ultimate answer in defensive capabilities, has stronger access to combat the higher its HP is, unique interactions to keep allies safe and a strong focus on running over and pushing enemies against walls. | | The ultimate answer in defensive capabilities, has stronger access to combat the higher its HP is, unique interactions to keep allies safe and a strong focus on running over and pushing enemies against walls. | ||
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| <span style="color:yellow;">★</span>☆☆☆☆ | | <span style="color:yellow;">★</span>☆☆☆☆ | ||
| <span style="color:yellow;">★</span>☆☆☆☆ | | <span style="color:yellow;">★</span>☆☆☆☆ | ||
| Fire | | Fire / Water | ||
| Has multiple buffs that provide unique autospell bonuses, toggling them will increase SP consumption while providing exponential growth. The key is to properly balance SP consumption and Output to never run out of resources. | | Has multiple buffs that provide unique autospell bonuses, toggling them will increase SP consumption while providing exponential growth. The key is to properly balance SP consumption and Output to never run out of resources. | ||
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| <span style="color:yellow;">★</span>☆☆☆☆ | | <span style="color:yellow;">★</span>☆☆☆☆ | ||
| <span style="color:yellow;">★★★★</span>☆ | | <span style="color:yellow;">★★★★</span>☆ | ||
| Fire | | Fire / Holy | ||
| Can use a large variety of bombs, Area control skills to punish enemies based on positioning, bombs have unique ways to be chained one into the next, enabling special effects and dynamic combat changes. | | Can use a large variety of bombs, Area control skills to punish enemies based on positioning, bombs have unique ways to be chained one into the next, enabling special effects and dynamic combat changes. | ||
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| <span style="color:yellow;">★★★</span>☆☆ | | <span style="color:yellow;">★★★</span>☆☆ | ||
| <span style="color:yellow;">★★★</span>☆☆ | | <span style="color:yellow;">★★★</span>☆☆ | ||
| Wind | | Wind / Ghost | ||
| Has access to the Baron and the Baroness, a duo of Constructs that can be controlled individually with their own skills and progression. Also have access to turrets and gadgets to properly setup the area against enemies. | | Has access to the Baron and the Baroness, a duo of Constructs that can be controlled individually with their own skills and progression. Also have access to turrets and gadgets to properly setup the area against enemies. | ||
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| <span style="color:yellow;">★</span>☆☆☆☆ | | <span style="color:yellow;">★</span>☆☆☆☆ | ||
| <span style="color:yellow;">★★</span>☆☆☆ | | <span style="color:yellow;">★★</span>☆☆☆ | ||
| Wind | | Wind / Dark | ||
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| <span style="color:yellow;">★★★</span>☆☆ | | <span style="color:yellow;">★★★</span>☆☆ | ||
| <span style="color:yellow;">★★★</span>☆☆ | | <span style="color:yellow;">★★★</span>☆☆ | ||
| Holy | | Holy / Dark | ||
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| <span style="color:yellow;">★★★★</span>☆ | | <span style="color:yellow;">★★★★</span>☆ | ||
| <span style="color:yellow;">★</span>☆☆☆☆ | | <span style="color:yellow;">★</span>☆☆☆☆ | ||
| Earth | | Earth / Dark | ||
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| <span style="color:yellow;">★★★</span>☆☆ | | <span style="color:yellow;">★★★</span>☆☆ | ||
| <span style="color:yellow;">★★★</span>☆☆ | | <span style="color:yellow;">★★★</span>☆☆ | ||
| Wind | | Wind / Water | ||
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| <span style="color:yellow;">★</span>☆☆☆☆ | | <span style="color:yellow;">★</span>☆☆☆☆ | ||
| <span style="color:yellow;">★</span>☆☆☆☆ | | <span style="color:yellow;">★</span>☆☆☆☆ | ||
| Ghost | | Ghost / Fire | ||
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| <span style="color:yellow;">★</span>☆☆☆☆ | | <span style="color:yellow;">★</span>☆☆☆☆ | ||
| <span style="color:yellow;">★★★★</span>☆ | | <span style="color:yellow;">★★★★</span>☆ | ||
| Neutral | | Neutral / Dark | ||
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Revision as of 20:15, 8 July 2025