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Equipment: Difference between revisions

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= <span style="color:#ffcc00;">Tailor-made for you</span> =
= <span style="color:#ffcc00;">A huge arsenal for huge options</span> =
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The <span style="color:#ffcc00;"><b>Weapon Forms</b></span> are ways to customize the weapons you use in Luna Obscura.


Given that there is a limited arsenal of weapons for each job, and them being locked to the owner, the forms allow players to customize them to specific needs.
The equipment in luna obscura provides a lot of customizing, with a wide variety of items with their own unique effects and secondary traits, it's not just going for the next tier of gear: the effects matter.
 
While the curve of power growth on higher levels exist, secondary effects can allow for an interesting mix and variety of effects, so you never know when you will find your dream piece of gear that instantly makes you want to make a fun build around it and every single gear piece changed has a strong impact on your character.
 
Note: You cannot change equipment pieces outside of Safe Zones, the only except is weapons. Plan accordingly.


Be it a specific use case, a broad-use variation or a gimmick build, the correct weapon form can make the difference.
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== <span style="color:#007700;">The Forms</span> ==
= <span style="color:#007700;">Primary Equipment</span> =
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Weapon Forms can be changed through the use of the gemstones, and they come in 4 versions:
Every primary equipment has a Core Bonus, that is part of every item, and their own unique effects.
=== <span style="color:#f2c37d;">Badge</span> ===
<hr style="height:1px; background:#f2c37d; border:none;" />
 
<span style="color:#ffaa00;">Core Bonus:</span> Stat Points
 
<span style="color:#ff0000;">Boss Cards can only be slotted into Badges</span>
 
* Badges are unique equipment that can be obtained exclusively through quests.
* There is a total of 50 Badges in the game. All Badges have a card slot.
* Badges provide a wide array of bonuses, and they are always related to how they are obtained.
* Some Badges are exclusive to Astral or Umbral jobs.
 
=== <span style="color:#f2c37d;">Tools</span> ===
<hr style="height:1px; background:#f2c37d; border:none;" />
 
<span style="color:#ffaa00;">Core Bonus:</span> Change Eye Colors
 
* Tools have unique bonuses that affect gameplay directly. They can be obtained in a variety of ways.
* There is a total of 18 Tools in the game. Most Tools have a card slot.
* Tools always have a complete lore information breakdown, said lore contains information and can upgrade them further.
* Eye Colors can be overwritten by wearing any middle costume.
 
=== <span style="color:#f2c37d;">Pouch</span> ===
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<span style="color:#ffaa00;">Core Bonus:</span> Vial Capacity


<span style="color:#44cc44;"><b>Masterwork</b></span>: Improve the properties the weapon already has, like attack and basic stats.<br/>
* Pouches have a specific capacity for carrying free-refil [[Consumables]]. Capacity for each pouch varies.
<span style="color:#ff0022;"><b>Bloodstained</b></span>: Adds properties that push aggressive combat, like extra combo effects or synergies.<br/>
* There is a total of 12 Pouches in the game, always with a card slot.
<span style="color:#ff00cc;"><b>Expert</b></span>: Adds unique aspects of in-depth systems like status interactions, conditions and others in exchange for major impact.<br/>
* Pouches also provide specific regeneration and healing bonuses, focused on survival.
<span style="color:#777777;"><b>Prototype</b></span>: Changes the weapon gameplay overall to provide a unique system or major change.<br/>
* Eye Colors can be overwritten by wearing any middle costume.


The current weapon form of an item can be identified by the small icon on the weapon itself, and it's unique description window visuals.
=== <span style="color:#f2c37d;">Weapon</span> ===
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Weapon Forms can be changed anytime and have no restrictions on how many times it can be changed, as long as its requirements and costs are paid for.
<span style="color:#ffaa00;">Core Bonus:</span> Attack and Magic Attack


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* Weapons are character-bound. They cannot be dropped or farmed for, and make use of the [[Weapon_Forms | Weapon Forms]] system.
* Every character has 1 weapon when apprentice and 1st job, and 4 weapons when 2nd job.
* All weapons have unique visuals.
* Higher level weapons have stronger bonuses, and ATK/MATK, but less slots for cards.
* Weapons are obtained on job change and specific quests.
 
 
=== <span style="color:#f2c37d;">Sub-Weapon</span> ===
<hr style="height:1px; background:#f2c37d; border:none;" />
 
<span style="color:#ffaa00;">Core Bonus:</span> Skill Bonuses
 
* Sub-Weapons allow characters to use higher level version of their own skills, past the usual level cap.
* They also enable special effects if the character has the skill mastered.
* If a character equips the Sub-Weapon with a bonus for a skill they don't have, they learn that skill instead.
* Most active skills in the game have an associated Sub-Weapon.
 
=== <span style="color:#f2c37d;">Armor</span> ===
<hr style="height:1px; background:#f2c37d; border:none;" />
 
<span style="color:#ffaa00;">Core Bonus:</span> Max HP
 
* Armors usually provide the largest amount of defensive stats and HP in the game.
* They are essential items and wearing the right armor can make the difference when tanking hits.
* They are essential items and wearing the right armor can make the difference when tanking hits.

Revision as of 14:46, 4 September 2025

A huge arsenal for huge options


The equipment in luna obscura provides a lot of customizing, with a wide variety of items with their own unique effects and secondary traits, it's not just going for the next tier of gear: the effects matter.

While the curve of power growth on higher levels exist, secondary effects can allow for an interesting mix and variety of effects, so you never know when you will find your dream piece of gear that instantly makes you want to make a fun build around it and every single gear piece changed has a strong impact on your character.

Note: You cannot change equipment pieces outside of Safe Zones, the only except is weapons. Plan accordingly.


Primary Equipment


Every primary equipment has a Core Bonus, that is part of every item, and their own unique effects.

Badge


Core Bonus: Stat Points

Boss Cards can only be slotted into Badges

  • Badges are unique equipment that can be obtained exclusively through quests.
  • There is a total of 50 Badges in the game. All Badges have a card slot.
  • Badges provide a wide array of bonuses, and they are always related to how they are obtained.
  • Some Badges are exclusive to Astral or Umbral jobs.

Tools


Core Bonus: Change Eye Colors

  • Tools have unique bonuses that affect gameplay directly. They can be obtained in a variety of ways.
  • There is a total of 18 Tools in the game. Most Tools have a card slot.
  • Tools always have a complete lore information breakdown, said lore contains information and can upgrade them further.
  • Eye Colors can be overwritten by wearing any middle costume.

Pouch


Core Bonus: Vial Capacity

  • Pouches have a specific capacity for carrying free-refil Consumables. Capacity for each pouch varies.
  • There is a total of 12 Pouches in the game, always with a card slot.
  • Pouches also provide specific regeneration and healing bonuses, focused on survival.
  • Eye Colors can be overwritten by wearing any middle costume.

Weapon


Core Bonus: Attack and Magic Attack

  • Weapons are character-bound. They cannot be dropped or farmed for, and make use of the Weapon Forms system.
  • Every character has 1 weapon when apprentice and 1st job, and 4 weapons when 2nd job.
  • All weapons have unique visuals.
  • Higher level weapons have stronger bonuses, and ATK/MATK, but less slots for cards.
  • Weapons are obtained on job change and specific quests.


Sub-Weapon


Core Bonus: Skill Bonuses

  • Sub-Weapons allow characters to use higher level version of their own skills, past the usual level cap.
  • They also enable special effects if the character has the skill mastered.
  • If a character equips the Sub-Weapon with a bonus for a skill they don't have, they learn that skill instead.
  • Most active skills in the game have an associated Sub-Weapon.

Armor


Core Bonus: Max HP

  • Armors usually provide the largest amount of defensive stats and HP in the game.
  • They are essential items and wearing the right armor can make the difference when tanking hits.
  • They are essential items and wearing the right armor can make the difference when tanking hits.