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Seasons: Difference between revisions

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Created page with "This is overall information on how seasons will work. This will be updated as needed. The seasons will be made of 6 key pieces: -Seasons will last 2-3 months and always be themed and named. They will come with large patches with new dungeons, gear, new Abyss of Sinners floor (endgame longdungeon) and such. -When season starts, everyone will know what was the least played job in the previous season. One for Astral and one for Umbral. -During that season, characters cr..."
 
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This is overall information on how seasons will work. This will be updated as needed.
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= <span class="luna-heading cyan">How Seasons will work</span> =
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This is overall information on how seasons will work. This will be updated with more details later on.


The seasons will be made of 6 key pieces:
The seasons will be made of 6 key pieces:


-Seasons will last 2-3 months and always be themed and named. They will come with large patches with new dungeons, gear, new Abyss of Sinners floor (endgame longdungeon) and such.
* Seasons will last 2-3 months and always be themed and named. They will come with large patches with new dungeons, gear, new Abyss of Sinners floor (endgame longdungeon) and such.


-When season starts, everyone will know what was the least played job in the previous season. One for Astral and one for Umbral.
* When season starts, everyone will know what was the least played job in the previous season. One for Astral and one for Umbral.


-During that season, characters created with that job will have a unique Legendary Item that awards drops of tokens. They also will get specific rewards at certain leveling milestones as well as unique challenges tailored to that job. The idea is that you are incentivated to try a new job and find ways to make it work.
* During that season, characters created with that job will have a unique Legendary Item that awards drops of tokens. They also will get specific rewards at certain leveling milestones as well as unique challenges tailored to that job. The idea is that you are incentivated to try a new job and find ways to make it work.


-The first player to get to Lv100 with that job will get a special reward to be decided.
* The first player to get to Lv100 with that job will get a special reward to be decided.


-Players with other jobs will also get tokens, at a reduced chance. As long as the character was created after season started.
* Players with other jobs will also get tokens, at a reduced chance. As long as the character was created after season started.


-At the end of the season, the side between Astral and Umbral with the most tokens will win the season and the cathedral will be decorated with their colors for the next season. That side also will get a new cosmetic themed around their jobs added.
* At the end of the season, the side between Astral and Umbral with the most tokens will win the season and the cathedral will be decorated with their colors for the next season. That side also will get a new cosmetic themed around their jobs added.


There are no locks or requirements to reroll your entire progress or use clean gear. its the same server, there are no resets. only -INCENTIVES- to try out another job or visit specific places.
There are no locks or requirements to reroll your entire progress or use clean gear. its the same server, there are no resets. only -INCENTIVES- to try out another job or visit specific places.
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TLDR on Seasons:
TLDR on Seasons:
-No progress is lost or reset ever.
-No progress is lost or reset ever.
-You make a new character, it gets a special item that identifies it as part of the Season. This item allows it to collect tokens to turn-in for rewards
-You make a new character, it gets a special item that identifies it as part of the Season. This item allows it to collect tokens to turn-in for rewards
-Astral vs Umbral, the side with more tokens at the end get cosmetic rewards.
-Astral vs Umbral, the side with more tokens at the end get cosmetic rewards.
-A special job from each side will be picked based on least played server-wide. This job will have higher token drop rate.
-A special job from each side will be picked based on least played server-wide. This job will have higher token drop rate.

Latest revision as of 19:36, 24 September 2025

How Seasons will work


This is overall information on how seasons will work. This will be updated with more details later on.

The seasons will be made of 6 key pieces:

  • Seasons will last 2-3 months and always be themed and named. They will come with large patches with new dungeons, gear, new Abyss of Sinners floor (endgame longdungeon) and such.
  • When season starts, everyone will know what was the least played job in the previous season. One for Astral and one for Umbral.
  • During that season, characters created with that job will have a unique Legendary Item that awards drops of tokens. They also will get specific rewards at certain leveling milestones as well as unique challenges tailored to that job. The idea is that you are incentivated to try a new job and find ways to make it work.
  • The first player to get to Lv100 with that job will get a special reward to be decided.
  • Players with other jobs will also get tokens, at a reduced chance. As long as the character was created after season started.
  • At the end of the season, the side between Astral and Umbral with the most tokens will win the season and the cathedral will be decorated with their colors for the next season. That side also will get a new cosmetic themed around their jobs added.

There are no locks or requirements to reroll your entire progress or use clean gear. its the same server, there are no resets. only -INCENTIVES- to try out another job or visit specific places.


TLDR on Seasons: -No progress is lost or reset ever.

-You make a new character, it gets a special item that identifies it as part of the Season. This item allows it to collect tokens to turn-in for rewards

-Astral vs Umbral, the side with more tokens at the end get cosmetic rewards.

-A special job from each side will be picked based on least played server-wide. This job will have higher token drop rate.