More actions
Admornstein (talk | contribs) No edit summary |
Admornstein (talk | contribs) No edit summary |
||
| Line 1: | Line 1: | ||
= <span style="color:#ffcc00;"> | = <span style="color:#ffcc00;">A huge arsenal for huge options</span> = | ||
<hr style="height:3px; background:#ffcc00; border:none;" /> | <hr style="height:3px; background:#ffcc00; border:none;" /> | ||
<div style="border-left:3px solid #ffcc00; padding-left:10px;"> | <div style="border-left:3px solid #ffcc00; padding-left:10px;"> | ||
The equipment in luna obscura provides a lot of customizing, with a wide variety of items with their own unique effects and secondary traits, it's not just going for the next tier of gear: the effects matter. | |||
While the curve of power growth on higher levels exist, secondary effects can allow for an interesting mix and variety of effects, so you never know when you will find your dream piece of gear that instantly makes you want to make a fun build around it and every single gear piece changed has a strong impact on your character. | |||
Note: You cannot change equipment pieces outside of Safe Zones, the only except is weapons. Plan accordingly. | |||
</div> | </div> | ||
---- | ---- | ||
= <span style="color:#007700;">Primary Equipment</span> = | |||
<hr style="height:2px; background:#007700; border:none;" /> | <hr style="height:2px; background:#007700; border:none;" /> | ||
<div style="border-left:3px solid #007700; padding-left:10px;"> | <div style="border-left:3px solid #007700; padding-left:10px;"> | ||
Every primary equipment has a Core Bonus, that is part of every item, and their own unique effects. | |||
=== <span style="color:#f2c37d;">Badge</span> === | |||
<hr style="height:1px; background:#f2c37d; border:none;" /> | |||
<span style="color:#ffaa00;">Core Bonus:</span> Stat Points | |||
<span style="color:#ff0000;">Boss Cards can only be slotted into Badges</span> | |||
* Badges are unique equipment that can be obtained exclusively through quests. | |||
* There is a total of 50 Badges in the game. All Badges have a card slot. | |||
* Badges provide a wide array of bonuses, and they are always related to how they are obtained. | |||
* Some Badges are exclusive to Astral or Umbral jobs. | |||
=== <span style="color:#f2c37d;">Tools</span> === | |||
<hr style="height:1px; background:#f2c37d; border:none;" /> | |||
<span style="color:#ffaa00;">Core Bonus:</span> Change Eye Colors | |||
* Tools have unique bonuses that affect gameplay directly. They can be obtained in a variety of ways. | |||
* There is a total of 18 Tools in the game. Most Tools have a card slot. | |||
* Tools always have a complete lore information breakdown, said lore contains information and can upgrade them further. | |||
* Eye Colors can be overwritten by wearing any middle costume. | |||
=== <span style="color:#f2c37d;">Pouch</span> === | |||
<hr style="height:1px; background:#f2c37d; border:none;" /> | |||
<span style="color:#ffaa00;">Core Bonus:</span> Vial Capacity | |||
* Pouches have a specific capacity for carrying free-refil [[Consumables]]. Capacity for each pouch varies. | |||
* There is a total of 12 Pouches in the game, always with a card slot. | |||
* Pouches also provide specific regeneration and healing bonuses, focused on survival. | |||
* Eye Colors can be overwritten by wearing any middle costume. | |||
=== <span style="color:#f2c37d;">Weapon</span> === | |||
<hr style="height:1px; background:#f2c37d; border:none;" /> | |||
<span style="color:#ffaa00;">Core Bonus:</span> Attack and Magic Attack | |||
</ | * Weapons are character-bound. They cannot be dropped or farmed for, and make use of the [[Weapon_Forms | Weapon Forms]] system. | ||
* Every character has 1 weapon when apprentice and 1st job, and 4 weapons when 2nd job. | |||
* All weapons have unique visuals. | |||
* Higher level weapons have stronger bonuses, and ATK/MATK, but less slots for cards. | |||
* Weapons are obtained on job change and specific quests. | |||
=== <span style="color:#f2c37d;">Sub-Weapon</span> === | |||
<hr style="height:1px; background:#f2c37d; border:none;" /> | |||
<span style="color:#ffaa00;">Core Bonus:</span> Skill Bonuses | |||
* Sub-Weapons allow characters to use higher level version of their own skills, past the usual level cap. | |||
* They also enable special effects if the character has the skill mastered. | |||
* If a character equips the Sub-Weapon with a bonus for a skill they don't have, they learn that skill instead. | |||
* Most active skills in the game have an associated Sub-Weapon. | |||
=== <span style="color:#f2c37d;">Armor</span> === | |||
<hr style="height:1px; background:#f2c37d; border:none;" /> | |||
<span style="color:#ffaa00;">Core Bonus:</span> Max HP | |||
* Armors usually provide the largest amount of defensive stats and HP in the game. | |||
* They are essential items and wearing the right armor can make the difference when tanking hits. | |||
* They are essential items and wearing the right armor can make the difference when tanking hits. | |||
Revision as of 14:46, 4 September 2025
A huge arsenal for huge options
The equipment in luna obscura provides a lot of customizing, with a wide variety of items with their own unique effects and secondary traits, it's not just going for the next tier of gear: the effects matter.
While the curve of power growth on higher levels exist, secondary effects can allow for an interesting mix and variety of effects, so you never know when you will find your dream piece of gear that instantly makes you want to make a fun build around it and every single gear piece changed has a strong impact on your character.
Note: You cannot change equipment pieces outside of Safe Zones, the only except is weapons. Plan accordingly.
Primary Equipment
Every primary equipment has a Core Bonus, that is part of every item, and their own unique effects.
Badge
Core Bonus: Stat Points
Boss Cards can only be slotted into Badges
- Badges are unique equipment that can be obtained exclusively through quests.
- There is a total of 50 Badges in the game. All Badges have a card slot.
- Badges provide a wide array of bonuses, and they are always related to how they are obtained.
- Some Badges are exclusive to Astral or Umbral jobs.
Tools
Core Bonus: Change Eye Colors
- Tools have unique bonuses that affect gameplay directly. They can be obtained in a variety of ways.
- There is a total of 18 Tools in the game. Most Tools have a card slot.
- Tools always have a complete lore information breakdown, said lore contains information and can upgrade them further.
- Eye Colors can be overwritten by wearing any middle costume.
Pouch
Core Bonus: Vial Capacity
- Pouches have a specific capacity for carrying free-refil Consumables. Capacity for each pouch varies.
- There is a total of 12 Pouches in the game, always with a card slot.
- Pouches also provide specific regeneration and healing bonuses, focused on survival.
- Eye Colors can be overwritten by wearing any middle costume.
Weapon
Core Bonus: Attack and Magic Attack
- Weapons are character-bound. They cannot be dropped or farmed for, and make use of the Weapon Forms system.
- Every character has 1 weapon when apprentice and 1st job, and 4 weapons when 2nd job.
- All weapons have unique visuals.
- Higher level weapons have stronger bonuses, and ATK/MATK, but less slots for cards.
- Weapons are obtained on job change and specific quests.
Sub-Weapon
Core Bonus: Skill Bonuses
- Sub-Weapons allow characters to use higher level version of their own skills, past the usual level cap.
- They also enable special effects if the character has the skill mastered.
- If a character equips the Sub-Weapon with a bonus for a skill they don't have, they learn that skill instead.
- Most active skills in the game have an associated Sub-Weapon.
Armor
Core Bonus: Max HP
- Armors usually provide the largest amount of defensive stats and HP in the game.
- They are essential items and wearing the right armor can make the difference when tanking hits.
- They are essential items and wearing the right armor can make the difference when tanking hits.