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| Sword | | Sword | ||
| Spectroblades | | Spectroblades | ||
| | | <span style="color:yellow;">★★</span>☆☆☆ | ||
| | | <span style="color:yellow;">★★★</span>☆☆ | ||
| | | <span style="color:yellow;">★★★</span>☆☆ | ||
| | | <span style="color:yellow;">★</span>☆☆☆☆ | ||
| Water | | Water | ||
| Simple 1-2-3 Combos with Spectroblades Generations, the finisher is boosted by the spectroblade and other skills require them as costs for strong hits. Straightforward job with good results and unique flow. | | Simple 1-2-3 Combos with Spectroblades Generations, the finisher is boosted by the spectroblade and other skills require them as costs for strong hits. Straightforward job with good results and unique flow. | ||
| Line 30: | Line 30: | ||
| Claw | | Claw | ||
| Combo Hits | | Combo Hits | ||
| | | <span style="color:yellow;">★★★★</span>☆ | ||
| ★★★★★ | | <span style="color:yellow;">★★★★★</span> | ||
| | | <span style="color:yellow;">★</span>☆☆☆☆ | ||
| ☆☆☆☆☆ | | ☆☆☆☆☆ | ||
| Wind | | Wind | ||
| Line 42: | Line 42: | ||
| Staff & Orb | | Staff & Orb | ||
| Large Spells | | Large Spells | ||
| | | <span style="color:yellow;">★★★</span>☆☆ | ||
| | | <span style="color:yellow;">★★★★</span>☆ | ||
| | | <span style="color:yellow;">★</span>☆☆☆☆ | ||
| | | <span style="color:yellow;">★★</span>☆☆☆ | ||
| All 4 Natural | | All 4 Natural | ||
| Heavy magic user with large spells and area control through AoE damage. Can slow-down casts to push power further and deal extreme damage. Can activate a unique stance to triple cast spells. | | Heavy magic user with large spells and area control through AoE damage. Can slow-down casts to push power further and deal extreme damage. Can activate a unique stance to triple cast spells. | ||
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| Floating Staff | | Floating Staff | ||
| Enemy Control | | Enemy Control | ||
| | | <span style="color:yellow;">★★★★</span>☆ | ||
| | | <span style="color:yellow;">★★</span>☆☆☆ | ||
| | | <span style="color:yellow;">★★★</span>☆☆ | ||
| | | <span style="color:yellow;">★★★</span>☆☆ | ||
| Fire and Dark | | Fire and Dark | ||
| Necromancer-like with a pet Phoenix that devours enemies and enslaves defeated ones. Can use risky skills to come back to life dealing heavy damage, managing hordes and chain smaller spells. | | Necromancer-like with a pet Phoenix that devours enemies and enslaves defeated ones. Can use risky skills to come back to life dealing heavy damage, managing hordes and chain smaller spells. | ||
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| Long Spear | | Long Spear | ||
| Gap Closers and Jumps | | Gap Closers and Jumps | ||
| | | <span style="color:yellow;">★★★</span>☆☆ | ||
| | | <span style="color:yellow;">★★★</span>☆☆ | ||
| | | <span style="color:yellow;">★★★★</span>☆ | ||
| | | <span style="color:yellow;">★</span>☆☆☆☆ | ||
| Fire and Wind | | Fire and Wind | ||
| Agile Bruiser that can tank enemies and take them with him away from allies. Can deal heavy damage by preparing strong dives and dragonic powers. Gets stronger the more risks it takes. | | Agile Bruiser that can tank enemies and take them with him away from allies. Can deal heavy damage by preparing strong dives and dragonic powers. Gets stronger the more risks it takes. | ||
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| Long Sword and Shield | | Long Sword and Shield | ||
| Weight and Trampling | | Weight and Trampling | ||
| | | <span style="color:yellow;">★★</span>☆☆☆ | ||
| | | <span style="color:yellow;">★★</span>☆☆☆ | ||
| ★★★★★ | | <span style="color:yellow;">★★★★★</span> | ||
| | | <span style="color:yellow;">★★</span>☆☆☆ | ||
| Holy | | Holy | ||
| The ultimate answer in defensive capabilities, has stronger access to combat the higher its HP is, unique interactions to keep allies safe and a strong focus on running over and pushing enemies against walls. | | The ultimate answer in defensive capabilities, has stronger access to combat the higher its HP is, unique interactions to keep allies safe and a strong focus on running over and pushing enemies against walls. | ||
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| Gatling and Shotgun | | Gatling and Shotgun | ||
| Ranged Control | | Ranged Control | ||
| | | <span style="color:yellow;">★★★★</span>☆ | ||
| | | <span style="color:yellow;">★★</span>☆☆☆ | ||
| | | <span style="color:yellow;">★★★</span>☆☆ | ||
| | | <span style="color:yellow;">★★★</span>☆☆ | ||
| Wind | | Wind | ||
| Focused on negating enemy aggression and keeping safe, repositioning allies and enemies to ensure safety and survival. Has direct rotations to knock enemies away with the Shotgun to rain down damage with the gatling. | | Focused on negating enemy aggression and keeping safe, repositioning allies and enemies to ensure safety and survival. Has direct rotations to knock enemies away with the Shotgun to rain down damage with the gatling. | ||
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| Soul Revolvers | | Soul Revolvers | ||
| SP Scales and Autospell | | SP Scales and Autospell | ||
| ★★★★★ | | <span style="color:yellow;">★★★★★</span> | ||
| ★★★★★ | | <span style="color:yellow;">★★★★★</span> | ||
| | | <span style="color:yellow;">★</span>☆☆☆☆ | ||
| | | <span style="color:yellow;">★</span>☆☆☆☆ | ||
| Fire and Water | | Fire and Water | ||
| Has multiple buffs that provide unique autospell bonuses, toggling them will increase SP consumption while providing exponential growth. The key is to properly balance SP consumption and Output to never run out of resources. | | Has multiple buffs that provide unique autospell bonuses, toggling them will increase SP consumption while providing exponential growth. The key is to properly balance SP consumption and Output to never run out of resources. | ||
| Line 114: | Line 114: | ||
| Burning Flail | | Burning Flail | ||
| Traps and Bombs | | Traps and Bombs | ||
| | | <span style="color:yellow;">★★★</span>☆☆ | ||
| | | <span style="color:yellow;">★★★</span>☆☆ | ||
| | | <span style="color:yellow;">★</span>☆☆☆☆ | ||
| | | <span style="color:yellow;">★★★★</span>☆ | ||
| Fire and Holy | | Fire and Holy | ||
| Can use a large variety of bombs, Area control skills to punish enemies based on positioning, bombs have unique ways to be chained one into the next, enabling special effects and dynamic combat changes. | | Can use a large variety of bombs, Area control skills to punish enemies based on positioning, bombs have unique ways to be chained one into the next, enabling special effects and dynamic combat changes. | ||
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| Electro Axe | | Electro Axe | ||
| Pets and Turrets | | Pets and Turrets | ||
| ★★★★★ | | <span style="color:yellow;">★★★★★</span> | ||
| | | <span style="color:yellow;">★★★</span>☆☆ | ||
| | | <span style="color:yellow;">★★★</span>☆☆ | ||
| | | <span style="color:yellow;">★★★</span>☆☆ | ||
| Wind and Ghost | | Wind and Ghost | ||
| Has access to the Baron and the Baroness, a duo of Constructs that can be controlled individually with their own skills and progression. Also have access to turrets and gadgets to properly setup the area against enemies. | | Has access to the Baron and the Baroness, a duo of Constructs that can be controlled individually with their own skills and progression. Also have access to turrets and gadgets to properly setup the area against enemies. | ||
|- | |- | ||
| colspan="11" style="background:#333333; color:#cccccc; padding:8px; text-align:center;" | <span style="color:#ff5555;"> | | colspan="11" style="background:#333333; color:#cccccc; padding:8px; text-align:center;" | <span style="color:#ff5555;">Astral job classes have increased HP and access to Lv2 Quickstep | ||
|} | |} | ||
Revision as of 16:04, 8 July 2025
| Icon | Job Name | Prev. Job | Weapon Type | Main Mechanic | Difficulty | Offensive Potential | Defensive Potential | Supportive Potential | Element Focus | Gameplay Details |
|---|---|---|---|---|---|---|---|---|---|---|
| File:Dullahan.jpg | Dullahan | Squire | Sword | Spectroblades | ★★☆☆☆ | ★★★☆☆ | ★★★☆☆ | ★☆☆☆☆ | Water | Simple 1-2-3 Combos with Spectroblades Generations, the finisher is boosted by the spectroblade and other skills require them as costs for strong hits. Straightforward job with good results and unique flow. |
| File:Leviathan.jpg | Leviathan | Squire | Claw | Combo Hits | ★★★★☆ | ★★★★★ | ★☆☆☆☆ | ☆☆☆☆☆ | Wind | Single target focused job that generates 15-hit combos by quickly chaining skills. Can deal exceptional single target damage and has a unique very aggressive style. A fighting powerhouse with kicking prowess. |
| File:Cerberus.jpg | Cerberus | Spellcaster | Staff & Orb | Large Spells | ★★★☆☆ | ★★★★☆ | ★☆☆☆☆ | ★★☆☆☆ | All 4 Natural | Heavy magic user with large spells and area control through AoE damage. Can slow-down casts to push power further and deal extreme damage. Can activate a unique stance to triple cast spells. |
| File:Phoenix.jpg | Phoenix | Spellcaster | Floating Staff | Enemy Control | ★★★★☆ | ★★☆☆☆ | ★★★☆☆ | ★★★☆☆ | Fire and Dark | Necromancer-like with a pet Phoenix that devours enemies and enslaves defeated ones. Can use risky skills to come back to life dealing heavy damage, managing hordes and chain smaller spells. |
| File:Wyvern.jpg | Wyvern | Guardian | Long Spear | Gap Closers and Jumps | ★★★☆☆ | ★★★☆☆ | ★★★★☆ | ★☆☆☆☆ | Fire and Wind | Agile Bruiser that can tank enemies and take them with him away from allies. Can deal heavy damage by preparing strong dives and dragonic powers. Gets stronger the more risks it takes. |
| File:Sleipnir.jpg | Sleipnir | Guardian | Long Sword and Shield | Weight and Trampling | ★★☆☆☆ | ★★☆☆☆ | ★★★★★ | ★★☆☆☆ | Holy | The ultimate answer in defensive capabilities, has stronger access to combat the higher its HP is, unique interactions to keep allies safe and a strong focus on running over and pushing enemies against walls. |
| File:Gargoyle.jpg | Gargoyle | Watcher | Gatling and Shotgun | Ranged Control | ★★★★☆ | ★★☆☆☆ | ★★★☆☆ | ★★★☆☆ | Wind | Focused on negating enemy aggression and keeping safe, repositioning allies and enemies to ensure safety and survival. Has direct rotations to knock enemies away with the Shotgun to rain down damage with the gatling. |
| File:Anubis.jpg | Anubis | Watcher | Soul Revolvers | SP Scales and Autospell | ★★★★★ | ★★★★★ | ★☆☆☆☆ | ★☆☆☆☆ | Fire and Water | Has multiple buffs that provide unique autospell bonuses, toggling them will increase SP consumption while providing exponential growth. The key is to properly balance SP consumption and Output to never run out of resources. |
| File:Djinn.jpg | Djinn | Artisan | Burning Flail | Traps and Bombs | ★★★☆☆ | ★★★☆☆ | ★☆☆☆☆ | ★★★★☆ | Fire and Holy | Can use a large variety of bombs, Area control skills to punish enemies based on positioning, bombs have unique ways to be chained one into the next, enabling special effects and dynamic combat changes. |
| File:Raiju.jpg | Djinn | Artisan | Electro Axe | Pets and Turrets | ★★★★★ | ★★★☆☆ | ★★★☆☆ | ★★★☆☆ | Wind and Ghost | Has access to the Baron and the Baroness, a duo of Constructs that can be controlled individually with their own skills and progression. Also have access to turrets and gadgets to properly setup the area against enemies. |
| Astral job classes have increased HP and access to Lv2 Quickstep | ||||||||||