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<templatestyles src="Template:Stats/styles.css" /> | <templatestyles src="Template:Stats/styles.css" /> | ||
= <span style="color:# | = <span style="color:#ffcc00;">A Different Approach</span> = | ||
<hr style="height:3px; background:#ffcc00; border:none;" /> | |||
Status in Luna Obscura have a very different system compared to traditional RO. Instead of the usual 6 stats (or 6 stats +6 traits | <div style="border-left:3px solid #ffcc00; padding-left:10px;"> | ||
Status in Luna Obscura have a very different system compared to traditional RO.<br /> | |||
Instead of the usual 6 stats (or 6 stats + 6 traits from Renewal), it uses a new <span style="color:#f7b84b;">Body and Mind System</span>.<br /><br /> | |||
This system ensures you always have <b>flexibility</b> to build your character based on its strongest points, no matter what you prefer. | |||
---- | ---- | ||
== <span style="color:#f7b84b;">Key aspects of the Stats</span> == | == <span style="color:#f7b84b;">Key aspects of the Stats</span> == | ||
<hr style="height:2px; background:#f7b84b; border:none;" /> | |||
=== <span style="color:#f2c37d;">Availability</span> === | === <span style="color:#f2c37d;">Availability</span> === | ||
<hr style="height:1px; background:#f2c37d; border:none;" /> | |||
<div style="float:right; margin:0 0 10px 20px; width:400px;"> | <div style="float:right; margin:0 0 10px 20px; width:400px;"> | ||
[[File:statwindow.jpg|100%|link=|class=nostyle nozoom]] | [[File:statwindow.jpg|100%|link=|class=nostyle nozoom]] | ||
</div> | </div> | ||
When starting at Lv1, players have <span style="color:#f2c37d;">2 Body and 2 Mind points</span> available. | |||
* Receive +2 points of each per level up, up to a maximum of 200 Body and 200 Mind Points at Lv 100 | |||
* Allocating stats costs 1 point up to 20 | |||
* It costs 2 points from 21 to 40 | |||
* It costs 3 points from 41 to 50 | |||
A spread of <span style="color:#ffaa00;">50/50/21/2/1/1</span> is the highest, most specialized amount possible with the points received at max level. | |||
Job Levels do not grant any stat points. | Job Levels do not grant any stat points. | ||
=== <span style="color:#f2c37d;">Restrictions</span> === | === <span style="color:#f2c37d;">Restrictions</span> === | ||
<hr style="height:1px; background:#f2c37d; border:none;" /> | |||
* There is a hard cap of 50 to a given stat from points gained on level up | * There is a hard cap of 50 to a given stat from points gained on level up | ||
* There is a hard cap of 50 on bonuses granted from | * There is a hard cap of 50 on bonuses granted from equipment, skills, and other sources | ||
* No stat can | * No stat can go past 100 total under any circumstance | ||
* Body and Mind points can only be spent on their respective sections | * Body and Mind points can only be spent on their respective sections | ||
=== <span style="color:#f2c37d;">Resets</span> === | === <span style="color:#f2c37d;">Resets</span> === | ||
<hr style="height:1px; background:#f2c37d; border:none;" /> | |||
* Resetting status points can be done anytime by speaking with Lucy in the Cathedral | * Resetting status points can be done anytime by speaking with Lucy in the Cathedral | ||
* There is a fixed price of 1000z per Base Level | * There is a fixed price of <span style="color:#ffaa00;">1000z per Base Level</span> | ||
* Resetting up to Lv10 has no cost | * Resetting up to Lv10 has no cost | ||
* The price is reduced as the Cathedral Level goes up | * The price is reduced as the Cathedral Level goes up (1% per level) | ||
* Status are always reset when job changing | * Status are always reset when job changing | ||
</div> | |||
---- | ---- | ||
A basic calculator to check status spread and its bonuses is available below. Note that it cannot save preferences and is just for quick testing. | == <span style="color:#007700;">Stat Calculator</span> == | ||
<hr style="height:2px; background:#007700; border:none;" /> | |||
<div style="border-left:3px solid #007700; padding-left:10px;"> | |||
A basic calculator to check status spread and its bonuses is available below. | |||
Note that it cannot save preferences and is just for quick testing. | |||
''[Currently not available]'' | ''[Currently not available]'' | ||
</div> | |||
---- | ---- | ||
= <span style="color:# | = <span style="color:#6666DD;">Body and Mind Stats</span> = | ||
<hr style="height:3px; background:#6666DD; border:none;" /> | |||
<div style="border-left:3px solid #6666DD; padding-left:10px;"> | |||
<div style="display:flex; gap:20px; flex-wrap:wrap; justify-content:space-between;"> | <div style="display:flex; gap:20px; flex-wrap:wrap; justify-content:space-between;"> | ||
| Line 65: | Line 67: | ||
<div style="flex:1; min-width:360px; max-width:49%;"> | <div style="flex:1; min-width:360px; max-width:49%;"> | ||
<span style="font-size:120%; color:#d63737;"><b>Body Stats</b></span><br> | <span style="font-size:120%; color:#d63737;"><b>Body Stats</b></span><br> | ||
<span style="font-size:90%;">Secondary bonuses (like move speed, soft defense | <span style="font-size:90%;">Secondary bonuses (like move speed, soft defense, etc) are detailed in the next section.<br> | ||
The % bonus modifier varies | The % bonus modifier varies based on skills, conditions, combos, and targets.</span> | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 75: | Line 77: | ||
| <span style="color:#f7b84b; font-weight:bold;">BRV</span> | | <span style="color:#f7b84b; font-weight:bold;">BRV</span> | ||
| <span style="color:#f7b84b; font-weight:bold;">Bravery</span> | | <span style="color:#f7b84b; font-weight:bold;">Bravery</span> | ||
| | | * +1 Physical ATK per point<br>* Affects '''OPENER''' skills | ||
* +1 Physical ATK per point | |||
* Affects '''OPENER''' skills | |||
|- | |- | ||
| <span style="color:#f7b84b; font-weight:bold;">SFT</span> | | <span style="color:#f7b84b; font-weight:bold;">SFT</span> | ||
| <span style="color:#f7b84b; font-weight:bold;">Swiftness</span> | | <span style="color:#f7b84b; font-weight:bold;">Swiftness</span> | ||
| | | * +1 Move Speed per point<br>* +1 Action Speed per point<br>* +1% Cast Speed per point<br>* Affects '''MOVEMENT''' skills | ||
* +1 Move Speed per point | |||
* +1 Action Speed per point | |||
* +1% Cast Speed per point | |||
* Affects '''MOVEMENT''' skills | |||
|- | |- | ||
| <span style="color:#f7b84b; font-weight:bold;">END</span> | | <span style="color:#f7b84b; font-weight:bold;">END</span> | ||
| <span style="color:#f7b84b; font-weight:bold;">Endurance</span> | | <span style="color:#f7b84b; font-weight:bold;">Endurance</span> | ||
| | | * +5 Max HP per point<br>* +1 Soft DEF per point<br>* +1 Healing Received per point<br>* Affects '''PROTECTION''' skills | ||
* +5 Max HP per point | |||
* +1 Soft DEF per point | |||
* +1 Healing Received per point | |||
* Affects '''PROTECTION''' skills | |||
|- | |- | ||
| <span style="color:#f7b84b; font-weight:bold;">REF</span> | | <span style="color:#f7b84b; font-weight:bold;">REF</span> | ||
| <span style="color:#f7b84b; font-weight:bold;">Reflex</span> | | <span style="color:#f7b84b; font-weight:bold;">Reflex</span> | ||
| | | * +2% Parry Damage per point<br>* +0.01s Quickstep Immunity<br>* +1 Dodge every 2 points<br>* Affects '''REACTION''' skills | ||
* +2% Parry Damage per point | |||
* +0.01s Quickstep Immunity | |||
* +1 Dodge every 2 points | |||
* Affects '''REACTION''' skills | |||
|- | |- | ||
| <span style="color:#f7b84b; font-weight:bold;">GRI</span> | | <span style="color:#f7b84b; font-weight:bold;">GRI</span> | ||
| <span style="color:#f7b84b; font-weight:bold;">Grit</span> | | <span style="color:#f7b84b; font-weight:bold;">Grit</span> | ||
| | | * +1 HP Regen per 5 points<br>* +1% Debuff Efficiency per point<br>* +1% Posture per point<br>* Affects '''DEBUFF''' skills | ||
* +1 | |||
* +1% Debuff Efficiency per point | |||
* +1% Posture per point | |||
* Affects '''DEBUFF''' skills | |||
|- | |- | ||
| <span style="color:#f7b84b; font-weight:bold;">PRE</span> | | <span style="color:#f7b84b; font-weight:bold;">PRE</span> | ||
| <span style="color:#f7b84b; font-weight:bold;">Precision</span> | | <span style="color:#f7b84b; font-weight:bold;">Precision</span> | ||
| | | * +1 Critical Strike per point<br>* +1% Proc Chance per point<br>* Affects '''CRITICAL''' skills | ||
* +1 Critical Strike per point | |||
* +1% Proc Chance per point | |||
* Affects '''CRITICAL''' skills | |||
|} | |} | ||
</div> | </div> | ||
| Line 124: | Line 104: | ||
<div style="flex:1; min-width:360px; max-width:49%;"> | <div style="flex:1; min-width:360px; max-width:49%;"> | ||
<span style="font-size:120%; color:#3773d6;"><b>Mind Stats</b></span><br> | <span style="font-size:120%; color:#3773d6;"><b>Mind Stats</b></span><br> | ||
<span style="font-size:90%;">Secondary bonuses (like healing power, buff efficiency | <span style="font-size:90%;">Secondary bonuses (like healing power, buff efficiency, etc) are detailed in the next section.<br> | ||
The % bonus modifier varies | The % bonus modifier varies based on skills, states, and targets.</span> | ||
{| class="wikitable" | {| class="wikitable" | ||
| Line 134: | Line 114: | ||
| <span style="color:#f7b84b; font-weight:bold;">FAI</span> | | <span style="color:#f7b84b; font-weight:bold;">FAI</span> | ||
| <span style="color:#f7b84b; font-weight:bold;">Faith</span> | | <span style="color:#f7b84b; font-weight:bold;">Faith</span> | ||
| | | * +1 MATK per point<br>* Affects '''SIMPLE''' skills | ||
* +1 MATK per point | |||
* Affects '''SIMPLE''' skills | |||
|- | |- | ||
| <span style="color:#f7b84b; font-weight:bold;">RST</span> | | <span style="color:#f7b84b; font-weight:bold;">RST</span> | ||
| <span style="color:#f7b84b; font-weight:bold;">Restoration</span> | | <span style="color:#f7b84b; font-weight:bold;">Restoration</span> | ||
| | | * +1 Healing Power per point<br>* +1% Status Resistance per point<br>* Affects '''DEFENSIVE''' skills | ||
* +1 Healing Power per point | |||
* +1% Status Resistance per point | |||
* Affects '''DEFENSIVE''' skills | |||
|- | |- | ||
| <span style="color:#f7b84b; font-weight:bold;">WIS</span> | | <span style="color:#f7b84b; font-weight:bold;">WIS</span> | ||
| <span style="color:#f7b84b; font-weight:bold;">Wisdom</span> | | <span style="color:#f7b84b; font-weight:bold;">Wisdom</span> | ||
| | | * +1 Max SP per point<br>* +1 Soft MDEF per point<br>* +1 SP Gain per 10 points<br>* Affects '''RESOURCEFUL''' skills | ||
* +1 Max SP per point | |||
* +1 Soft MDEF per point | |||
* +1 SP Gain per 10 points | |||
* Affects '''RESOURCEFUL''' skills | |||
|- | |- | ||
| <span style="color:#f7b84b; font-weight:bold;">AFN</span> | | <span style="color:#f7b84b; font-weight:bold;">AFN</span> | ||
| <span style="color:#f7b84b; font-weight:bold;">Affinity</span> | | <span style="color:#f7b84b; font-weight:bold;">Affinity</span> | ||
| | | * Boosts '''Masteries''' and '''Signets'''<br>* Affects '''MASTERED''' skills | ||
* Boosts '''Masteries''' and '''Signets''' | |||
* Affects '''MASTERED''' skills | |||
|- | |- | ||
| <span style="color:#f7b84b; font-weight:bold;">INS</span> | | <span style="color:#f7b84b; font-weight:bold;">INS</span> | ||
| <span style="color:#f7b84b; font-weight:bold;">Insight</span> | | <span style="color:#f7b84b; font-weight:bold;">Insight</span> | ||
| | | * +1 SP Regen per 5 points<br>* +1% Buff Duration per point<br>* -1% SP Upkeep per point<br>* Affects '''CONTINUOUS''' skills | ||
* +1 | |||
* +1% Buff Duration per point | |||
* -1% SP Upkeep per point | |||
* Affects '''CONTINUOUS''' skills | |||
|- | |- | ||
| <span style="color:#f7b84b; font-weight:bold;">ATN</span> | | <span style="color:#f7b84b; font-weight:bold;">ATN</span> | ||
| <span style="color:#f7b84b; font-weight:bold;">Attunement</span> | | <span style="color:#f7b84b; font-weight:bold;">Attunement</span> | ||
| | | * +1% HP/SP Regen Speed per point<br>* -0.5% Action Delay per point<br>* -0.25% Skill Cooldown per point<br>* Affects '''SPECIAL''' skills | ||
* +1% | |||
* -0.5% Action Delay per point | |||
* -0.25% Skill Cooldown per point | |||
* Affects '''SPECIAL''' skills | |||
|} | |} | ||
</div> | </div> | ||
</div> | </div> | ||
</div> | |||
---- | |||
== <span style="color:#c468e6;">Detailed Status Information</span> == | == <span style="color:#c468e6;">Detailed Status Information</span> == | ||
<hr style="height:2px; background:#c468e6; border:none;" /> | |||
=== <span style="color:#ccccff;">Key Information</span> === | === <span style="color:#ccccff;">Key Information</span> === | ||
<hr style="height:1px; background:#ccccff; border:none;" /> | |||
* Damage dealt is calculated based on ATK and MATK regardless of other scalings a given skill may have | * Damage dealt is calculated based on ATK and MATK regardless of other scalings a given skill may have | ||
* If a | * If a magic skill says "+ 2% per WIS", the bonus scales off your base damage | ||
* | * <b>High flat values are essential</b> for percentage scaling to matter | ||
Revision as of 14:38, 1 September 2025
A Different Approach
Status in Luna Obscura have a very different system compared to traditional RO.
Instead of the usual 6 stats (or 6 stats + 6 traits from Renewal), it uses a new Body and Mind System.
This system ensures you always have flexibility to build your character based on its strongest points, no matter what you prefer.
Key aspects of the Stats
Availability
When starting at Lv1, players have 2 Body and 2 Mind points available.
- Receive +2 points of each per level up, up to a maximum of 200 Body and 200 Mind Points at Lv 100
- Allocating stats costs 1 point up to 20
- It costs 2 points from 21 to 40
- It costs 3 points from 41 to 50
A spread of 50/50/21/2/1/1 is the highest, most specialized amount possible with the points received at max level. Job Levels do not grant any stat points.
Restrictions
- There is a hard cap of 50 to a given stat from points gained on level up
- There is a hard cap of 50 on bonuses granted from equipment, skills, and other sources
- No stat can go past 100 total under any circumstance
- Body and Mind points can only be spent on their respective sections
Resets
- Resetting status points can be done anytime by speaking with Lucy in the Cathedral
- There is a fixed price of 1000z per Base Level
- Resetting up to Lv10 has no cost
- The price is reduced as the Cathedral Level goes up (1% per level)
- Status are always reset when job changing
Stat Calculator
A basic calculator to check status spread and its bonuses is available below. Note that it cannot save preferences and is just for quick testing.
[Currently not available]
Body and Mind Stats
Body Stats
Secondary bonuses (like move speed, soft defense, etc) are detailed in the next section.
The % bonus modifier varies based on skills, conditions, combos, and targets.
| Code | Name | Bonuses |
|---|---|---|
| BRV | Bravery | * +1 Physical ATK per point * Affects OPENER skills |
| SFT | Swiftness | * +1 Move Speed per point * +1 Action Speed per point * +1% Cast Speed per point * Affects MOVEMENT skills |
| END | Endurance | * +5 Max HP per point * +1 Soft DEF per point * +1 Healing Received per point * Affects PROTECTION skills |
| REF | Reflex | * +2% Parry Damage per point * +0.01s Quickstep Immunity * +1 Dodge every 2 points * Affects REACTION skills |
| GRI | Grit | * +1 HP Regen per 5 points * +1% Debuff Efficiency per point * +1% Posture per point * Affects DEBUFF skills |
| PRE | Precision | * +1 Critical Strike per point * +1% Proc Chance per point * Affects CRITICAL skills |
Mind Stats
Secondary bonuses (like healing power, buff efficiency, etc) are detailed in the next section.
The % bonus modifier varies based on skills, states, and targets.
| Code | Name | Bonuses |
|---|---|---|
| FAI | Faith | * +1 MATK per point * Affects SIMPLE skills |
| RST | Restoration | * +1 Healing Power per point * +1% Status Resistance per point * Affects DEFENSIVE skills |
| WIS | Wisdom | * +1 Max SP per point * +1 Soft MDEF per point * +1 SP Gain per 10 points * Affects RESOURCEFUL skills |
| AFN | Affinity | * Boosts Masteries and Signets * Affects MASTERED skills |
| INS | Insight | * +1 SP Regen per 5 points * +1% Buff Duration per point * -1% SP Upkeep per point * Affects CONTINUOUS skills |
| ATN | Attunement | * +1% HP/SP Regen Speed per point * -0.5% Action Delay per point * -0.25% Skill Cooldown per point * Affects SPECIAL skills |
Detailed Status Information
Key Information
- Damage dealt is calculated based on ATK and MATK regardless of other scalings a given skill may have
- If a magic skill says "+ 2% per WIS", the bonus scales off your base damage
- High flat values are essential for percentage scaling to matter