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A basic calculator to check status spread and its bonuses is available below. Note that it cannot save preferences and is just for quick testing. | A basic calculator to check status spread and its bonuses is available below. Note that it cannot save preferences and is just for quick testing. | ||
[ | [Currently not available] | ||
= Detailed Status information = | |||
== Key Information == | |||
- Damage dealt is calculated based on ATK and MATK regardless of other scalings a given skill may have (unless its a special damage type skill). | |||
- If a given magic skill has "+ 2% per WIS" for example, the bonus will scale based on your attack, so your damage will be lower with 20 FAI + 50 WIS (20 MATK + 100% = 40 Base Damage) compared to having 30 FAI and 25 WIS (30 MATK + 50% = 45 Base Damage), even with less stats. | |||
- The key aspect to using % scaling effects is to have a solid flat value to be boosted by it. There is no point in adding multiple % effects if the basis isn't high enough. | |||
== Body Stats == | |||
- Secondary bonuses (like move speed, soft defense and such) will be detailed in the next section. | |||
- The % bonus modifier varies according to skill and conditions such as combo ready state, stances and target. | |||
=== BRV - Bravery === | |||
- Physical Attack power +1 per point | |||
- Also affects OPENER skills as a % bonus modifier | |||
=== SFT - Swiftness === | |||
- Move Speed +1 per point | |||
- Action Speed +1 per point | |||
- Cast Speed +1% per point | |||
- Also affects MOVEMENT skills as a % bonus modifier | |||
=== END - Endurance === | |||
- Max HP +5 per point | |||
- Soft Defense +1 per point | |||
- Healing Received +1 per point | |||
- Also affects PROTECTION skills as a % bonus modifier | |||
=== REF - Reflex === | |||
- Parry's success damage +2% per point | |||
- Quickstep's immunity window +0.01s per point | |||
- Dodge chance +1 per 2 points | |||
- Also affects REACTION skills as a % bonus modifier | |||
=== GRI - Grit === | |||
- HP Regen speed +2% per point | |||
- Debuff efficiency +1% per point | |||
- Posture +1% per point | |||
- Also affects DEBUFF skills as a % bonus modifier | |||
=== PRE - Precision === | |||
- Critical Strike +1 per point | |||
- Proc Chances +1% per point | |||
- Also affects CRITICAL skills as a % bonus modifier | |||
== Mind Stats == | |||
- Secondary bonuses (like healing power, buff efficiency and such) will be detailed in the next section. | |||
- The % bonus modifier varies according to skill and conditions such as cast ready state, stances and target. | |||
=== FAI - Faith === | |||
- Magic Attack power +1 per point | |||
- Also affects SIMPLE skills as a % bonus modifier | |||
=== RST - Restoration === | |||
- Heal Power +1 per point | |||
- Debuff Resistance +1% per point | |||
- Also affects DEFENSIVE skills as a % bonus modifier | |||
=== WIS - Wisdom === | |||
- Max SP +1 per point | |||
- Soft Magic Defense +1 per point | |||
- SP Gain +1 per 10 points | |||
- Also affects RESOURCEFUL skills as a % bonus modifier | |||
=== AFN - Affinity === | |||
- Increases the effects of Masteries and Signets. Effects varies on all cases. | |||
- Masteries are passives that increase effects of characters directly on the skill tree. | |||
- Signets are stackable passives from equipment that provide unique bonuses. | |||
- You can see more details about Signets [[Signets | here]]. | |||
- Also affects MASTERED skills as a % bonus modifier (Skills learned and used at max level). | |||
=== INS - Insight === | |||
- SP Regen speed +1% per point | |||
- Buff efficiency +1% per point | |||
- SP Upkeep speed -1% per point | |||
- Also affects CONTINUOUS skills as a % bonus modifier | |||
=== ATN - Attunement === | |||
- Action delay -0.5% per point | |||
- Cooldowns -0.5% per point | |||
- Also affects SPECIAL skills as a % bonus modifier | |||
Revision as of 15:30, 22 July 2025
A Different Approach
Status in Luna Obscura have a very different system compared to traditional RO. Instead of the usual 6 stats (or 6 stats +6 traits for current renewal), It uses a new Body and Mind System.
This system ensures you always have flexibility to build your character based on its strongest points, no matter what you prefer.
Key aspects of the Stats
Availability
When start at Lv1, players have 2 Body and 2 Mind points available. - Allocating stats cost 1 point up to 20. - It costs 2 points from 21 to 40. - It costs 3 points from 41 to 50.
A spread of 50/50/21/2/1/1 is the highest, most specialized amount possible with the points received at max level.
Job Levels do not grant any stat points.
Restrictions
- There is a hard cap of 50 to a given stat from points gained on level up. - There is a hard cap of 50 on bonuses granted from equipments, skills and other sources. - No stat can get past 100 under any circunstance. - Body and Mind points can only be spent on their respective sections.
Stat Calculator
A basic calculator to check status spread and its bonuses is available below. Note that it cannot save preferences and is just for quick testing.
[Currently not available]
Detailed Status information
Key Information
- Damage dealt is calculated based on ATK and MATK regardless of other scalings a given skill may have (unless its a special damage type skill). - If a given magic skill has "+ 2% per WIS" for example, the bonus will scale based on your attack, so your damage will be lower with 20 FAI + 50 WIS (20 MATK + 100% = 40 Base Damage) compared to having 30 FAI and 25 WIS (30 MATK + 50% = 45 Base Damage), even with less stats. - The key aspect to using % scaling effects is to have a solid flat value to be boosted by it. There is no point in adding multiple % effects if the basis isn't high enough.
Body Stats
- Secondary bonuses (like move speed, soft defense and such) will be detailed in the next section. - The % bonus modifier varies according to skill and conditions such as combo ready state, stances and target.
BRV - Bravery
- Physical Attack power +1 per point - Also affects OPENER skills as a % bonus modifier
SFT - Swiftness
- Move Speed +1 per point - Action Speed +1 per point - Cast Speed +1% per point - Also affects MOVEMENT skills as a % bonus modifier
END - Endurance
- Max HP +5 per point - Soft Defense +1 per point - Healing Received +1 per point - Also affects PROTECTION skills as a % bonus modifier
REF - Reflex
- Parry's success damage +2% per point - Quickstep's immunity window +0.01s per point - Dodge chance +1 per 2 points - Also affects REACTION skills as a % bonus modifier
GRI - Grit
- HP Regen speed +2% per point - Debuff efficiency +1% per point - Posture +1% per point - Also affects DEBUFF skills as a % bonus modifier
PRE - Precision
- Critical Strike +1 per point - Proc Chances +1% per point - Also affects CRITICAL skills as a % bonus modifier
Mind Stats
- Secondary bonuses (like healing power, buff efficiency and such) will be detailed in the next section. - The % bonus modifier varies according to skill and conditions such as cast ready state, stances and target.
FAI - Faith
- Magic Attack power +1 per point - Also affects SIMPLE skills as a % bonus modifier
RST - Restoration
- Heal Power +1 per point - Debuff Resistance +1% per point - Also affects DEFENSIVE skills as a % bonus modifier
WIS - Wisdom
- Max SP +1 per point - Soft Magic Defense +1 per point - SP Gain +1 per 10 points - Also affects RESOURCEFUL skills as a % bonus modifier
AFN - Affinity
- Increases the effects of Masteries and Signets. Effects varies on all cases. - Masteries are passives that increase effects of characters directly on the skill tree. - Signets are stackable passives from equipment that provide unique bonuses. - You can see more details about Signets here. - Also affects MASTERED skills as a % bonus modifier (Skills learned and used at max level).
INS - Insight
- SP Regen speed +1% per point - Buff efficiency +1% per point - SP Upkeep speed -1% per point - Also affects CONTINUOUS skills as a % bonus modifier
ATN - Attunement
- Action delay -0.5% per point - Cooldowns -0.5% per point - Also affects SPECIAL skills as a % bonus modifier