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Orchestria Map: Difference between revisions

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== <span class="luna-heading gold">Map of Orchestria</span> ==
</div>
<div class="wm-controls">
<div class="wm-controls">
   <button onclick="showGroup('group1')">Early Areas</button>
   <span class="wmbtn" data-group="group1">Field Areas</span> <span class="wmbtn" data-group="group2">Grand Dungeons</span>  <span class="wmbtn" data-group="group3">Dungeons</span>  <span class="wmbtn" data-group="group4">Obscura Dungeons</span> <div class="slider-wrap"> <div class="wm-controls wm-tier-controls">
  <button onclick="showGroup('group2')">Midgame</button>
</div>
   <button onclick="showGroup('group3')">Late Game</button>
   </div>
   <button onclick="showGroup('group4')">Special Zones</button>
</div>
 
<div id="wm-filter-container"></div>
</div>
 
<div class="wm-controls wm-tier-controls">
   <span class="tierbtn active" data-tier="tier1">Lv 1–10</span>  <span class="tierbtn active" data-tier="tier2">Lv 11–20</span>  <span class="tierbtn active" data-tier="tier3">Lv 21–30</span>  <span class="tierbtn active" data-tier="tier4">Lv 31–40</span>  <span class="tierbtn active" data-tier="tier5">Lv 41–50</span>  <span class="tierbtn active" data-tier="tier6">Lv 51–60</span>  <span class="tierbtn active" data-tier="tier7">Lv 61–70</span>  <span class="tierbtn active" data-tier="tier8">Lv 71–80</span>  <span class="tierbtn active" data-tier="tier9">Lv 81–90</span>  <span class="tierbtn active" data-tier="tier10">Lv 91–100</span>
</div>
</div>


<!-- === Main World Map === -->
{{WorldMap
{{WorldMap
|file=fieldsmap.png
|file=fieldsmap.png
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|markers=
|markers=


<!-- === Group 1: Early Areas === -->
<!-- === Special Locations === -->
<div class="wm-pin group1" style="left:87.1%; top:87.9%;">
<div class="wm-pin special" style="left:55%; top:16%;">
  <div class="box"><div class="content">
    <div class="title">Obscura Island</div>
    <div class="desc">The Luna Obscura floats above this small island with a temple under it.</div>
  </div></div>
</div>
 
<div class="wm-pin special" style="left:64%; top:80%;">
  <div class="pin-level">Nocturne</div>
  <div class="box"><div class="content">
    <div class="title">Blooming City of Nocturne</div>
    <div class="desc">[[File:nocturne.png|350px|link=]]A smaller city that was properly managed during the madness and rigorous testing of refugees. Even with its current sealed-off locations with strange cases and risks, it stills considered safe and closely guarded by the Cathedral of Blades as the last safe city of Orchestria.</div>
  </div></div>
</div>
 
<div class="wm-pin special" style="left:82%; top:76%;">
  <div class="pin-level">Cathedral of Blades</div>
  <div class="box"><div class="content">
    <div class="title">Cathedral of Blades</div>
    <div class="desc">[[File:cathedralblades.png|350px|link=]]Headquarters of the Hunters</div>
  </div></div>
</div>
 
<!-- === Fields === -->
<div class="wm-pin group1 tier1" style="left:75%; top:77%;">
  <div class="pin-level">3–6</div>
   <div class="box"><div class="content">
   <div class="box"><div class="content">
     <div class="title">Aria Road</div>
     <div class="title">Aria Road</div>
    <span class="level">Lv 3–6</span>
     <div class="desc">[[File:Aria_Forest.png|350px|link=]]A small road between Nocturne and the Cathedral of Blades. An old sky observatory was built and abandoned there. </div>
     <div class="desc">A small road between Nocturne and the Cathedral of Blades. An old sky observatory was built and abandoned there.</div>
   </div></div>
   </div></div>
</div>
</div>


<div class="wm-pin group1" style="left:72.1%; top:83.7%;">
<div class="wm-pin group1 tier1" style="left:73%; top:68%;">
  <div class="pin-level">7–10</div>
   <div class="box"><div class="content">
   <div class="box"><div class="content">
     <div class="title">The Crossroads</div>
     <div class="title">The Crossroads</div>
    <span class="level">Lv 7–10</span>
     <div class="desc">[[File:Aria_Forest.png|350px|link=]]Crossroads in front of the Forest Manor, the road to the east takes travelers to Crescendo and west takes to the Great Bridge through the ruins. </div>
     <div class="desc">Crossroads in front of the Forest Manor, the road to the east takes travelers to Crescendo and west takes to the Great Bridge through the ruins.</div>
   </div></div>
   </div></div>
</div>
</div>


<div class="wm-pin group1" style="left:58.7%; top:80.3%;">
<div class="wm-pin group1 tier2" style="left:56%; top:72%;">
  <div class="pin-level">11–14</div>
   <div class="box"><div class="content">
   <div class="box"><div class="content">
     <div class="title">The Ruined Path</div>
     <div class="title">The Ruined Path</div>
    <span class="level">Lv 11–14</span>
     <div class="desc">[[File:Aria_Forest.png|350px|link=]]Broken path filled with clutter, usually a place where bandits attack distracted travelers.</div>
     <div class="desc">Broken path filled with clutter, usually a place where bandits attack distracted travelers.</div>
   </div></div>
   </div></div>
</div>
</div>


<div class="wm-pin group1" style="left:47.2%; top:75.0%;">
<div class="wm-pin group1 tier2" style="left:54%; top:64%;">
  <div class="pin-level">15–18</div>
   <div class="box"><div class="content">
   <div class="box"><div class="content">
     <div class="title">Aria Village</div>
     <div class="title">Aria Village</div>
    <span class="level">Lv 15–18</span>
     <div class="desc">Small village that used to be a resting point for those traveling from Crescendo to other regions, now completely devastated by the madness.</div>
     <div class="desc">Small village that used to be a resting point for travelers, now completely devastated by the madness.</div>
   </div></div>
   </div></div>
</div>
</div>


<!-- === Group 2: Midgame === -->
<div class="wm-pin group1 tier2 tier3" style="left:51%; top:55%;">
<div class="wm-pin group2" style="left:60.0%; top:65.7%;">
  <div class="pin-level">19–23</div>
   <div class="box"><div class="content">
   <div class="box"><div class="content">
     <div class="title">Priest's Rest</div>
     <div class="title">Priest's Rest</div>
    <span class="level">Lv 19–23</span>
     <div class="desc">An open field near the Lighthouse, some people would setup camp there while on a pilgrimage to the Requiem Mausoleum or to watch the imposing ships traveling the straits. </div>
     <div class="desc">An open field near the Lighthouse, some people would setup camp there while on a pilgrimage.</div>
  </div></div>
</div>
 
<div class="wm-pin group2" style="left:73.3%; top:70.8%;">
  <div class="box"><div class="content">
    <div class="title">[??]</div>
    <span class="level">Lv 24–28</span>
    <div class="desc">[Add description if this location exists]</div>
   </div></div>
   </div></div>
</div>
</div>


<div class="wm-pin group2" style="left:43.6%; top:72.0%;">
<div class="wm-pin group1 tier4" style="left:47%; top:70%;">
  <div class="pin-level">31–35</div>
   <div class="box"><div class="content">
   <div class="box"><div class="content">
     <div class="title">The Great Bridge</div>
     <div class="title">The Great Bridge </div>
    <span class="level">Lv 31–35</span>
     <div class="desc">A large bridge over a shallow body of water that connects the two major regions of Crescendo, now in total disuse. </div>
     <div class="desc">A large bridge over shallow waters connecting Crescendo, now in total disuse.</div>
   </div></div>
   </div></div>
</div>
</div>


<div class="wm-pin group2" style="left:37.7%; top:74.1%;">
<div class="wm-pin group1 tier4" style="left:39%; top:75%;">
  <div class="pin-level">36–39</div>
   <div class="box"><div class="content">
   <div class="box"><div class="content">
     <div class="title">Merchant Road</div>
     <div class="title">Merchant Road</div>
    <span class="level">Lv 36–39</span>
     <div class="desc">A long road where merchants used to setup shop to avoid taxes from Sonata, well known for its gipsies and vagabond artists. </div>
     <div class="desc">A road where merchants would setup shop to avoid Sonata taxes. Known for gipsies and vagabond artists.</div>
   </div></div>
   </div></div>
</div>
</div>


<div class="wm-pin group2" style="left:30.6%; top:80.1%;">
<div class="wm-pin group1 tier4 tier5" style="left:28%; top:81%;">
  <div class="pin-level">40–43</div>
   <div class="box"><div class="content">
   <div class="box"><div class="content">
     <div class="title">New Beginnings Peninsula</div>
     <div class="title">New Beginnings Peninsula </div>
    <span class="level">Lv 40–43</span>
     <div class="desc">A peninsula near the Orphanage, kids would play around the area while dreaming of new families who would come and take them to a new home. </div>
     <div class="desc">Near the Orphanage, children would play here, dreaming of a new home.</div>
   </div></div>
   </div></div>
</div>
</div>


<div class="wm-pin group2" style="left:19.9%; top:72.1%;">
<div class="wm-pin group1 tier5" style="left:18%; top:73%;">
  <div class="pin-level">44–47</div>
   <div class="box"><div class="content">
   <div class="box"><div class="content">
     <div class="title">Gate of Orchestria</div>
     <div class="title">Gate of Orchestria</div>
    <span class="level">Lv 44–47</span>
     <div class="desc">The main road of access for travelers who arrive in Sonata, known for its unique architecture and open roads, along with multiple transportation systems. </div>
     <div class="desc">Main road of access to Sonata, famous for its open roads and unique transportation.</div>
   </div></div>
   </div></div>
</div>
</div>


<div class="wm-pin group2" style="left:16.9%; top:63.9%;">
<div class="wm-pin group1 tier5" style="left:32%; top:67%;">
  <div class="pin-level">49–52</div>
   <div class="box"><div class="content">
   <div class="box"><div class="content">
     <div class="title">[??]</div>
     <div class="title">City Outskirts</div>
    <span class="level">Lv 48–52</span>
     <div class="desc">Open fields near Sonata, where people would camp or enjoy some leasure, these days are long behind as these are now used for throwing out undesirable items...and people.</div>
     <div class="desc">[Add description if this location exists]</div>
   </div></div>
   </div></div>
</div>
</div>


<!-- === Group 3: Late Game === -->
<div class="wm-pin group1 tier3 tier4 " style="left:83%; top:57%;">
<div class="wm-pin group3" style="left:64.2%; top:70.0%;">
  <div class="pin-level">28–31</div>
   <div class="box"><div class="content">
   <div class="box"><div class="content">
     <div class="title">Crescendo Ascent</div>
     <div class="title">The Crescendo Ascent</div>
    <span class="level">Lv 59–61</span>
     <div class="desc">A dangerous road that decayed due to high maintenance required, with broken bridges and a crumbling path, once the main road to the Northeast. </div>
     <div class="desc">A dangerous road filled with broken bridges and collapsed paths.</div>
   </div></div>
   </div></div>
</div>
</div>


<div class="wm-pin group3" style="left:70.1%; top:65.0%;">
 
<div class="wm-pin group1 tier7" style="left:74%; top:48%;">
  <div class="pin-level">62–65</div>
   <div class="box"><div class="content">
   <div class="box"><div class="content">
     <div class="title">Abandoned Farms</div>
     <div class="title">Abandoned Farms</div>
    <span class="level">Lv 62–65</span>
     <div class="desc">Once a well guarded road for its strategic value and food production value, was completely destroyed by the madness and no longer bears any food safe for consumption.</div>
     <div class="desc">Farmland lost to madness, no longer bearing edible crops.</div>
   </div></div>
   </div></div>
</div>
</div>


<div class="wm-pin group3" style="left:77.2%; top:62.7%;">
<div class="wm-pin group1 tier7" style="left:87%; top:43%;">
  <div class="pin-level">66–68</div>
   <div class="box"><div class="content">
   <div class="box"><div class="content">
     <div class="title">Northern Harbor</div>
     <div class="title">Northern Harbor</div>
    <span class="level">Lv 66–68</span>
     <div class="desc"> Located beside the famous Fort Wilmore, the harbor was essential in properly providing direction towards the other regions and to the Fortress City of Intermezzo.</div>
     <div class="desc">Harbor near Fort Wilmore, vital for reaching the Fortress City of Intermezzo.</div>
   </div></div>
   </div></div>
</div>
</div>


<div class="wm-pin group3" style="left:21.4%; top:16.4%;">
<div class="wm-pin group1 tier8" style="left:5%; top:41%;">
  <div class="pin-level">71–73</div>
   <div class="box"><div class="content">
   <div class="box"><div class="content">
     <div class="title">Road of Tears</div>
     <div class="title">Road of Tears</div>
    <span class="level">Lv 71–73</span>
     <div class="desc">A small road west of Serenade, the burning city. Known for its constant rain and large bodies of water, as well as the poor state of the few houses found around it.</div>
     <div class="desc">A rainy path west of Serenade, with broken houses and flooded fields.</div>
   </div></div>
   </div></div>
</div>
</div>


<div class="wm-pin group3" style="left:11.6%; top:25.4%;">
<div class="wm-pin group1 tier8" style="left:11%; top:32%;">
  <div class="pin-level">74–76</div>
   <div class="box"><div class="content">
   <div class="box"><div class="content">
     <div class="title">Field of Memories</div>
     <div class="title">Streams of Memories</div>
    <span class="level">Lv 74–76</span>
     <div class="desc">Field where the people would remember their lost loved ones and bring the younger generation to learn about mortality with its small temples to pay respects. </div>
     <div class="desc">A field for honoring the dead, with scattered shrines and memorials.</div>
   </div></div>
   </div></div>
</div>
</div>


<!-- === Group 4: Special Zones === -->
<div class="wm-pin group1 tier8" style="left:84%; top:25%;">
<div class="wm-pin group4" style="left:92.5%; top:49.9%;">
  <div class="pin-level">77–79</div>
   <div class="box"><div class="content">
   <div class="box"><div class="content">
     <div class="title">First Snow</div>
     <div class="title">First Snow</div>
    <span class="level">Lv 77–80</span>
     <div class="desc">Fields covered in frost and white snow, known for its beautiful frost flowers and vibrant visuals. </div>
     <div class="desc">Frosty fields known for their beauty and frost flowers.</div>
   </div></div>
   </div></div>
</div>
</div>


<div class="wm-pin group4" style="left:99.7%; top:46.0%;">
<div class="wm-pin group1 tier8 tier9" style="left:91%; top:18%;">
  <div class="pin-level">80–82</div>
   <div class="box"><div class="content">
   <div class="box"><div class="content">
     <div class="title">Diamond Mountains</div>
     <div class="title">Diamond Mountains</div>
    <span class="level">Lv 81–82</span>
     <div class="desc">Large mountains with endless roads of snow and cold, abandoned since old ages and a mysterious place where few would dare visit. </div>
     <div class="desc">Massive mountains lost in the snow, rarely visited.</div>
   </div></div>
   </div></div>
</div>
</div>


<div class="wm-pin group4" style="left:68.0%; top:53.8%;">
<div class="wm-pin group1 tier9" style="left:47%; top:41%;">
  <div class="pin-level">83–85</div>
   <div class="box"><div class="content">
   <div class="box"><div class="content">
     <div class="title">Queen's Gate</div>
     <div class="title">Queen's Gate</div>
     <span class="level">Lv 83–85</span>
     <div class="desc">Gates to the Capital of Orchestria, an imposing sight with a large access path through a hill. Has a large checkpoint for travelers and merchants coming and going.</div>
     <div class="desc">Gates to the capital, located atop a scenic hill.</div>
  </div></div>
</div>
 
 
<!-- === Group 2: Grand Dungeons === -->
 
<div class="wm-pin group2 tier4 tier5" style="left:89%; top:68%;">
  <div class="pin-level">Crescendo<br> 30-45</div>
  <div class="box"><div class="content">
    <div class="title">Business City of Crescendo</div>
    <div class="desc">[[File:Crescendo.png|350px|link=]]A large city that used to be the key to the 3 pillars of Orchestria: Its religion, its science and its economy, all working together to push the country forward. Nowadays its just a large city filled with guards without a duty and people without purpose... all thanks to the madness. </div>
  </div></div>
</div>
<div class="wm-pin group2 tier6 tier7" style="left:21%; top:61%;">
  <div class="pin-level">Sonata<br> 55-65</div>
  <div class="box"><div class="content">
    <div class="title">Great City of Sonata</div>
    <div class="desc">A large city once the main gateway to other countries through its train tracks and stations, fell in ruins as the large amount of visitors were afflicted by the madness and slowly eroded away at the city structures and its citizens until it Orchestria lost its connections. </div>
  </div></div>
</div>
 
<div class="wm-pin group2 tier7 tier8" style="left:58%; top:46%;">
  <div class="pin-level">Requiem Mausoleum<br> 65-75</div>
  <div class="box"><div class="content">
    <div class="title">Requiem Mausoleum</div>
     <div class="desc">[[File:requiemmausoleum.png|350px|link=]]A large building where all the "relevant" people of Orchestria were buried. It's part of the culture that anyone who has a name worth remembering is to be buried and honored there... which makes it a prime location for graverobbers or necromancers looking for inspirations... this is only made worse by the madness. </div>
  </div></div>
</div>
 
<div class="wm-pin group2 tier8 tier9" style="left:80%; top:37%;">
  <div class="pin-level">Intermezzo<br> 75-85</div>
  <div class="box"><div class="content">
    <div class="title">Fortress City of Intermezzo</div>
    <div class="desc">A fortified city built over the sea, with imposing towers and structures and a massive naval fleet to provide supplies, troops and order to Orchestria. Once the safest location in the country is now only a shadow of its former glory filled with memories of a better time of order and culture.</div>
  </div></div>
</div>
 
<div class="wm-pin group2 tier9 tier10" style="left:43%; top:34%;">
  <div class="pin-level">Rhapsody<br> 85-95</div>
  <div class="box"><div class="content">
    <div class="title">Royal Capital of Rhapsody</div>
    <div class="desc">Capital of Orchestria, a large city full of people of all sorts, perfect for a sudden madness to take them down while the king and its advisors keep repeating that there is no reason to panic, down to the last day before they saw their end at the hands of a raging mob.</div>
  </div></div>
</div>
 
 
<!-- === Group 3: Dungeons === -->
<div class="wm-pin group3 tier1" style="left:85%; top:80%;">
  <div class="pin-level">Garden of Blades 1–5</div>
  <div class="box"><div class="content">
    <div class="title">Garden of Blades</div>
    <div class="desc">[[File:gardenblades.png|350px|link=]]A gorgeous garden located near a beach, while some creatures live there, most of them are friendly to the Hunters and kept safe by them. Trainers usually test apprentices in training in the essentials. </div>
   </div></div>
   </div></div>
</div>
</div>


<!-- Obscura Island — group4 or hidden -->
<div class="wm-pin group3 tier1 tier2" style="left:64%; top:83%;">
  <div class="pin-levelright">Mad Drinker 9–14</div>
  <div class="box"><div class="content">
    <div class="title">Mad Drinker</div>
    <div class="desc">A large pub known for its huge brawls with the workers always getting pissed at the way people get out of their way to make a mess. Something strange may be messing a bit with the visitors, making them a bit more angry than usual. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier2" style="left:64%; top:85%;">
  <div class="pin-levelright">Abandoned Hotel 15–20</div>
  <div class="box"><div class="content">
    <div class="title">Abandoned Hotel</div>
    <div class="desc">An old hotel that once belonged to a powerful family. Left in disrepair due to the constant problems with hauntings and ghosts in general. A reward is known to be provided for those who solve the situation. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier3" style="left:64%; top:87%;">
  <div class="pin-levelright">Broken Shores 21–26</div>
  <div class="box"><div class="content">
    <div class="title">Broken Shores</div>
    <div class="desc">Located south of Nocturne, a hellish maze of broken ships where the madness took complete control. Blocks access to the open seas of the south of Orchestria and isolates the region even further. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier3" style="left:60%; top:57%;">
  <div class="pin-level">Whispering Forest 24–28</div>
  <div class="box"><div class="content">
    <div class="title">Whispering Forest</div>
    <div class="desc">A strange forest known for the muffled whispers people hear when moving around and its forest spirits who don't like those exploring around it much. </div>
  </div></div>
</div>
 
</div>
<div class="wm-pin group3 tier4" style="left:89%; top:62%;">
  <div class="pin-levelright">Red Crypt 35-40</div>
  <div class="box"><div class="content">
    <div class="title">Red Crypt</div>
    <div class="desc">[[File:redcrypt.png|350px|link=]]The laboratory where blood is stored, studied and used to help treat people from a variety of diseases and issues. While rumours of strange experiments were reported, nothing was ever proven.</div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier5" style="left:89%; top:64%;">
  <div class="pin-levelright">Royal House of Coin 43-47</div>
  <div class="box"><div class="content">
    <div class="title">Royal House of Coin</div>
    <div class="desc">The bank where most of the riches of Orchestria were safely kept, as well as any heirlooms that the families would deem important... or dangerous to keep around. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier7" style="left:89%; top:66%;">
  <div class="pin-levelright">House of Suffering 62-66</div>
  <div class="box"><div class="content">
    <div class="title">House of Suffering</div>
    <div class="desc">The largest church in the region, people would come to this place to take part in multiple rituals to cleanse their soul of sins and anything they might have done wrong. Sometimes the rituals could go too far... </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier7 tier8" style="left:58%; top:40%;">
  <div class="pin-levelright">Sepulcher of Bones 69-73</div>
  <div class="box"><div class="content">
    <div class="title">Sepulcher of Bones</div>
    <div class="desc">A large tomb where the bodies of knights and warriors from wars would be buried. Most leaders would be acknowledged and have a proper burial, but for those low ranking soldiers with no coin to their name, being dumped in this hole would be more than enough. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier8" style="left:58%; top:42%;">
  <div class="pin-levelright">Thieves Path 75-76</div>
  <div class="box"><div class="content">
    <div class="title">Thieves Path</div>
    <div class="desc">A small locked-off section dug by thieves long ago to flee from the Royal City of Rhapsody to the southern region. While not many know of this path, those who do know it are not ready to share anything they found and hoarded over years, on their small, madness-filled community. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier10" style="left:58%; top:44%;">
  <div class="pin-levelright">Lost Tomb of the King 94-97</div>
  <div class="box"><div class="content">
    <div class="title">Lost Tomb of the King</div>
    <div class="desc">An old tomb from a late king from Orchestria. While its identity was lost to history hundreds of years ago, his knights patron the halls to this day and keep any intruder away... or locked inside with them, usually dead. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier10" style="left:80%; top:35%;">
  <div class="pin-levelright">Grand Ministry of Orchestria 96-99</div>
  <div class="box"><div class="content">
    <div class="title">Grand Ministry of Orchestria</div>
    <div class="desc">While Orchestria was managed by 6 ministries along with the King, the reach of power can go deep and corrupt the heart of anyone eventually, for those lusting for greed, power or both can't be stopped and know no bounds. Once the place where the most powerful men would gather, now a symbol that no matter how high you are, you can always fall. </div>
  </div></div>
</div>
 
 
<div class="wm-pin group3 tier9" style="left:80%; top:33%;">
  <div class="pin-levelright">The Archives 84-88</div>
  <div class="box"><div class="content">
    <div class="title">The Archives</div>
    <div class="desc">Conquering does not matter if there is nobody to admire your actions. The Archives are the perfect location for people to learn about what was done in the past, even if at the risk of the past coming back to fight back due to the Madness. </div>
  </div></div>
</div>
 
 
<div class="wm-pin group3 tier8 tier9" style="left:80%; top:31%;">
  <div class="pin-levelright">National Storehouse 79-83</div>
  <div class="box"><div class="content">
    <div class="title">National Storehouse</div>
    <div class="desc">While Orchestria has limited access to farmlands, the extensive access to water and a large variety of biomes allow food to be grown in multiple smaller locations. This food still needs to be properly stored and managed to reach whoever needs it... or so it used to be. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier6 tier7" style="left:21%; top:55%;">
  <div class="pin-levelright">The Opera House 59-63</div>
  <div class="box"><div class="content">
    <div class="title">The Opera House</div>
    <div class="desc">A central part of the culture of Sonata, not only for its concerts but its food and parties. A place where people would come from outside the land to visit and have a good time...or so it used to be like this. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier7 tier8" style="left:21%; top:57%;">
  <div class="pin-levelright">Grand Central Station 66-71</div>
  <div class="box"><div class="content">
    <div class="title">Grand Central Station</div>
    <div class="desc">[[File:Grandstation.png|350px|link=]]A large train station that would receive trains from multiple other locations, and people would use it as the main entry point into Orchestria... even if some trains would arrive from unknown places that couldn't exist. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier8 tier9" style="left:21%; top:59%;">
  <div class="pin-levelright">Dr.Clockwise's Shop 78-82</div>
  <div class="box"><div class="content">
    <div class="title">Dr.Clockwise's Shop</div>
    <div class="desc">A well-known genius and responsible for many inventions in Orchestria, including the prototypes for the Constructs used by the Raiju from the Cathedral, this shop has a wide assortment of toys... and weird abominations of mechanisms that were never fully understood, just like the doctor himself. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier9" style="left:43%; top:28%;">
  <div class="pin-levelright">Carnival of Smiles 87-90</div>
  <div class="box"><div class="content">
    <div class="title">Carnival of Smiles</div>
    <div class="desc">A happy region of the city, where people would spend their nights enjoying good food and entertainment while wearing their customized masks, showing their emotions and dreams. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier10" style="left:43%; top:30%;">
  <div class="pin-levelright">Mute Chapel 91-93</div>
  <div class="box"><div class="content">
    <div class="title">Mute Chapel</div>
    <div class="desc">A strange church in the city for those who were never heard by their gods. Built as a monument of irony, bringing all sorts of religions together in a major attempt for those lacking in faith to listen to the voice of their beliefs. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier10" style="left:43%; top:32%;">
  <div class="pin-levelright">Royal Laboratory 99-100</div>
  <div class="box"><div class="content">
    <div class="title">Royal Laboratory</div>
    <div class="desc">Nobody knows what sort of experiments the ministry authorized here, but what is known is that they visited the Luna Obscura plenty of times...</div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier4" style="left:69%; top:65%;">
  <div class="pin-level">Forest Manor 31–36</div>
  <div class="box"><div class="content">
    <div class="title">Forest Manor</div>
    <div class="desc">An old mansion which used to be owned by a vampire and populated by its allies and servants. Not a welcome place to visit after the madness brought old stories back to life... </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier9 tier10" style="left:75%; top:58%;">
  <div class="pin-level">Tower of Mirrors 86–91</div>
  <div class="box"><div class="content">
    <div class="title">Tower of Mirrors</div>
    <div class="desc">An old legend talks about how staring for too long towards a mirror can make a person lose itself inside it, or see strange reflections. A strange tower full of those, that nobody is really what happens inside it is more reason for concerns. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier10" style="left:82%; top:51%;">
  <div class="pin-level">Blackrock Sanatorium 92–94</div>
  <div class="box"><div class="content">
    <div class="title">Blackrock Sanatorium</div>
    <div class="desc">Described as "A hospital for people who can't be healed.", the sanatorium is known for its strange stories and sounds, and most people do well to avoid coming close to it... while the unlucky souls inside wait endlessly for a loved one to visit... so they can feel a semblance of love, or enact their vengeance for being abandoned there for so long. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier7 tier8" style="left:92%; top:44%;">
  <div class="pin-level">Fort Wilmore 70–74</div>
  <div class="box"><div class="content">
    <div class="title">Fort Wilmore</div>
    <div class="desc">A large fort used as the main military base of Orchestria, closely supported by Intermezzo, the Fortress City. When the madness struck, a strange light was seen over the fort and ever since, the line between life, death and afterlife was cut, bringing all stages of existence together. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier2 tier3" style="left:48%; top:64%;">
  <div class="pin-level">Red Village 18–23</div>
  <div class="box"><div class="content">
    <div class="title">Red Village</div>
    <div class="desc">A small fishing village known for its unique cliffside, a known spot for resting and resupplying for those traveling around the Orchestria Straits. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier5" style="left:28%; top:75%;">
  <div class="pin-level">The Orphanage 42–46</div>
  <div class="box"><div class="content">
    <div class="title">The Orphanage</div>
    <div class="desc">A large mansion where abandoned children would live under care of and old man. Strange sightings of entities were reported as the children had suddenly vanished after the madness. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier5" style="left:11%; top:72%;">
  <div class="pin-level">Coral Coast 48–52</div>
  <div class="box"><div class="content">
    <div class="title">Coral Coast</div>
    <div class="desc">A gorgeous beach with a long coastline with colorful coral, and a well known cave that goes deep underwater with strange creatures not found on land... stories tell of how some of them would sneak up and kidnap tourists and travelers and take them deep inside. </div>
  </div></div>
</div>
 
 
<div class="wm-pin group3 tier6" style="left:25%; top:66%;">
  <div class="pin-level">St.Noblac's Gaol 51–55</div>
  <div class="box"><div class="content">
    <div class="title">St.Noblac's Gaol</div>
    <div class="desc">A large prison where the worst scum of Orchestria would be kept. No matter what was done, most would give in to despair and go crazy within its endless walls and corridors, awaiting for forgiveness that would never come. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier8" style="left:12%; top:44%;">
  <div class="pin-level">Observatorium Astrologika 73–79</div>
  <div class="box"><div class="content">
    <div class="title">Observatorium Astrologika</div>
    <div class="desc">A very small building with a gorgeous interior and unique magic used to observe the cosmos. Developed as a way to bring a small piece of the universe directly to Orchestria, its unknown how much of it is real, or how deep its crystal walkways go. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier9 tier10" style="left:20%; top:37.5%;">
  <div class="pin-level">Quiet Serenade 89–92</div>
  <div class="box"><div class="content">
    <div class="title">Quiet Serenade</div>
    <div class="desc">A city consumed by the irony of eternal rain and endless fires afflicted by the Madness, completely lost and off limits to most people as no plans to restore it are even being considered. The few people who dare remain there can no longer be considered part of society.</div>
  </div></div>
</div>
 
 
<div class="wm-pin group3 tier8" style="left:15%; top:27%;">
  <div class="pin-level">Memory Graveyard 77–80</div>
  <div class="box"><div class="content">
    <div class="title">Memory Graveyard</div>
    <div class="desc">A large graveyard known for its unique properties of bringing the presence of those long gone that are missed. While remembering moments of life from those who already died is easier, the same is true from those who were cursed with living forever, even as they rot and decay over the years. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier10" style="left:77%; top:26%;">
  <div class="pin-level">The Circle 99–100</div>
  <div class="box"><div class="content">
    <div class="title">The Circle</div>
    <div class="desc">The main location where one of the major cults of the Luna Obscura gathers for their meetings and discussions. A small village around a large reunion site so people can spend extended time focusing on what matters to them. </div>
  </div></div>
</div>
 
<div class="wm-pin group3 tier9" style="left:93%; top:13%;">
  <div class="pin-level">Ice Palace 82–85</div>
  <div class="box"><div class="content">
    <div class="title">Ice Palace</div>
    <div class="desc">A long-since abandoned palace in the mountains, from back when the region of Cappricio was not part of Orchestria. There are rumours that a strange creature took this place as its home, while controlling the ice unlike any other before it. </div>
  </div></div>
</div>
 
 
<!-- === Group 4: Obscura Dungeons === -->
 
<div class="wm-pin group4 tier3" style="left:58%; top:64%;">
  <div class="pin-level">21-25</div>
  <div class="box"><div class="content">
    <div class="title">Knowledge of the Old Ones</div>
    <div class="desc">Not everything should be learned...</div>
  </div></div>
</div>
 
<div class="wm-pin group4 tier3" style="left:95%; top:69%;">
  <div class="pin-level">40-45</div>
  <div class="box"><div class="content">
    <div class="title">Nightmare at the Docks</div>
    <div class="desc">Not all knowledge should be known...</div>
  </div></div>
</div>
 
<div class="wm-pin group4 tier3" style="left:14%; top:58%;">
  <div class="pin-level">50-100</div>
  <div class="box"><div class="content">
    <div class="title">The Forgotten Railways</div>
    <div class="desc">A Long road to the afterlife...[[Forgotten_Railways| Detailed Page]]</div>
  </div></div>
</div>
 
<div class="wm-pin group4 tier3" style="left:74%; top:36%;">
  <div class="pin-level">80-85</div>
  <div class="box"><div class="content">
    <div class="title">Abandoned Alleyway</div>
    <div class="desc">Secrets hide in plain view...</div>
  </div></div>
</div>
 
 
<div class="wm-pin group4 tier3" style="left:93%; top:29%;">
  <div class="pin-level">90-95</div>
  <div class="box"><div class="content">
    <div class="title">Eternal Frost</div>
    <div class="desc">Capriccio City lost to ice...</div>
  </div></div>
</div>
 
<div class="wm-pin group4 tier3" style="left:43%; top:20%;">
  <div class="pin-level">100</div>
  <div class="box"><div class="content">
    <div class="title">Rhapsody Castle</div>
    <div class="desc">One throne for the true king...[[Rhapsody_Castle| Detailed Page]]</div>
  </div></div>
</div>
 
<div class="wm-pin group4 tier3" style="left:59%; top:13%;">
  <div class="pin-level">100</div>
  <div class="box"><div class="content">
    <div class="title">Abyss of Sinners</div>
    <div class="desc">9 Circles of madness...[[Abyss_of_Sinners| Detailed Page]]</div>
  </div></div>
</div>
 
 
 
}}
}}
</div>
</div>

Latest revision as of 14:34, 4 November 2025


Map of Orchestria


Field Areas Grand Dungeons Dungeons Obscura Dungeons
 Lv 1–10  Lv 11–20  Lv 21–30  Lv 31–40  Lv 41–50  Lv 51–60  Lv 61–70  Lv 71–80  Lv 81–90  Lv 91–100


Obscura Island
The Luna Obscura floats above this small island with a temple under it.
Nocturne
Blooming City of Nocturne
A smaller city that was properly managed during the madness and rigorous testing of refugees. Even with its current sealed-off locations with strange cases and risks, it stills considered safe and closely guarded by the Cathedral of Blades as the last safe city of Orchestria.
Cathedral of Blades
Cathedral of Blades
Headquarters of the Hunters
3–6
Aria Road
A small road between Nocturne and the Cathedral of Blades. An old sky observatory was built and abandoned there.
7–10
The Crossroads
Crossroads in front of the Forest Manor, the road to the east takes travelers to Crescendo and west takes to the Great Bridge through the ruins.
11–14
The Ruined Path
Broken path filled with clutter, usually a place where bandits attack distracted travelers.
15–18
Aria Village
Small village that used to be a resting point for those traveling from Crescendo to other regions, now completely devastated by the madness.
19–23
Priest's Rest
An open field near the Lighthouse, some people would setup camp there while on a pilgrimage to the Requiem Mausoleum or to watch the imposing ships traveling the straits.
31–35
The Great Bridge
A large bridge over a shallow body of water that connects the two major regions of Crescendo, now in total disuse.
36–39
Merchant Road
A long road where merchants used to setup shop to avoid taxes from Sonata, well known for its gipsies and vagabond artists.
40–43
New Beginnings Peninsula
A peninsula near the Orphanage, kids would play around the area while dreaming of new families who would come and take them to a new home.
44–47
Gate of Orchestria
The main road of access for travelers who arrive in Sonata, known for its unique architecture and open roads, along with multiple transportation systems.
49–52
City Outskirts
Open fields near Sonata, where people would camp or enjoy some leasure, these days are long behind as these are now used for throwing out undesirable items...and people.
28–31
The Crescendo Ascent
A dangerous road that decayed due to high maintenance required, with broken bridges and a crumbling path, once the main road to the Northeast.


62–65
Abandoned Farms
Once a well guarded road for its strategic value and food production value, was completely destroyed by the madness and no longer bears any food safe for consumption.
66–68
Northern Harbor
Located beside the famous Fort Wilmore, the harbor was essential in properly providing direction towards the other regions and to the Fortress City of Intermezzo.
71–73
Road of Tears
A small road west of Serenade, the burning city. Known for its constant rain and large bodies of water, as well as the poor state of the few houses found around it.
74–76
Streams of Memories
Field where the people would remember their lost loved ones and bring the younger generation to learn about mortality with its small temples to pay respects.
77–79
First Snow
Fields covered in frost and white snow, known for its beautiful frost flowers and vibrant visuals.
80–82
Diamond Mountains
Large mountains with endless roads of snow and cold, abandoned since old ages and a mysterious place where few would dare visit.
83–85
Queen's Gate
Gates to the Capital of Orchestria, an imposing sight with a large access path through a hill. Has a large checkpoint for travelers and merchants coming and going.


Crescendo
30-45
Business City of Crescendo
A large city that used to be the key to the 3 pillars of Orchestria: Its religion, its science and its economy, all working together to push the country forward. Nowadays its just a large city filled with guards without a duty and people without purpose... all thanks to the madness.
Sonata
55-65
Great City of Sonata
A large city once the main gateway to other countries through its train tracks and stations, fell in ruins as the large amount of visitors were afflicted by the madness and slowly eroded away at the city structures and its citizens until it Orchestria lost its connections.
Requiem Mausoleum
65-75
Requiem Mausoleum
A large building where all the "relevant" people of Orchestria were buried. It's part of the culture that anyone who has a name worth remembering is to be buried and honored there... which makes it a prime location for graverobbers or necromancers looking for inspirations... this is only made worse by the madness.
Intermezzo
75-85
Fortress City of Intermezzo
A fortified city built over the sea, with imposing towers and structures and a massive naval fleet to provide supplies, troops and order to Orchestria. Once the safest location in the country is now only a shadow of its former glory filled with memories of a better time of order and culture.
Rhapsody
85-95
Royal Capital of Rhapsody
Capital of Orchestria, a large city full of people of all sorts, perfect for a sudden madness to take them down while the king and its advisors keep repeating that there is no reason to panic, down to the last day before they saw their end at the hands of a raging mob.


Garden of Blades 1–5
Garden of Blades
A gorgeous garden located near a beach, while some creatures live there, most of them are friendly to the Hunters and kept safe by them. Trainers usually test apprentices in training in the essentials.
Mad Drinker 9–14
Mad Drinker
A large pub known for its huge brawls with the workers always getting pissed at the way people get out of their way to make a mess. Something strange may be messing a bit with the visitors, making them a bit more angry than usual.
Abandoned Hotel 15–20
Abandoned Hotel
An old hotel that once belonged to a powerful family. Left in disrepair due to the constant problems with hauntings and ghosts in general. A reward is known to be provided for those who solve the situation.
Broken Shores 21–26
Broken Shores
Located south of Nocturne, a hellish maze of broken ships where the madness took complete control. Blocks access to the open seas of the south of Orchestria and isolates the region even further.
Whispering Forest 24–28
Whispering Forest
A strange forest known for the muffled whispers people hear when moving around and its forest spirits who don't like those exploring around it much.
Red Crypt 35-40
Red Crypt
The laboratory where blood is stored, studied and used to help treat people from a variety of diseases and issues. While rumours of strange experiments were reported, nothing was ever proven.
Royal House of Coin 43-47
Royal House of Coin
The bank where most of the riches of Orchestria were safely kept, as well as any heirlooms that the families would deem important... or dangerous to keep around.
House of Suffering 62-66
House of Suffering
The largest church in the region, people would come to this place to take part in multiple rituals to cleanse their soul of sins and anything they might have done wrong. Sometimes the rituals could go too far...
Sepulcher of Bones 69-73
Sepulcher of Bones
A large tomb where the bodies of knights and warriors from wars would be buried. Most leaders would be acknowledged and have a proper burial, but for those low ranking soldiers with no coin to their name, being dumped in this hole would be more than enough.
Thieves Path 75-76
Thieves Path
A small locked-off section dug by thieves long ago to flee from the Royal City of Rhapsody to the southern region. While not many know of this path, those who do know it are not ready to share anything they found and hoarded over years, on their small, madness-filled community.
Lost Tomb of the King 94-97
Lost Tomb of the King
An old tomb from a late king from Orchestria. While its identity was lost to history hundreds of years ago, his knights patron the halls to this day and keep any intruder away... or locked inside with them, usually dead.
Grand Ministry of Orchestria 96-99
Grand Ministry of Orchestria
While Orchestria was managed by 6 ministries along with the King, the reach of power can go deep and corrupt the heart of anyone eventually, for those lusting for greed, power or both can't be stopped and know no bounds. Once the place where the most powerful men would gather, now a symbol that no matter how high you are, you can always fall.


The Archives 84-88
The Archives
Conquering does not matter if there is nobody to admire your actions. The Archives are the perfect location for people to learn about what was done in the past, even if at the risk of the past coming back to fight back due to the Madness.


National Storehouse 79-83
National Storehouse
While Orchestria has limited access to farmlands, the extensive access to water and a large variety of biomes allow food to be grown in multiple smaller locations. This food still needs to be properly stored and managed to reach whoever needs it... or so it used to be.
The Opera House 59-63
The Opera House
A central part of the culture of Sonata, not only for its concerts but its food and parties. A place where people would come from outside the land to visit and have a good time...or so it used to be like this.
Grand Central Station 66-71
Grand Central Station
A large train station that would receive trains from multiple other locations, and people would use it as the main entry point into Orchestria... even if some trains would arrive from unknown places that couldn't exist.
Dr.Clockwise's Shop 78-82
Dr.Clockwise's Shop
A well-known genius and responsible for many inventions in Orchestria, including the prototypes for the Constructs used by the Raiju from the Cathedral, this shop has a wide assortment of toys... and weird abominations of mechanisms that were never fully understood, just like the doctor himself.
Carnival of Smiles 87-90
Carnival of Smiles
A happy region of the city, where people would spend their nights enjoying good food and entertainment while wearing their customized masks, showing their emotions and dreams.
Mute Chapel 91-93
Mute Chapel
A strange church in the city for those who were never heard by their gods. Built as a monument of irony, bringing all sorts of religions together in a major attempt for those lacking in faith to listen to the voice of their beliefs.
Royal Laboratory 99-100
Royal Laboratory
Nobody knows what sort of experiments the ministry authorized here, but what is known is that they visited the Luna Obscura plenty of times...
Forest Manor 31–36
Forest Manor
An old mansion which used to be owned by a vampire and populated by its allies and servants. Not a welcome place to visit after the madness brought old stories back to life...
Tower of Mirrors 86–91
Tower of Mirrors
An old legend talks about how staring for too long towards a mirror can make a person lose itself inside it, or see strange reflections. A strange tower full of those, that nobody is really what happens inside it is more reason for concerns.
Blackrock Sanatorium 92–94
Blackrock Sanatorium
Described as "A hospital for people who can't be healed.", the sanatorium is known for its strange stories and sounds, and most people do well to avoid coming close to it... while the unlucky souls inside wait endlessly for a loved one to visit... so they can feel a semblance of love, or enact their vengeance for being abandoned there for so long.
Fort Wilmore 70–74
Fort Wilmore
A large fort used as the main military base of Orchestria, closely supported by Intermezzo, the Fortress City. When the madness struck, a strange light was seen over the fort and ever since, the line between life, death and afterlife was cut, bringing all stages of existence together.
Red Village 18–23
Red Village
A small fishing village known for its unique cliffside, a known spot for resting and resupplying for those traveling around the Orchestria Straits.
The Orphanage 42–46
The Orphanage
A large mansion where abandoned children would live under care of and old man. Strange sightings of entities were reported as the children had suddenly vanished after the madness.
Coral Coast 48–52
Coral Coast
A gorgeous beach with a long coastline with colorful coral, and a well known cave that goes deep underwater with strange creatures not found on land... stories tell of how some of them would sneak up and kidnap tourists and travelers and take them deep inside.


St.Noblac's Gaol 51–55
St.Noblac's Gaol
A large prison where the worst scum of Orchestria would be kept. No matter what was done, most would give in to despair and go crazy within its endless walls and corridors, awaiting for forgiveness that would never come.
Observatorium Astrologika 73–79
Observatorium Astrologika
A very small building with a gorgeous interior and unique magic used to observe the cosmos. Developed as a way to bring a small piece of the universe directly to Orchestria, its unknown how much of it is real, or how deep its crystal walkways go.
Quiet Serenade 89–92
Quiet Serenade
A city consumed by the irony of eternal rain and endless fires afflicted by the Madness, completely lost and off limits to most people as no plans to restore it are even being considered. The few people who dare remain there can no longer be considered part of society.


Memory Graveyard 77–80
Memory Graveyard
A large graveyard known for its unique properties of bringing the presence of those long gone that are missed. While remembering moments of life from those who already died is easier, the same is true from those who were cursed with living forever, even as they rot and decay over the years.
The Circle 99–100
The Circle
The main location where one of the major cults of the Luna Obscura gathers for their meetings and discussions. A small village around a large reunion site so people can spend extended time focusing on what matters to them.
Ice Palace 82–85
Ice Palace
A long-since abandoned palace in the mountains, from back when the region of Cappricio was not part of Orchestria. There are rumours that a strange creature took this place as its home, while controlling the ice unlike any other before it.


21-25
Knowledge of the Old Ones
Not everything should be learned...
40-45
Nightmare at the Docks
Not all knowledge should be known...
50-100
The Forgotten Railways
A Long road to the afterlife... Detailed Page
80-85
Abandoned Alleyway
Secrets hide in plain view...


90-95
Eternal Frost
Capriccio City lost to ice...
100
Rhapsody Castle
One throne for the true king... Detailed Page
100
Abyss of Sinners
9 Circles of madness... Detailed Page