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They also come in 4 different Pieces, one for each slot: North, West, South and East, relating to the cardinal point of the cross that they will attach. | They also come in 4 different Pieces, one for each slot: North, West, South and East, relating to the cardinal point of the cross that they will attach. | ||
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== <span style="color:#6666DD;">Complete List of Stigmatas</span> == | == <span style="color:#6666DD;">Complete List of Stigmatas</span> == | ||
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Revision as of 14:16, 1 September 2025
Feelings and Sensations as Power
Stigmatas are unique equipment pieces that provide thematic bonuses for players.
They can come in sets of 1, 2, 3 or 4 pieces, and provide an extra effect when worn as a full set.
The potential of the hunters to fight takes the shape of a small cross, in a reference to the old saying that "everyone has their own cross to bear", but turning this burden into more power.
Stigmatas can be found on every dungeon, and each of them have 2 different sets to be found. Totalling 66 Stigmata sets.
Types of Stigmatas
They come in four unique versions:
Red Stigmata: Associated with offensiveness and power. They usually directly improve damage potential. Blue Stigmata: Associated with resources and secondary effects. They usually improve resource management and regeneration. Green Stigmata: Associated with defenses and life. They usually improve defenses and resistances. Yellow Stigmata: Associated with transformation and riches. They usually improve growth, special effects or unexpected things.
They also come in 4 different Pieces, one for each slot: North, West, South and East, relating to the cardinal point of the cross that they will attach.
Complete List of Stigmatas
Note that detailed effects for individual pieces and set bonuses can be seen ingame by finding the appropriate items.
| Name (Translation) | Dungeon | Effect | Required Level |
|---|---|---|---|
| Virtus (Courage) | Garden of Blades | Boosts DEF and HP regen during combat | 0 |
| Novatus (Renewal) | Garden of Blades | Increases EXP gain and basic stat growth | 0 |
| Ebrietas (Drunkenness) | Mad Drinker | Boosts potion effects and grants random buffs | 0 |
| Ira (Wrath) | Mad Drinker | Increases ATK when damaged; lowers DEF | 0 |
| Umbrae (Shadows) | Abandoned Hotel | Boosts movement, reduces aggro at low HP | 10 |
| Pietas (Piety) | Abandoned Hotel | Auto-heals near ghosts and undead | 10 |
| Litus (Cliffside) | Red Village | Restores HP over time near water | 10 |
| Hospitium (Sanctuary) | Red Village | Boosts healing and campfire bonuses | 10 |
| Naufragium (Shipwreck) | Broken Shores | Boosts evasion in chaotic environments | 20 |
| Furor (Madness) | Broken Shores | Increases damage as sanity drops | 20 |
| Susurrus (Whisper) | Whispering Forest | Enhances stealth in forests | 20 |
| Silvanus (Forest Spirit) | Whispering Forest | Reduces enemy detection in foliage | 20 |
| Sanguis (Blood) | Forest Manor | Boosts lifesteal and dark resistance | 30 |
| Tenebrae (Darkness) | Forest Manor | Enhances shadow element attacks | 30 |
| Hematus (Bloody) | Red Crypt | Restores HP on attack | 30 |
| Vita (Life) | Red Crypt | Improves healing and regeneration | 30 |
| Infantia (Childhood) | The Orphanage | Increases resistance to fear and confusion | 40 |
| Desiderium (Longing) | The Orphanage | Boosts recovery when below 30% HP | 40 |
| Thesaurus (Treasure) | Royal House of Coin | Boosts zeny drops and item find | 40 |
| Avaritia (Greed) | Royal House of Coin | Increases ATK for each coin held | 40 |
| Unda (Wave) | Coral Coast | Boosts water attacks and swimming speed | 40 |
| Abductio (Abduction) | Coral Coast | Chance to dodge fatal damage underwater | 40 |
| Poenitentia (Repentance) | St. Noblac's Gaol | Converts damage taken into SP | 50 |
| Damnatio (Condemnation) | St. Noblac's Gaol | Boosts damage versus cursed enemies | 50 |
| Cantus (Song) | The Opera House | Boosts buffs when music is active | 50 |
| Festum (Feast) | The Opera House | Increases buff duration from food | 50 |
| Cruciatus (Torment) | House of Suffering | Restores HP when under debuffs | 60 |
| Flagellum (Scourge) | House of Suffering | Deals damage to nearby enemies when hit | 60 |
| Transitus (Transit) | Grand Central Station | Movement speed up, reduced map transition delay | 60 |
| Iterum (Return) | Grand Central Station | Chance to revive at 10% HP | 60 |
| Gladius (Sword) | Sepulcher of Bones | Boosts ATK per defeated enemy | 60 |
| Oblivio (Oblivion) | Sepulcher of Bones | Grants temporary invincibility after kill | 60 |
| Trinitas (Trinity) | Fort Wilmore | Gain buffs from life, death, and spirit | 70 |
| Animae (Souls) | Fort Wilmore | Converts SP into bonus stats | 70 |
| Astrum (Star) | Observatorium Astrologika | Boosts magic under moonlight | 70 |
| Infinita (Infinity) | Observatorium Astrologika | Reduces cooldown of spells at night | 70 |
| Furtum (Theft) | Thieves' Path | Boosts steal success and movement speed | 70 |
| Insania (Madness) | Thieves' Path | Increases damage taken and dealt | 70 |
| Memoria (Memory) | Memory Graveyard | Auto-revive with ghost effect | 70 |
| Putredo (Rot) | Memory Graveyard | Applies poison to melee hits | 70 |
| Machina (Machine) | Dr. Clockwise's Shop | Boosts mechanical unit damage | 70 |
| Curiositas (Curiosity) | Dr. Clockwise's Shop | Adds chance-based random effects | 70 |
| Fructus (Harvest) | National Storehouse | Doubles food item duration | 70 |
| Carentia (Lack) | National Storehouse | Reduces stat loss from hunger | 70 |
| Gelum (Frost) | Ice Palace | Boosts ice resistance and freeze chance | 80 |
| Dominium (Domination) | Ice Palace | Increases damage on frozen enemies | 80 |
| Monstrum (Monster) | Black Museum | Boosts damage vs. boss monsters | 80 |
| Recordatio (Remembrance) | Black Museum | Temporarily copies last damage taken | 80 |
| Speculum (Mirror) | Tower of Mirrors | Reflects small portion of magic | 80 |
| Duplicitas (Duality) | Tower of Mirrors | Grants shadow clone chance | 80 |
| Larva (Mask) | Carnival of Smiles | Changes element at random when hit | 80 |
| Gaudium (Joy) | Carnival of Smiles | Boosts CRIT while under buffs | 80 |
| Ignis (Fire) | Quiet Serenade | Increases fire damage, lowers rain debuffs | 80 |
| Silentium (Silence) | Quiet Serenade | Boosts magic when not moving | 80 |
| Fides (Faith) | Mute Chapel | Boosts holy damage and resistance | 90 |
| Oratio (Prayer) | Mute Chapel | Grants shield while casting | 90 |
| Exspectatio (Longing) | Blackrock Sanatorium | HP regen increases when alone | 90 |
| Vindicta (Vengeance) | Blackrock Sanatorium | Boosts damage after death of ally | 90 |
| Regis (Of the King) | Lost Tomb of the King | Boosts party stats if user is leader | 90 |
| Custos (Guardian) | Lost Tomb of the King | Increases DEF when near allies | 90 |
| Ministerium (Ministry) | Grand Ministry of Orchestria | Boosts all stats, decreases EXP gain | 90 |
| Ambitio (Ambition) | Grand Ministry of Orchestria | Increases power based on zeny held | 90 |
| Circulus (Circle) | The Circle | Boosts ritual skills and dark affinity | 90 |
| Cultus (Cult) | The Circle | Reduces SP cost of chants | 90 |
| Experimentum (Experiment) | Royal Laboratory | Gain random stat every 10 seconds | 90 |
| Lux Obscura (Dark Light) | Royal Laboratory | Boosts damage vs. Luna-afflicted enemies | 90 |