Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Equipment: Difference between revisions

From Orchestria Wiki
No edit summary
No edit summary
Line 1: Line 1:
= <span style="color:#ffcc00;">A huge arsenal for huge options</span> =
<templatestyles src="Template:QuickSummary/styles.css" />
<hr style="height:3px; background:#ffcc00; border:none;" />
= <span class="luna-heading gold">A Huge Arsenal with huge options</span> =
<div style="border-left:3px solid #ffcc00; padding-left:10px;">
<div class="luna-section gold">


The equipment in luna obscura provides a lot of customizing, with a wide variety of items with their own unique effects and secondary traits, it's not just going for the next tier of gear: the effects matter.
The equipment in luna obscura provides a lot of customizing, with a wide variety of items with their own unique effects and secondary traits, it's not just going for the next tier of gear: the effects matter.
Line 13: Line 13:
----
----


= <span style="color:#007700;">Primary Equipment</span> =
= <span class="luna-heading orange">Primary Equipment</span> =
<hr style="height:2px; background:#007700; border:none;" />
<div class="luna-section orange">
<div style="border-left:3px solid #007700; padding-left:10px;">


Every primary equipment has a Core Bonus, that is part of every item, and their own unique effects.
Every primary equipment has a Core Bonus, that is part of every item, and their own unique effects.
=== <span style="color:#f2c37d;">Badge</span> ===
=== <span style="color:#ff9933;">Badge</span> ===
<hr style="height:1px; background:#f2c37d; border:none;" />
<hr style="height:1px; background:#f2c37d; border:none;" />
[[File:badges.jpg|right|link=|class=nostyle nozoom]]
[[File:badges.jpg|right|link=|class=nostyle nozoom]]
Line 33: Line 32:
Badges for areas also add a 0.05% global chance to drop the [[Bosses | Relic]] for that area from any monster in the game.
Badges for areas also add a 0.05% global chance to drop the [[Bosses | Relic]] for that area from any monster in the game.


=== <span style="color:#f2c37d;">Tools</span> ===
=== <span style="color:#ff9933;">Tools</span> ===
<hr style="height:1px; background:#f2c37d; border:none;" />
<hr style="height:1px; background:#f2c37d; border:none;" />
[[File:tools.jpg|right|link=|class=nostyle nozoom]]
[[File:tools.jpg|right|link=|class=nostyle nozoom]]
Line 51: Line 50:




=== <span style="color:#f2c37d;">Pouch</span> ===
=== <span style="color:#ff9933;">Pouch</span> ===
<hr style="height:1px; background:#f2c37d; border:none;" />
<hr style="height:1px; background:#f2c37d; border:none;" />
[[File:pouches.jpg|right|link=|class=nostyle nozoom]]
[[File:pouches.jpg|right|link=|class=nostyle nozoom]]
Line 67: Line 66:




=== <span style="color:#f2c37d;">Weapon</span> ===
=== <span style="color:#ff9933;">Weapon</span> ===
<hr style="height:1px; background:#f2c37d; border:none;" />
<hr style="height:1px; background:#f2c37d; border:none;" />
[[File:weaponsex.jpg|right|link=|class=nostyle nozoom]]
[[File:weaponsex.jpg|right|link=|class=nostyle nozoom]]
Line 83: Line 82:




=== <span style="color:#f2c37d;">Sub-Weapon</span> ===
=== <span style="color:#ff9933;">Sub-Weapon</span> ===
<hr style="height:1px; background:#f2c37d; border:none;" />
<hr style="height:1px; background:#f2c37d; border:none;" />
[[File:subweapons.jpg|right|link=|class=nostyle nozoom]]
[[File:subweapons.jpg|right|link=|class=nostyle nozoom]]
Line 103: Line 102:




=== <span style="color:#f2c37d;">Armor</span> ===
=== <span style="color:#ff9933;">Armor</span> ===
<hr style="height:1px; background:#f2c37d; border:none;" />
<hr style="height:1px; background:#f2c37d; border:none;" />
[[File:armors.jpg|right|link=|class=nostyle nozoom]]
[[File:armors.jpg|right|link=|class=nostyle nozoom]]
Line 120: Line 119:




=== <span style="color:#f2c37d;">Garment</span> ===
=== <span style="color:#ff9933;">Garment</span> ===
<hr style="height:1px; background:#f2c37d; border:none;" />
<hr style="height:1px; background:#f2c37d; border:none;" />
[[File:garments.jpg|right|link=|class=nostyle nozoom]]
[[File:garments.jpg|right|link=|class=nostyle nozoom]]
Line 135: Line 134:




=== <span style="color:#f2c37d;">Shoes</span> ===
=== <span style="color:#ff9933;">Shoes</span> ===
<hr style="height:1px; background:#f2c37d; border:none;" />
<hr style="height:1px; background:#f2c37d; border:none;" />
[[File:shoes.jpg|right|link=|class=nostyle nozoom]]
[[File:shoes.jpg|right|link=|class=nostyle nozoom]]
Line 150: Line 149:




=== <span style="color:#f2c37d;">Accessories</span> ===
=== <span style="color:#ff9933;">Accessories</span> ===
<hr style="height:1px; background:#f2c37d; border:none;" />
<hr style="height:1px; background:#f2c37d; border:none;" />
[[File:accessories.jpg|right|link=|class=nostyle nozoom]]
[[File:accessories.jpg|right|link=|class=nostyle nozoom]]
Line 167: Line 166:


</div>
</div>
= <span style="color:#6666DD;">Secondary Equipment</span> =
= <span class="luna-heading crimson">Secondary Equipment</span> =
<hr style="height:2px; background:#6666DD; border:none;" />
<div class="luna-section crimson">
<div style="border-left:3px solid #6666DD; padding-left:10px;">


Secondary equipment have a mix of items of different types. While they usually have zero impact, some can have special effects.
Secondary equipment have a mix of items of different types. While they usually have zero impact, some can have special effects.


=== <span style="color:#f2c37d;">Stigmatas</span> ===
=== <span style="color:#cc4444;">Stigmatas</span> ===
<hr style="height:1px; background:#f2c37d; border:none;" />
<hr style="height:1px; background:#cc4444; border:none;" />
[[File:stigmataex.jpg|right|link=|class=nostyle nozoom]]
[[File:stigmataex.jpg|right|link=|class=nostyle nozoom]]


Line 190: Line 188:




=== <span style="color:#f2c37d;">Legendary Item</span> ===
=== <span style="color:#cc4444;">Legendary Item</span> ===
<hr style="height:1px; background:#f2c37d; border:none;" />
<hr style="height:1px; background:#cc4444; border:none;" />


<span style="color:#ffaa00;">Core Bonus:</span> Varies
<span style="color:#ffaa00;">Core Bonus:</span> Varies
Line 199: Line 197:
* They can also include accessibility tools like longer invincibility window for higher ping gameplay or challenge modes with strong penalties.
* They can also include accessibility tools like longer invincibility window for higher ping gameplay or challenge modes with strong penalties.


=== <span style="color:#f2c37d;">Costumes</span> ===
=== <span style="color:#cc4444;">Costumes</span> ===
<hr style="height:1px; background:#f2c37d; border:none;" />
<hr style="height:1px; background:#cc4444; border:none;" />
[[File:costumesex.png|right|link=|class=nostyle nozoom]]
[[File:costumesex.png|right|link=|class=nostyle nozoom]]


Line 210: Line 208:
* Some special costumes are limited to a specific job.
* Some special costumes are limited to a specific job.


=== <span style="color:#f2c37d;">Special Dye</span> ===
=== <span style="color:#cc4444;">Special Dye</span> ===
<hr style="height:1px; background:#f2c37d; border:none;" />
<hr style="height:1px; background:#cc4444; border:none;" />


<span style="color:#ffaa00;">Core Bonus:</span> Dyes provide no stats, no exceptions.
<span style="color:#ffaa00;">Core Bonus:</span> Dyes provide no stats, no exceptions.

Revision as of 10:18, 24 September 2025

A Huge Arsenal with huge options

The equipment in luna obscura provides a lot of customizing, with a wide variety of items with their own unique effects and secondary traits, it's not just going for the next tier of gear: the effects matter.

While the curve of power growth on higher levels exist, secondary effects can allow for an interesting mix and variety of effects, so you never know when you will find your dream piece of gear that instantly makes you want to make a fun build around it and every single gear piece changed has a strong impact on your character.

Note: You cannot change equipment pieces outside of Safe Zones, the only except is weapons. Plan accordingly.


Primary Equipment

Every primary equipment has a Core Bonus, that is part of every item, and their own unique effects.

Badge


Core Bonus: Stat Points

Boss Cards can only be slotted into Badges

  • Badges are unique equipment that can be obtained exclusively through quests.
  • There is a total of 50 Badges in the game. All Badges have a card slot.
  • Badges provide a wide array of bonuses, and they are always related to how they are obtained.
  • Some Badges are exclusive to Astral or Umbral jobs.

Badges for areas also add a 0.05% global chance to drop the Relic for that area from any monster in the game.

Tools


Core Bonus: Change Eye Colors

  • Tools have unique bonuses that affect gameplay directly. They can be obtained in a variety of ways.
  • There is a total of 18 Tools in the game. Most Tools have a card slot.
  • Tools always have a complete lore information breakdown, said lore contains information and can upgrade them further.
  • Eye Colors can be overwritten by wearing any middle costume.

Some basic Tools can be purchased directly on shops, others must be looted or have a complex quest for them.

As an extra detail, every tool has a small lore you can read with clues for secret rewards.



Pouch


Core Bonus: Vial Capacity

  • Pouches have a specific capacity for carrying free-refil Consumables. Capacity for each pouch varies.
  • There is a total of 12 Pouches in the game, always with a card slot.
  • Pouches also provide specific regeneration and healing bonuses, focused on survival.




Weapon


Core Bonus: Attack and Magic Attack

  • Weapons are character-bound. They cannot be dropped or farmed for, and make use of the Weapon Forms system.
  • Every character has 1 weapon when apprentice and 1st job, and 4 weapons when 2nd job.
  • All weapons have unique visuals.
  • Higher level weapons have stronger bonuses, and ATK/MATK, but less slots for cards.
  • Weapons are obtained on job change and specific quests.



Sub-Weapon


Core Bonus: Skill Bonuses

  • Sub-Weapons allow characters to use higher level version of their own skills, past the usual level cap.
  • They also enable special effects if the character has the skill mastered.
  • If a character equips the Sub-Weapon with a bonus for a skill they don't have, they learn that skill instead.
  • Most active skills in the game have an associated Sub-Weapon.






Armor


Core Bonus: Max HP

  • Armors usually provide the largest amount of defensive stats and HP in the game.
  • They are essential items and wearing the right armor can make the difference when tanking hits.
  • Most armors have 1 card slot.
  • Some Armors have effects that trigger when taking damage.




Garment


Core Bonus: Max SP

  • Garments are more focused on secondary bonuses on defenses and resistances, or dodging.
  • They work as coverage items, where they provide you an extra layer of defense outside your pure bulk.
  • Most garments have 1 card slot.




Shoes


Core Bonus: Move Speed

  • Shoes are primarily used to improve speed of actions, like attack speed, action delays, cast times and more.
  • They also tend to have specific resistances and bonuses based on movement.
  • Most shoes have 1 card slot.




Accessories


Core Bonus: Signets Lv+1

  • Accessories provide a wide array of effects and types, and are key part in pushing a specific idea further.
  • All Accessories provide at least +1 Lv in a given signet.
  • Accessories can have from 0 to 4 slots. Players can equip 2 accessories at once.




Secondary Equipment

Secondary equipment have a mix of items of different types. While they usually have zero impact, some can have special effects.

Stigmatas


Core Bonus: Varies

Details about them can be checked in the Stigmatas page.

  • There are 4 Stigmata Types: North, West, East and South. And they can have set bonuses.
  • Stigmatas can have Arcana Cards slotted into them. Those do not stack.
  • Stigmatas have a thematic and focused variety of bonuses. They can be found in every dungeon.




Legendary Item


Core Bonus: Varies

  • Legendary Items are designed to be worn temporarily, depending on your intent in their use.
  • Seasons always add a new iconic Legendary Item.
  • They can also include accessibility tools like longer invincibility window for higher ping gameplay or challenge modes with strong penalties.

Costumes


Core Bonus: Costumes provide no stats, no exceptions.

  • Costumes come in 4 types: Top, Mid, Bot and Garment costumes.
  • Some unique costumes may provide special flavor, like animations, auras and overall fancy effects.
  • There are over 100 costumes available.
  • Some special costumes are limited to a specific job.

Special Dye


Core Bonus: Dyes provide no stats, no exceptions.

  • Dyes change your character clothes or hair color while worn.
  • These dyes are not consumed on use, but require you to have them equipped while worn.
  • Some dyes may also provide other unique visuals, like footprints and weapon effects (pending tests).
  • Other consumable Dyes also exist.