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Classes: Difference between revisions

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|  <span style="color:yellow;">★★★★★</span>
|  <span style="color:yellow;">★★★★★</span>
|  <span style="color:yellow;">★★</span>☆☆☆
|  <span style="color:yellow;">★★</span>☆☆☆
| Holy
| Holy and Earth
| The ultimate answer in defensive capabilities, has stronger access to combat the higher its HP is, unique interactions to keep allies safe and a strong focus on running over and pushing enemies against walls.
| The ultimate answer in defensive capabilities, has stronger access to combat the higher its HP is, unique interactions to keep allies safe and a strong focus on running over and pushing enemies against walls.
|-
|-
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|  <span style="color:yellow;">★★★</span>☆☆
|  <span style="color:yellow;">★★★</span>☆☆
|  <span style="color:yellow;">★★★</span>☆☆
|  <span style="color:yellow;">★★★</span>☆☆
| Wind
| Earth
| Focused on negating enemy aggression and keeping safe, repositioning allies and enemies to ensure safety and survival. Has direct rotations to knock enemies away with the Shotgun to rain down damage with the gatling.
| Focused on negating enemy aggression and keeping safe, repositioning allies and enemies to ensure safety and survival. Has direct rotations to knock enemies away with the Shotgun to rain down damage with the gatling.
|-
|-
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|  <span style="color:yellow;">★★★</span>☆☆
|  <span style="color:yellow;">★★★</span>☆☆
|  <span style="color:yellow;">★</span>☆☆☆☆
|  <span style="color:yellow;">★</span>☆☆☆☆
| Water
| Neutral
|  
|  
|-
|-
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|  <span style="color:yellow;">★</span>☆☆☆☆
|  <span style="color:yellow;">★</span>☆☆☆☆
| ☆☆☆☆☆
| ☆☆☆☆☆
| Wind
| Fire
|  
|  
|-
|-
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|  <span style="color:yellow;">★</span>☆☆☆☆
|  <span style="color:yellow;">★</span>☆☆☆☆
|  <span style="color:yellow;">★★</span>☆☆☆
|  <span style="color:yellow;">★★</span>☆☆☆
| All 4 Natural
| Wind and Dark
|  
|  
|-
|-
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|  <span style="color:yellow;">★★★</span>☆☆
|  <span style="color:yellow;">★★★</span>☆☆
|  <span style="color:yellow;">★★★</span>☆☆
|  <span style="color:yellow;">★★★</span>☆☆
| Fire and Dark
| Holy and Dark
|  
|  
|-
|-
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|  <span style="color:yellow;">★★★★</span>☆
|  <span style="color:yellow;">★★★★</span>☆
|  <span style="color:yellow;">★</span>☆☆☆☆
|  <span style="color:yellow;">★</span>☆☆☆☆
| Fire and Wind
| Earth and Dark
|  
|  
|-
|-
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|  <span style="color:yellow;">★★★★★</span>
|  <span style="color:yellow;">★★★★★</span>
|  <span style="color:yellow;">★★</span>☆☆☆
|  <span style="color:yellow;">★★</span>☆☆☆
| Holy
| Neutral
|  
|  
|-
|-
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|  <span style="color:yellow;">★★★</span>☆☆
|  <span style="color:yellow;">★★★</span>☆☆
|  <span style="color:yellow;">★★★</span>☆☆
|  <span style="color:yellow;">★★★</span>☆☆
| Wind
| Wind and Water
|  
|  
|-
|-
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|  <span style="color:yellow;">★</span>☆☆☆☆
|  <span style="color:yellow;">★</span>☆☆☆☆
|  <span style="color:yellow;">★</span>☆☆☆☆
|  <span style="color:yellow;">★</span>☆☆☆☆
| Fire and Water
| Ghost and Fire
|  
|  
|-
|-
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|  <span style="color:yellow;">★</span>☆☆☆☆
|  <span style="color:yellow;">★</span>☆☆☆☆
|  <span style="color:yellow;">★★★★</span>☆
|  <span style="color:yellow;">★★★★</span>☆
| Fire and Holy
| Neutral and Dark
|  
|  
|-
|-
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|  <span style="color:yellow;">★★★</span>☆☆
|  <span style="color:yellow;">★★★</span>☆☆
|  <span style="color:yellow;">★★★</span>☆☆
|  <span style="color:yellow;">★★★</span>☆☆
| Wind and Ghost
| Ghost
|  
|  
|-
|-
| colspan="11" style="background:#333333; color:#cccccc; padding:8px; text-align:center;" | <span style="color:#ff5555;">Umbral job classes have increased SP and access to Lv2 Parry
| colspan="11" style="background:#333333; color:#cccccc; padding:8px; text-align:center;" | <span style="color:#ff5555;">Umbral job classes have increased SP and access to Lv2 Parry
|}
|}

Revision as of 20:14, 8 July 2025

Astral Jobs
Icon Job Name Prev. Job Weapon Type Main Mechanic Difficulty Offensive Potential Defensive Potential Supportive Potential Element Focus Gameplay Details
Dullahan Squire Sword Spectroblades ★★☆☆☆ ★★★☆☆ ★★★☆☆ ★☆☆☆☆ Water Simple 1-2-3 Combos with Spectroblades Generations, the finisher is boosted by the spectroblade and other skills require them as costs for strong hits. Straightforward job with good results and unique flow.
Leviathan Squire Claw Combo Hits ★★★★☆ ★★★★★ ★☆☆☆☆ ☆☆☆☆☆ Wind Single target focused job that generates 15-hit combos by quickly chaining skills. Can deal exceptional single target damage and has a unique very aggressive style. A fighting powerhouse with kicking prowess.
Cerberus Spellcaster Staff & Orb Large Spells ★★★☆☆ ★★★★☆ ★☆☆☆☆ ★★☆☆☆ All 4 Natural Heavy magic user with large spells and area control through AoE damage. Can slow-down casts to push power further and deal extreme damage. Can activate a unique stance to triple cast spells.
Phoenix Spellcaster Floating Staff Enemy Control ★★★★☆ ★★☆☆☆ ★★★☆☆ ★★★☆☆ Fire and Dark Necromancer-like with a pet Phoenix that devours enemies and enslaves defeated ones. Can use risky skills to come back to life dealing heavy damage, managing hordes and chain smaller spells.
Wyvern Guardian Long Spear Gap Closers and Jumps ★★★☆☆ ★★★☆☆ ★★★★☆ ★☆☆☆☆ Fire and Wind Agile Bruiser that can tank enemies and take them with him away from allies. Can deal heavy damage by preparing strong dives and dragonic powers. Gets stronger the more risks it takes.
Sleipnir Guardian Long Sword and Shield Weight and Trampling ★★☆☆☆ ★★☆☆☆ ★★★★★ ★★☆☆☆ Holy and Earth The ultimate answer in defensive capabilities, has stronger access to combat the higher its HP is, unique interactions to keep allies safe and a strong focus on running over and pushing enemies against walls.
Gargoyle Watcher Gatling and Shotgun Ranged Control ★★★★☆ ★★☆☆☆ ★★★☆☆ ★★★☆☆ Earth Focused on negating enemy aggression and keeping safe, repositioning allies and enemies to ensure safety and survival. Has direct rotations to knock enemies away with the Shotgun to rain down damage with the gatling.
Anubis Watcher Soul Revolvers SP Scales and Autospell ★★★★★ ★★★★★ ★☆☆☆☆ ★☆☆☆☆ Fire and Water Has multiple buffs that provide unique autospell bonuses, toggling them will increase SP consumption while providing exponential growth. The key is to properly balance SP consumption and Output to never run out of resources.
Djinn Artisan Burning Flail Traps and Bombs ★★★☆☆ ★★★☆☆ ★☆☆☆☆ ★★★★☆ Fire and Holy Can use a large variety of bombs, Area control skills to punish enemies based on positioning, bombs have unique ways to be chained one into the next, enabling special effects and dynamic combat changes.
Djinn Artisan Electro Axe Pets and Turrets ★★★★★ ★★★☆☆ ★★★☆☆ ★★★☆☆ Wind and Ghost Has access to the Baron and the Baroness, a duo of Constructs that can be controlled individually with their own skills and progression. Also have access to turrets and gadgets to properly setup the area against enemies.
Astral job classes have increased HP and access to Lv2 Quickstep


Umbral Jobs
Icon Job Name Prev. Job Weapon Type Main Mechanic Difficulty Offensive Potential Defensive Potential Supportive Potential Element Focus Gameplay Details
Fenrir Spy Dual Dagger Dreadwolf Speed ★★☆☆☆ ★★★☆☆ ★★★☆☆ ★☆☆☆☆ Neutral
Valravn Spy Cane & Dagger Twist Counters ★★★★☆ ★★★★★ ★☆☆☆☆ ☆☆☆☆☆ Fire
Kitsune Farlander Katana and Shuriken Void Slashes ★★★☆☆ ★★★★☆ ★☆☆☆☆ ★★☆☆☆ Wind and Dark
Tsukuyomi Farlander Katana Iaijutsu ★★★★☆ ★★☆☆☆ ★★★☆☆ ★★★☆☆ Holy and Dark
Medusa Arcanist Codex Hex Curses ★★★☆☆ ★★★☆☆ ★★★★☆ ★☆☆☆☆ Earth and Dark
Siren Arcanist Violin Musical Notes ★★☆☆☆ ★★☆☆☆ ★★★★★ ★★☆☆☆ Neutral
Centaur Tracker Long Bow Sweetspot Range ★★★★☆ ★★☆☆☆ ★★★☆☆ ★★★☆☆ Wind and Water
Chimera Tracker Bladed Bow Dash in and out Alternation ★★★★★ ★★★★★ ★☆☆☆☆ ★☆☆☆☆ Ghost and Fire
Charon Spectre Scythe Leeching and Draining ★★★☆☆ ★★★☆☆ ★☆☆☆☆ ★★★★☆ Neutral and Dark
Wight Spectre Twinblades Ganking and Weaving ★★★★★ ★★★☆☆ ★★★☆☆ ★★★☆☆ Ghost
Umbral job classes have increased SP and access to Lv2 Parry